The scripts only outputs my MP regen settings for me and doesn't run.
Code:mpAutoRecovery => -0.05 mpAutoRecoveryTarget => -0.05 mpAutoRecovery => 0.0 mpAutoRecoveryTarget => 0.05
How difficult would it be to get this to manage your Pasta Thralls as a PM? The Penne Dreadful and the Elbow Macaroni work as partial equalizers, so it might be worth swapping between the two as needed.
Regarding that, you basically just need to decide which combat stat you're using, cast the relevant pasta thrall, and ignore it from then on...
And that would provide zero help for muscle or moxie stat tests (for whichever thrall you don't use).
If the issue is that sometimes KoLmafia believes you have two sticker weapons in inventory, a simple "refresh inv" should fix it.
... equipping an outfit with the sword sometimes, somehow causes the inventory to get out of synch. ...
> autoBasement 175
mpAutoRecovery => -0.05
mpAutoRecoveryTarget => -0.05
Basement level 124: Muscle Test
Maximizing...
36241 combinations checked, best score 690.00
Updating inventory...
Retrieving equipment...
Hat: plexiglass pith helmet
Weapon: stainless steel shillelagh
Off-hand: Brimstone Bunker
Shirt: sea salt scrubs
Pants: sugar shorts
Container: Cloak of Dire Shadows
Acc. 1: ornamental sextant
Acc. 2: plastic vampire fangs
Acc. 3: Bling of the New Wave (512)
Pet: Baby Sandworm (22 lbs)
Item: (none)
Sticker 1: scratch 'n' sniff UPC sticker (0)
Sticker 2: scratch 'n' sniff UPC sticker (0)
Sticker 3: scratch 'n' sniff UPC sticker (0)
Your Baby Sandworm can't wear a Brimstone Bludgeon
unable to buff Muscle to 921, quitting
mpAutoRecovery => 0.65
mpAutoRecoveryTarget => 0.9
Basement sucessfully automated for 0 out of 134 adventures. If the script failed due to being unable to buff you high enough you can either try to level up some or raise "autoBasement_max_potion_price" to a higher value.
> autoBasement 1
Cannot apply operator < to mall_price() (int) and get_property() (string) (autoBasement.ash, line 687)
Code:> autoBasement 1 Cannot apply operator < to mall_price() (int) and get_property() (string) (autoBasement.ash, line 687)
A recent change that went awry?