Could you copy the CLI/session log around where it does that? I'm suspecting that it's actually SmartStasis that does this and not WHAM which is unfortunate because I don't really want to duplicate SS-functions just to tweak stuff...
[1639] Battlefield (Hippy Uniform)
Encounter: War Frat Elite 110th Captain
Round 0: JohnDoe244 wins initiative!
> 1 HP costs 10μ. ( 373 / 373 )
> 1 MP costs 17μ. ( 181 / 246 )
> WHAM: You have no profitable MP restoratives.
> WHAM: You have no profitable HP restoratives.
> WHAM: Monster HP is 220.0.
> WHAM: Running SmartStasis
> WHAM: SmartStasis complete.
> WHAM: Starting evaluation and performing of attack
> WHAM: Enqueuing a stun to help with the battle
> WHAM: Enqueueing attack with your weapon (macroid attack).
> WHAM: Enqueueing attack with your weapon (macroid attack).
> WHAM: We are going to 3-shot with CSA obedience grenade, attack with your weapon and attack with your weapon.
Round 1: JohnDoe244 executes a macro!
Round 1: JohnDoe244 uses the CSA obedience grenade!
Round 2: war frat elite 110th captain drops 9 attack power.
Round 2: war frat elite 110th captain drops 8 defense.
Round 2: JohnDoe244 attacks!
Round 3: war frat elite 110th captain takes 126 damage.
Round 3: JohnDoe244 attacks!
Round 4: war frat elite 110th captain takes 168 damage.
Round 4: JohnDoe244 wins the fight!
After Battle: KITTAN does a mincing two-step, swinging his tail like a cane. Though it's utterly lacking in vim and verve, you applaud politely.
You acquire an item: beer helmet
You gain 24 Beefiness
You gain 15 Mysteriousness
You gain 12 Smarm
8 frat boys defeated; 471 down, 529 left.
> Look! You found 1 beer helmet (610μ)!
> +8 fratboysDefeated ( 471 / 999 )
> Step 12 adventures remaining: 66
> You are on Frat-slaying pic 21
> You are on Hippy-slaying pic 21
[1665] Battlefield (Hippy Uniform)
Encounter: Naughty Sorority Nurse
Strategy: C:\Users\Computer\Desktop\Mafia\ccs\wham.ccs [default]
Round 0: JohnDoe244 wins initiative!
1 HP costs 10μ. ( 376 / 376 )
1 MP costs 17μ. ( 202 / 247 )
ATT: 170 (94% × 0, death in 3760000)
DEF: 158 (95.45% × 111.17 (3) (3) (3) (3) (18), win in 2)
HP: 165, Value: 1,275.01 μ
WHAM: You have no profitable MP restoratives.
WHAM: You have no profitable HP restoratives.
WHAM: Monster HP is 165.0.
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase (0μ)0μ--
WHAM: SmartStasis complete.
WHAM: Starting evaluation and performing of attack
WHAM: Enqueueing attack with your weapon (macroid attack).
WHAM: Enqueueing attack with your weapon (macroid attack).
WHAM: We are going to 2-shot with attack with your weapon and attack with your weapon.
Round 1: JohnDoe244 executes a macro!
Round 1: JohnDoe244 attacks!
Round 2: naughty sorority nurse takes 118 damage.
Round 2: naughty sorority nurse heals 86 hit points.
Round 2: JohnDoe244 attacks!
Round 3: naughty sorority nurse takes 126 damage.
Round 3: naughty sorority nurse heals 89 hit points.
WHAM: Current monster HP is calculated to 96.0
WHAM: Starting evaluation and performing of attack
WHAM: Enqueueing attack with your weapon (macroid attack).
WHAM: We are going to 1-shot with attack with your weapon.
Round 3: JohnDoe244 executes a macro!
Round 3: JohnDoe244 attacks!
Round 4: naughty sorority nurse takes 114 damage.
Round 4: naughty sorority nurse heals 79 hit points.
WHAM: Current monster HP is calculated to 61.0
WHAM: Starting evaluation and performing of attack
Auto-funk: merging 'use 3122' and 'use 2397'.
Auto-funk: merging 'use 2397' and 'use 2581'.
Auto-funk: merging 'use 2581' and 'use 2091'.
WHAM: Unable to delevel until you can kill the monster without it killing you. Try it yourself.
WHAM: Unable to determine a valid combat strategy. For your benefit here are the numbers for you combat skills.
WHAM: You now have the knowledge needed to go forward and be victorious
Round 4: JohnDoe244 executes a macro!
KoLmafia thinks it is round 5 but KoL thinks it is round 4
WHAM: Unable to figure out a combat strategy. Helpful information regarding your skills have been printed to the CLI
You're on your own, partner.
Click here to continue in the relay browser.
[COLOR="#0000FF"]~Very well. Once more into the breach! Let's see if I have what it takes...~[/COLOR]
Round 5: JohnDoe244 casts ENTANGLING NOODLES!
KoLmafia thinks it is round 6 but KoL thinks it is round 5
Round 6: JohnDoe244 casts SHIELDBUTT!
KoLmafia thinks it is round 7 but KoL thinks it is round 6
Round 7: naughty sorority nurse takes 155 damage.
Round 7: naughty sorority nurse takes 12 damage.
Round 7: naughty sorority nurse drops 5 attack power.
Round 7: JohnDoe244 wins the fight!
After Battle: KITTAN touches you with one exquisitely-manicured claw. The built-up static electricity in his wool suit shocks you.
You gain 29 Muscularity Points
After Battle: KITTAN does a mincing two-step, swinging his tail like a cane. Though it's utterly lacking in vim and verve, you applaud politely.
You acquire an item: energy drink IV
You acquire an item: gauze garter
You gain 30 Beefiness
You gain 10 Enchantedness
You gain 8 Cheek
8 frat boys defeated; 679 down, 321 left.
[1073] Battlefield (Hippy Uniform)
Encounter: Naughty Sorority Nurse
Strategy: E:\software\Kol\ccs\default.ccs [default]
Round 0: Arbos wins initiative!
WHAM: Running SmartStasis
WHAM: Starting evaluation and performing of attack
Round 1: Arbos executes a macro!
Round 1: Arbos attacks!
Round 2: naughty sorority nurse takes 169 damage.
Round 2: naughty sorority nurse heals 75 hit points.
WHAM: Starting evaluation and performing of attack
WHAM: Unable to delevel until you can kill the monster without it killing you. Try it yourself.
WHAM: Unable to determine a valid combat strategy. For your benefit here are the numbers for you combat skills.
WHAM: You now have the knowledge needed to go forward and be victorious
Round 2: Arbos executes a macro!
KoLmafia thinks it is round 3 but KoL thinks it is round 2
WHAM: Unable to figure out a combat strategy. Helpful information regarding your skills have been printed to the CLI
You're on your own, partner.
Click here to continue in the relay browser.
> zlib verbosity = 10
Previous value of verbosity: 3
Changed to 10.
Running ZLib version: r37 (current)
Running Character Info Toolbox version: 0.6.9
Running ZLib version: r37 (current)
1 HP costs 0.773μ. ( 295 / 341 )
1 MP costs 8μ. ( 180 / 219 )
Running BatBrain version: 1.24 (current)
Running SmartStasis version: 3.15 (current)
Running WHAM version: 3.1.2 (current)
WHAM: We currently think that the round number is: 0 and that the turn number is 1072.
WHAM: No need to do anything with this monster.
WHAM: Setting up variables via BatBrain
energy drink IV (27.0 @ +100.0): 1,145μ * 54% = 618.3
gauze garter (25.0 @ +100.0): 85μ * 50% = 42.5
gauze garter (16.0 @ +100.0): 85μ * 32% = 27.2
kick-ass kicks (2.0 @ +100.0): 1,000μ * 4% = 40
PADL Phone (3.0 @ +100.0): 400μ * 6% = 24
Value of stat gain: 510μ
energy drink IV (27.0 @ +100.0): 1,145μ * 54% = 618.3
gauze garter (25.0 @ +100.0): 85μ * 50% = 42.5
gauze garter (16.0 @ +100.0): 85μ * 32% = 27.2
kick-ass kicks (2.0 @ +100.0): 1,000μ * 4% = 40
PADL Phone (3.0 @ +100.0): 400μ * 6% = 24
Value of stat gain: 510μ
ATT: 180 (94% × 0, death in 2950000)
DEF: 167 (97.73% × 79.98 (3) (3) (3) (39) (18), win in 1)
HP: 81, Value: 1,262 μ
Parsed round number: 2
Building options...
Evaluating 'min(30.0+3,10)+floor(sqrt(max(30.0-7,0)))'...
Evaluating '1.0*(12+min(0.15*109.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.0*(12+min(0.15*109.0,20)+min(10.0,40))'...
Evaluating '1.0*(28+min(0.25*109.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.0*(3.5+min(0.1*109.0,10)+min(20.0+0.0,10))'...
Evaluating '1.0*(16+min(0.2*109.0,25)+min(20.0+0.0,15))'...
Evaluating '1.0*(22+min(0.3*109.0,30)+min(20.0+0.0,25))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*109.0,25)+min(20.0+0.0,15))'...
Evaluating '1.0*(16+min(0.2*109.0,25)+min(20.0+0.0,15))'...
Options built! (65 actions)
WHAM: We currently think that the round number is: 2 and that the turn number is 1072.
WHAM: You have no profitable MP restoratives.
WHAM: You have no profitable HP restoratives.
WHAM: You are fighting a Naughty Sorority Nurse. Mafia considers that this monster has an attack of 180 or 180 when given a monster name.
WHAM: Mafia further considers that this monster has a defense value of 167 or 167 when given a monster name.
WHAM: Mafia further further considers that this monster has a HP value of 76 or 170 when given a monster name.
WHAM: Your current ML-adjustment is: 10.
WHAM: Monster HP is 81.0.
WHAM: WHAM added the following to BatRound: if pastround 49; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif;
WHAM: We currently think that the round number is: 2 and that the turn number is 1072.
WHAM: SS did not finish the fight, continuing with script execution.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 2 and that the turn number is 1072.
WHAM: No valid attacks.
WHAM: No profitable stun option
Round 3: Arbos executes a macro!
KoLmafia thinks it is round 4 but KoL thinks it is round 2
WHAM: WHAM: Unable to find a good way to kill the monster, not generating any data files.
You're on your own, partner.
> zlib verbosity = 9
Running ZLib version: r37 (current)
Previous value of verbosity: 10
Changed to 9.
Running ZLib version: r37 (current)
1 HP costs 0.773μ. ( 295 / 341 )
1 MP costs 8μ. ( 180 / 219 )
Running BatBrain version: 1.24 (current)
Running SmartStasis version: 3.15 (current)
Running WHAM version: 3.1.2 (current)
WHAM: We currently think that the round number is: 0 and that the turn number is 1072.
WHAM: No need to do anything with this monster.
WHAM: Setting up variables via BatBrain
energy drink IV (27.0 @ +100.0): 1,145μ * 54% = 618.3
gauze garter (25.0 @ +100.0): 85μ * 50% = 42.5
gauze garter (16.0 @ +100.0): 85μ * 32% = 27.2
kick-ass kicks (2.0 @ +100.0): 1,000μ * 4% = 40
PADL Phone (3.0 @ +100.0): 400μ * 6% = 24
Value of stat gain: 510μ
energy drink IV (27.0 @ +100.0): 1,145μ * 54% = 618.3
gauze garter (25.0 @ +100.0): 85μ * 50% = 42.5
gauze garter (16.0 @ +100.0): 85μ * 32% = 27.2
kick-ass kicks (2.0 @ +100.0): 1,000μ * 4% = 40
PADL Phone (3.0 @ +100.0): 400μ * 6% = 24
Value of stat gain: 510μ
ATT: 180 (94% × 0, death in 2950000)
DEF: 167 (97.73% × 79.98 (3) (3) (3) (39) (18), win in 1)
HP: 81, Value: 1,262 μ
Parsed round number: 2
Building options...
Options built! (65 actions)
WHAM: We currently think that the round number is: 2 and that the turn number is 1072.
WHAM: You have no profitable MP restoratives.
WHAM: You have no profitable HP restoratives.
WHAM: You are fighting a Naughty Sorority Nurse. Mafia considers that this monster has an attack of 180 or 180 when given a monster name.
WHAM: Mafia further considers that this monster has a defense value of 167 or 167 when given a monster name.
WHAM: Mafia further further considers that this monster has a HP value of 76 or 170 when given a monster name.
WHAM: Your current ML-adjustment is: 10.
WHAM: Monster HP is 81.0.
WHAM: WHAM added the following to BatRound: if pastround 49; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif;
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase (0μ)0μ--
Building custom actions...
Custom actions built! (0 actions)
WHAM: SmartStasis complete.
WHAM: Running SmartStasis took 0.70 seconds.
WHAM: We currently think that the round number is: 2 and that the turn number is 1072.
WHAM: SS did not finish the fight, continuing with script execution.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 2 and that the turn number is 1072.
WHAM: No valid attacks.
WHAM: No profitable stun option
Queued: use 2575
Building options...
Options built! (65 actions)
WHAM: No valid attacks.
Queued: use 2575
Building options...
Options built! (64 actions)
WHAM: No valid attacks.
Auto-funk: merging 'use 2575' and 'use 1958'.
Queued: use 2575
Queued: use 1958
Building options...
Options built! (64 actions)
WHAM: No valid attacks.
Queued: use 1958
Building options...
Options built! (63 actions)
WHAM: No valid attacks.
Auto-funk: merging 'use 1958' and 'use 549'.
Queued: use 1958
Queued: use 549
Building options...
Options built! (62 actions)
WHAM: No valid attacks.
Queued: use 2581
Building options...
Options built! (62 actions)
WHAM: No valid attacks.
Queued: use 2581
Building options...
Options built! (62 actions)
WHAM: No valid attacks.
Queued: use 2581
Building options...
Options built! (62 actions)
WHAM: No valid attacks.
Queued: use 2581
Building options...
Options built! (62 actions)
WHAM: No valid attacks.
Queued: use 2581
Building options...
Options built! (62 actions)
WHAM: No valid attacks.
Queued: use 2581
Building options...
Options built! (62 actions)
WHAM: No valid attacks.
Queued: use 2581
Building options...
Options built! (62 actions)
WHAM: No valid attacks.
Queued: use 2581
Building options...
Options built! (62 actions)
WHAM: No valid attacks.
Queued: use 2581
Building options...
Options built! (62 actions)
WHAM: No valid attacks.
Queued: use 2581
Building options...
Options built! (62 actions)
WHAM: No valid attacks.
Queued: use 2581
Building options...
Options built! (62 actions)
WHAM: No valid attacks.
Queued: use 2581
Building options...
Options built! (62 actions)
WHAM: No valid attacks.
Queued: use 2581
Building options...
Options built! (62 actions)
WHAM: No valid attacks.
Queued: use 2581
Building options...
Options built! (62 actions)
WHAM: No valid attacks.
Queued: use 2581
Building options...
Options built! (61 actions)
WHAM: No valid attacks.
Stasis action chosen: use 2678 (round 20, profit: 0.87)
Queued: skill 5023
Building options...
Options built! (60 actions)
Queued: skill 5012
Building options...
Options built! (60 actions)
WHAM: No valid attacks.
Queued: skill 5012
Building options...
Options built! (60 actions)
WHAM: No valid attacks.
Queued: skill 5012
Building options...
Options built! (60 actions)
WHAM: No valid attacks.
Queued: skill 5012
Building options...
Options built! (60 actions)
WHAM: No valid attacks.
Queued: skill 5012
Building options...
Options built! (60 actions)
WHAM: No valid attacks.
Queued: skill 5012
Building options...
Options built! (54 actions)
WHAM: No valid attacks.
Queued: skill 5012
Building options...
Options built! (54 actions)
WHAM: No valid attacks.
Queued: skill 5012
Building options...
Options built! (54 actions)
WHAM: No valid attacks.
Queued: skill 5012
Building options...
Options built! (54 actions)
WHAM: No valid attacks.
Queued: skill 5012
Building options...
Options built! (54 actions)
WHAM: No valid attacks.
Can't enqueue 'skill 5012': combat too long.
WHAM: Unable to delevel until you can kill the monster without it killing you. Try it yourself.
WHAM: Unable to determine a valid combat strategy. For your benefit here are the numbers for you combat skills.
WHAM: You now have the knowledge needed to go forward and be victorious
Round 4: Arbos executes a macro!
KoLmafia thinks it is round 5 but KoL thinks it is round 2
WHAM: Unable to figure out a combat strategy. Helpful information regarding your skills have been printed to the CLI
You're on your own, partner.
Round 5: Arbos casts ENTANGLING NOODLES!
KoLmafia thinks it is round 6 but KoL thinks it is round 3
Running ZLib version: r37 (current)
Running Character Info Toolbox version: 0.6.9
Round 6: Arbos casts STRINGOZZI SERPENT!
KoLmafia thinks it is round 7 but KoL thinks it is round 4
Round 7: naughty sorority nurse takes 53 damage.
Round 7: naughty sorority nurse takes 26 damage.
Running ZLib version: r37 (current)
Running Character Info Toolbox version: 0.6.9
Round 7: Arbos casts STRINGOZZI SERPENT!
KoLmafia thinks it is round 8 but KoL thinks it is round 5
Round 8: naughty sorority nurse takes 67 damage.
Round 8: naughty sorority nurse takes 33 damage.
Round 8: Arbos wins the fight!
You gain 33 Fortitude
You gain 13 Mysteriousness
You gain 8 Roguishness
32 frat boys defeated; 832 down, 168 left.
Version 3.2 uploaded together with relay_WHAM_dontuse.
float hitchance = to_float(vars["WHAM_hitchance"]);
vars["WHAM_hitchance"] = 0;
allMyOptions();
vars["WHAM_hitchance"] = hitchance;
I don't remember the last time spheres were identified. Years ago?
[664] Hidden City (Square 8)
Encounter: pygmy assault squad
Round 0: bale wins initiative!
> WHAM: Running SmartStasis
Round 1: bale executes a macro!
Round 1: bale uses the cracked stone sphere!
Round 2: pygmy assault squad takes 10 damage.
> WHAM: Starting evaluation and performing of attack
Round 2: bale executes a macro!
Round 2: bale attacks!
Round 3: pygmy assault squad takes 54 damage.
You lose 9 hit points
Round 3: bale attacks!
Round 4: pygmy assault squad takes 56 damage.
You lose 10 hit points
Round 4: bale attacks!
Round 5: pygmy assault squad takes 49 damage.
You lose 5 hit points
Round 5: bale attacks!
Round 6: pygmy assault squad takes 52 damage.
Round 6: bale wins the fight!
You gain 3 hit points
You gain 4 Muscularity Points
You gain 201 Meat
You acquire an item: bottle of alcohol
You acquire an item: jungle drum
After Battle: spartacus! reaches intoError: Parse error in famdrops.php line 72 #¿ and hands you an item ¶
You acquire an item: seal-clubbing club
After Battle: spartacus! gives you a weird, lopsided grin. What's weird about it is that you can even tell, considering the ski-mask he's wearing. / / You gain ¤± / You gain « / You g¢
You gain 29 Muscleboundness
You gain 14 Magicalness
You gain a Mysticality point!
You gain 17 Cheek