boolean can_wear(item wearthis)
{
return (can_equip(wearthis) && got_item(wearthis));
} // can_wear
while(quest_check("something that produces a rhythmic vibration to summon sandworms")) {
hydrate();
int max = less_combats();
if(max > have_effect(to_effect("ultrahydr"))) max = have_effect(to_effect("ultrahydrated"));
cliE("conditions clear");
adventure(max, desertH);
}
adventure(pump_ML(), $location[haunted wine cellar (random)]);
adventure(pump_ML(), $location[haunted wine cellar (automatic)]);
if(!got_item(birdRib) && !got_item(lionOil))
if(!got_item(birdRib) || !got_item(lionOil))