taltamir
Member
I am not sure why, but I can't get autoBasement_combat_maximizer_string and autoBasement_combat_equipment to work.Variables for combat
- autoBasement_combat_equipment: A comma-delimited list of items to equip when fighting, default is "navel ring of navel gazing". If you want to use more than one of an item list it twice, but make sure that you have the stated amount because the script will most likely fail otherwise. Items not in your possession will be ignored.
- autoBasement_combat_stat: The stat to maximize when entering combat, default is Muscle
- autoBasement_combat_maximizer_string: Additional string to maximize for when buliding the combat outfit. Useful if you want to add spell damage or similar, default is nothing
It maximizes the combat stat fine, but it ignores the other two options. My settings are:
Code:
zlib autoBasement_combat_equipment = mafia thumb ring, Garland of Greatness
autoBasement_combat_stat = Mysticality
autoBasement_combat_maximizer_string = spell dmg
what am I doing wrong here? Actually would be great if it instead of all those 3 I could just write a fully custom maximizer string.
such as:
Code:
spell dmg, 0.4 mys, 0.2 mox, equip mafia thumb ring, equip Garland of Greatness
====
Also, sharing my CCS which I use for this script. (since it does not come with its own).
I used it as pastamancer and sauceror to reach depth 500.
Code:
[ bottles of beer on a golem ]
skill curse of weaksauce
skill micrometeorite
while !pastround 13
item New Age hurting crystal,New Age hurting crystal
endwhile
[ default ]
skill curse of weaksauce
skill micrometeorite
while sealclubber && !pastround 10
skill lunging thrust-smack
endwhile
while pastamancer && !pastround 10
skill weapon of the pastalord
endwhile
while !pastround 10
skill saucegeyser
endwhile
[ dimensional horror ]
skill curse of weaksauce
skill micrometeorite
while !pastround 10
skill saucegeyser
endwhile
[ ghost of fernswarthy ]
skill curse of weaksauce
skill micrometeorite
while !pastround 10
skill saucegeyser
endwhile
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