2) Also, previously, it wouldn't let me start because I'm already level 30. Is this still an issue and if so, how can I fix it?
Read the second post in the thread for the answer to that.
2) Also, previously, it wouldn't let me start because I'm already level 30. Is this still an issue and if so, how can I fix it?
Thanks for the script, bro!
I have 1 thing to report.
1) I just updates to the latest build and script and now I get the following error Expected ;, found ) (autoBasement.ash, line 684)
2) Also, previously, it wouldn't let me start because I'm already level 30. Is this still an issue and if so, how can I fix it?
Thanks again!
Infarct
autoBasement.ash output said:Basement level 303: HP Test
Taking off lawn dart...
Equipment changed.
Taking off lawn dart...
Equipment changed.
Putting on outfit: Gauntlet
Equipment changed.
Maximizing...
21881 combinations checked, best score 26,287.07
60387 combinations checked, best score 26,287.07
60996 combinations checked, best score 26,287.07
Unknown effect: none
Thing is, I have five of each of the phials (coldness, hotness, sleaziness, spookiness, stench). So, why wouldn't they be getting used by autoBasement? My current autoBasement settings are as follows:The script was unable to acquire the necessary elemental form. You may need to acquire some phials yourself or raise your autoBuyPriceLimit. Attempting to pass test by HP buffing
> zlib autoBasement
Copy/paste/modify/enter any of the following lines in the CLI to edit settings:
zlib autoBasement_break_on_combat = false
zlib autoBasement_break_on_element = false
zlib autoBasement_break_on_floor = 500
zlib autoBasement_break_on_hp = false
zlib autoBasement_break_on_level = 100
zlib autoBasement_break_on_mox = false
zlib autoBasement_break_on_mp = false
zlib autoBasement_break_on_mp_amount = 5000
zlib autoBasement_break_on_mus = false
zlib autoBasement_break_on_mys = false
zlib autoBasement_break_on_reward = false
zlib autoBasement_break_on_stat = false
zlib autoBasement_combat_equipment = navel ring of navel gazing
zlib autoBasement_combat_maximizer_string = 1.0 muscle, 0.5 mysticality, 2.0 moxie, -equip hand in glove, -melee
zlib autoBasement_combat_stat = Moxie
zlib autoBasement_drink_to_buff = false
zlib autoBasement_eat_to_buff = false
zlib autoBasement_get_familiar_drops = true
zlib autoBasement_hop_on_up = false
zlib autoBasement_max_potion_price = 20000
zlib autoBasement_simulate_first = false
zlib autoBasement_spleen_to_buff = false
zlib autoBasement_use_absolute_potions = false
zlib autoBasement_use_Disembodied_Hand = true
zlib autoBasement_use_dr_lucifer = false
zlib autoBasement_use_dr_lucifer_amount = 1000
zlib autoBasement_use_percentage_potions = true
(If no values were shown, no settings or values matched your input text. Type "zlib vars" to see all.)
I'm guessing this is a side effect of people complaining that the script used expensive phials so it will not try to do so as much. I've not looked at it for quite some time so I may be wrong...
Halp!Basement level 443: Moxie Test
Passed outfit (Moxie) contains fewer than 3 items. Please recheck your inventory.
[COLOR=olive]> outfit Moxie[/COLOR]
[COLOR=red]No outfit found matching: Moxie[/COLOR]
[COLOR=olive]> autobasement *[/COLOR]
[COLOR=blue]Basement level 443: Moxie Test[/COLOR]
[COLOR=red]Passed outfit (Moxie) contains fewer than 3 items. Please recheck your inventory.[/COLOR]
[COLOR=olive]> autobasement *[/COLOR]
[COLOR=blue]Basement level 443: Moxie Test[/COLOR]
Maximizing...
44551 combinations checked, best score 4,810.00
Taking off scratch 'n' sniff crossbow...
Equipment changed.
Holding scratch 'n' sniff crossbow...
[COLOR=red]Why bother putting a weapon into your offhand if you don't have anything in your on-hand? "On-hand?" Whatever.[/COLOR]
[COLOR=red]unable to buff Moxie to 5476, quitting[/COLOR]
[COLOR=red]Basement sucessfully automated for 0 out of 156 adventures. If the script failed due to being unable to buff you high enough you can either try to level up some or raise "autoBasement_max_potion_price" to a higher value.[/COLOR]