I had it a couple times recently. The first time I just waited until the next day. The second time I did a "set _autoBasementOutfitCached = false" and it redid all the outfits just fine.i think it was trying to dual-wield cratch 'n' sniff without realizing that that its impossible and cant be done.
I had that error once, i managed to solve that issue by equipping my gears manually especially for the Damage outfit and saving them under that name.
I am very happy it did not succeed in buying a phial of sleaziness.[6555] Fernswarthy's Basement (Level 463)
Buffed Moxie Test: 6,781 current, 5,826 needed
> Basement level 464: Sleaze & Stench Elemental Resistance Test
custom outfit Elemental Resistance
familiar none
equip weapon lawn dart
mall.php?category=allitems&consumable_byme=0&weaponattribute=3&wearable_byme=0&nolimits=0&max_price=0&sortresultsby=price&justitems=0&x_cheapest=10&pudnuggler=%22phial+of+sleaziness%22
> The script was unable to acquire the necessary elemental form. You may need to acquire some phials yourself or raise your autoBuyPriceLimit. Attempting to pass test by HP buffing
> unable to pass elemental test, quitting
I passed the test.[6556] Fernswarthy's Basement (Level 464)
Elemental Resist Test: +36 stench 90% (2,656 hp), +39 sleaze 90% (2,640 hp)
You lose 2,506 hit points
You lose 2,492 hit points
> Previous value of autoBasement_combat_stat: Muscle
> Changed to mysticality.
> Previous value of autoBasement_get_familiar_drops: false
> Changed to true.
> Previous value of autoBasement_combat_equipment: navel ring of navel gazing
> Changed to hand that rocks the ladle.
> Previous value of autoBasement_combat_stat: mysticality
> Changed to MP.
MP is not one of the 3 stats. Pick a stat. Like you did before.> Previous value of autoBasement_combat_stat: mysticality
> Changed to MP.
I am almost 100% positive that the script uses the merkin potions since mafia will remove the effect if it is in conflict with another maximisation. If that us not working then something has changed to make mafia fail with that.
It has been several weeks since I ran autobasement but I definitely remember something failing and that manually uneffecting the negative merkin effect solved the problem. So my memory and your "almost 100% positive" seem to be contradictory. Before this gets blamed on a change in mafia, is the remove negative effects checkbox possibly a player?
foreach it,entry in maximize("-combat, -tie", 0, 0, true, false) if (entry.score > 0 && entry.command.index_of("uneffect ") == 0 && turns_per_cast(entry.effect.to_skill()) > 0) cli_execute(entry.command);