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beldur
replied to the thread
Feature
User-Defined Stylesheet
.
I know this is an old thread but I was just thinking about this again. If this is the approach to go with, and it seems like it's the...
Today at 1:19 AM
D
Dyne The Dying
replied to the thread
Slime Tube Adventuring Script
.
This script is extremely outdated and terrible. Here's what I did to get it to work. (This is all my personal experiences, I have no...
Wednesday at 11:59 AM
P
phreddrickk
replied to the thread
Bug
NPE caused by JS script
.
As an update for myself, not using a choiceAdventureScript does stop this error, it is causal.
Tuesday at 7:26 PM
MCroft
replied to the thread
Bug
NPE caused by JS script
.
Still hunting it down. It wasn’t a blocking error, and the context was sparse, so I’m trying to re-run it with debugging on.
Tuesday at 6:46 PM
P
phreddrickk
replied to the thread
Bug
NPE caused by JS script
.
I wasn't running the darts, but that's what my choice adventure script was designed for. Croft, what exactly were you doing when you...
Tuesday at 6:33 PM
P
phreddrickk
reacted to
MCroft's post
in the thread
Bug
NPE caused by JS script
with
Like
.
I do have the EverFull Dart thing going. I wonder if it's somehow not expecting a choice following a fight.
Tuesday at 6:32 PM
Rinn
replied to the thread
New Content
Feb 2024 Challenge Path - Were Professor
.
We need to get a debug log of the combat when this happens so we can figure out the issue. I just started my wereprof runs so I can try...
Tuesday at 6:11 PM
C
c2t
replied to the thread
c2t_megg -- mimic egg interfaces and relay overrides
.
Thanks for letting me know. The combat relay override script should parse the Haiku Dungeon now.
Tuesday at 9:39 AM
H
heeheehee
replied to the thread
Bug
toJson fails for nullish values
.
I forgot that I had a branch that tinkered with this, but I've now created https://github.com/kolmafia/kolmafia/pull/2381.
Tuesday at 1:11 AM
MCroft
replied to the thread
Bug
NPE caused by JS script
.
I do have the EverFull Dart thing going. I wonder if it's somehow not expecting a choice following a fight.
Tuesday at 12:50 AM
gausie
replied to the thread
Bug
NPE caused by JS script
.
Hmmmmm. I wonder what is going on.
Monday at 5:00 PM
P
phreddrickk
replied to the thread
Bug
NPE caused by JS script
.
I've hit this error during the Tunnel of LOV recently, after I started using a choiceAdventureScript. It happens as I move from the LOV...
Monday at 4:58 PM
P
phreddrickk
reacted to
heeheehee's post
in the thread
Bug
toJson fails for nullish values
with
Like
.
IMO, debug logs should not be generated by a script unless there really is a bug in Mafia. That said, my inclination would be to make...
Monday at 4:50 PM
MCroft
posted the thread
Bug
NPE caused by JS script
in
Bug Reports
.
I'm assuming this is coming from excavator.js, but as @gausie says, an error in a script shouldn't cause an NPE. There's not much to go...
Monday at 2:48 AM
Github Bot
posted the thread
r28002 - Another small tweak for dev server users by @gausie in [
in
Github Changes
.
What's Changed Another small tweak for dev server users by @gausie in #2380 Full Changelog: r28001...r28002 View on Github
Sunday at 12:49 AM
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