[1028] Fernswarthy's Basement (Level 87)
Encounter: The Beast with 1,040 Ears
Strategy: /root/.kolmafia/ccs/Destroy.ccs [default]
Round 0: Crowther wins initiative!
Running ZLib version: r37 (current)
1 HP costs 0.091μ. ( 781 / 781 )
1 MP costs 4.082μ. ( 201 / 864 )
Factoring in Mer-kin hookspear: 0 damage, meat monstermeat*((zone(sea)+1)*0.125+0.05), oncrit
Running BatBrain version: 1.24 (current)
Running SmartStasis version: 3.15 (current)
Running WHAM version: 3.1.2 (current)
WHAM: We currently think that the round number is: 0 and that the turn number is 1027.
WHAM: No need to do anything with this monster.
WHAM: Setting up variables via BatBrain
Value of stat gain: 2,844.84μ
Value of stat gain: 2,844.84μ
ATT: 1,065 (94% × 131.57, death in 7)
DEF: 959 (35.18% × 505.62 (15) (15), win in 5)
HP: 914, Value: 2,844.84 μ
Parsed round number: 1
Building options...
Evaluating 'max(5,floor(0.1*781.0))+25'...
Evaluating 'max(5,floor(0.1*781.0))'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating '192.5*zone(sea)'...
Evaluating '-0.25*1065.0*(zone(sea)-1)'...
Evaluating '1.5+zone(sea)*2'...
Evaluating '-min(100,ceil(5*sqrt(max(0,min(513.0,914.0)))))'...
Evaluating 'min(50,ceil(5*sqrt(max(0,min(505.0,914.0)))))'...
Evaluating '124.2*zone(sea)'...
Evaluating '15+10*min(1,effect(sugar rush))'...
Evaluating '35*(1-loc(kegger))'...
Evaluating 'max(513.0,max(495.0,505.0))'...
Evaluating 'ceil(L/3.0)*4.5*5'...
Evaluating '-min(0.25*781.0,0.5*(781.0-781.0))'...
Evaluating 'min(29.0+3,10)+floor(sqrt(max(29.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.2*(5.5+min(0.07*505.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40))'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.2*(3.5+min(0.1*505.0,10)+min(20.0+0.0,10))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(22+min(0.3*505.0,30)+min(20.0+0.0,25))'...
Evaluating '1.2*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Options built! (265 actions)
WHAM: We currently think that the round number is: 1 and that the turn number is 1027.
WHAM: You have no profitable MP restoratives.
WHAM: You have no profitable HP restoratives.
WHAM: You are fighting a The Beast with n Ears. Mafia considers that this monster has an attack of 1065 or 1065 when given a monster name.
WHAM: Mafia further considers that this monster has a defense value of 959 or 959 when given a monster name.
WHAM: Mafia further further considers that this monster has a HP value of 909 or 909 when given a monster name.
WHAM: Your current ML-adjustment is: 25.
WHAM: Monster HP is 914.0.
WHAM: WHAM added the following to BatRound: if pastround 49; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif;
WHAM: We currently think that the round number is: 1 and that the turn number is 1027.
WHAM: SS did not finish the fight, continuing with script execution.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 1 and that the turn number is 1027.
Value of stat gain: 2,844.84μ
WHAM: Attack option chosen: skill 1023 (round 1, profit: -133.26)
Stun option chosen: skill 3004 (round 1, profit: -12.24)
Queued: skill 3004
Building options...
Evaluating 'max(5,floor(0.1*781.0))+25'...
Evaluating 'max(5,floor(0.1*781.0))'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating '192.5*zone(sea)'...
Evaluating '-0.25*1065.0*(zone(sea)-1)'...
Evaluating '1.5+zone(sea)*2'...
Evaluating '-min(100,ceil(5*sqrt(max(0,min(513.0,906.8225)))))'...
Evaluating 'min(50,ceil(5*sqrt(max(0,min(505.0,906.8225)))))'...
Evaluating '124.2*zone(sea)'...
Evaluating '15+10*min(1,effect(sugar rush))'...
Evaluating '35*(1-loc(kegger))'...
Evaluating 'max(513.0,max(495.0,505.0))'...
Evaluating 'ceil(L/3.0)*4.5*5'...
Evaluating '-min(0.25*781.0,0.5*(781.0-781.0))'...
Evaluating 'min(29.0+3,10)+floor(sqrt(max(29.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.2*(5.5+min(0.07*505.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40))'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.2*(3.5+min(0.1*505.0,10)+min(20.0+0.0,10))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(22+min(0.3*505.0,30)+min(20.0+0.0,25))'...
Evaluating '1.2*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Options built! (264 actions)
Value of stat gain: 2,844.84μ
WHAM: Attack option chosen: skill 1023 (round 2, profit: -122.45)
Queued: skill 1023
Building options...
Evaluating 'max(5,floor(0.1*781.0))+25'...
Evaluating 'max(5,floor(0.1*781.0))'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating '192.5*zone(sea)'...
Evaluating '-0.25*1065.0*(zone(sea)-1)'...
Evaluating '1.5+zone(sea)*2'...
Evaluating '-min(100,ceil(5*sqrt(max(0,min(513.0,388.64499713897703)))))'...
Evaluating 'min(50,ceil(5*sqrt(max(0,min(505.0,388.64499713897703)))))'...
Evaluating '124.2*zone(sea)'...
Evaluating '15+10*min(1,effect(sugar rush))'...
Evaluating '35*(1-loc(kegger))'...
Evaluating 'max(513.0,max(495.0,505.0))'...
Evaluating 'ceil(L/3.0)*4.5*5'...
Evaluating '-min(0.25*781.0,0.5*(781.0-781.0))'...
Evaluating 'min(29.0+3,10)+floor(sqrt(max(29.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.2*(5.5+min(0.07*505.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40))'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.2*(3.5+min(0.1*505.0,10)+min(20.0+0.0,10))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(22+min(0.3*505.0,30)+min(20.0+0.0,25))'...
Evaluating '1.2*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Options built! (264 actions)
Value of stat gain: 2,844.84μ
WHAM: Attack option chosen: skill 3022 (round 3, profit: 21.51)
Queued: skill 3022
Building options...
Evaluating 'max(5,floor(0.1*781.0))+25'...
Evaluating 'max(5,floor(0.1*781.0))'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating '192.5*zone(sea)'...
Evaluating '-0.25*1065.0*(zone(sea)-1)'...
Evaluating '1.5+zone(sea)*2'...
Evaluating '-min(100,ceil(5*sqrt(max(0,min(513.0,331.06749713897705)))))'...
Evaluating 'min(50,ceil(5*sqrt(max(0,min(505.0,331.06749713897705)))))'...
Evaluating '124.2*zone(sea)'...
Evaluating '15+10*min(1,effect(sugar rush))'...
Evaluating '35*(1-loc(kegger))'...
Evaluating 'max(513.0,max(495.0,505.0))'...
Evaluating 'ceil(L/3.0)*4.5*5'...
Evaluating '-min(0.25*781.0,0.5*(781.0-781.0))'...
Evaluating 'min(29.0+3,10)+floor(sqrt(max(29.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.2*(5.5+min(0.07*505.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40))'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.2*(3.5+min(0.1*505.0,10)+min(20.0+0.0,10))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(22+min(0.3*505.0,30)+min(20.0+0.0,25))'...
Evaluating '1.2*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Options built! (264 actions)
Value of stat gain: 2,844.84μ
WHAM: Attack option chosen: skill 3022 (round 4, profit: 21.51)
Queued: skill 3022
Building options...
Evaluating 'max(5,floor(0.1*781.0))+25'...
Evaluating 'max(5,floor(0.1*781.0))'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating '192.5*zone(sea)'...
Evaluating '-0.25*1065.0*(zone(sea)-1)'...
Evaluating '1.5+zone(sea)*2'...
Evaluating '-min(100,ceil(5*sqrt(max(0,min(513.0,273.48999713897706)))))'...
Evaluating 'min(50,ceil(5*sqrt(max(0,min(505.0,273.48999713897706)))))'...
Evaluating '124.2*zone(sea)'...
Evaluating '15+10*min(1,effect(sugar rush))'...
Evaluating '35*(1-loc(kegger))'...
Evaluating 'max(513.0,max(495.0,505.0))'...
Evaluating 'ceil(L/3.0)*4.5*5'...
Evaluating '-min(0.25*781.0,0.5*(781.0-781.0))'...
Evaluating 'min(29.0+3,10)+floor(sqrt(max(29.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.2*(5.5+min(0.07*505.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40))'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.2*(3.5+min(0.1*505.0,10)+min(20.0+0.0,10))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(22+min(0.3*505.0,30)+min(20.0+0.0,25))'...
Evaluating '1.2*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Options built! (264 actions)
Value of stat gain: 2,844.84μ
WHAM: Attack option chosen: skill 3022 (round 5, profit: 10.7)
Queued: skill 3022
Building options...
Evaluating 'max(5,floor(0.1*781.0))+25'...
Evaluating 'max(5,floor(0.1*781.0))'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating '192.5*zone(sea)'...
Evaluating '-0.25*1065.0*(zone(sea)-1)'...
Evaluating '1.5+zone(sea)*2'...
Evaluating '-min(100,ceil(5*sqrt(max(0,min(513.0,215.91249713897707)))))'...
Evaluating 'min(50,ceil(5*sqrt(max(0,min(505.0,215.91249713897707)))))'...
Evaluating '124.2*zone(sea)'...
Evaluating '15+10*min(1,effect(sugar rush))'...
Evaluating '35*(1-loc(kegger))'...
Evaluating 'max(513.0,max(495.0,505.0))'...
Evaluating 'ceil(L/3.0)*4.5*5'...
Evaluating '-min(0.25*781.0,0.5*(781.0-657.3218074777831))'...
Evaluating 'min(29.0+3,10)+floor(sqrt(max(29.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.2*(5.5+min(0.07*505.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40))'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.2*(3.5+min(0.1*505.0,10)+min(20.0+0.0,10))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(22+min(0.3*505.0,30)+min(20.0+0.0,25))'...
Evaluating '1.2*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Options built! (264 actions)
Value of stat gain: 2,844.84μ
WHAM: Attack option chosen: skill 3022 (round 6, profit: 10.25)
Queued: skill 3022
Building options...
Evaluating 'max(5,floor(0.1*781.0))+25'...
Evaluating 'max(5,floor(0.1*781.0))'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating '192.5*zone(sea)'...
Evaluating '-0.25*1065.0*(zone(sea)-1)'...
Evaluating '1.5+zone(sea)*2'...
Evaluating '-min(100,ceil(5*sqrt(max(0,min(513.0,158.3349971389771)))))'...
Evaluating 'min(50,ceil(5*sqrt(max(0,min(505.0,158.3349971389771)))))'...
Evaluating '124.2*zone(sea)'...
Evaluating '15+10*min(1,effect(sugar rush))'...
Evaluating '35*(1-loc(kegger))'...
Evaluating 'max(513.0,max(495.0,505.0))'...
Evaluating 'ceil(L/3.0)*4.5*5'...
Evaluating '-min(0.25*781.0,0.5*(781.0-533.6436149555661))'...
Evaluating 'min(29.0+3,10)+floor(sqrt(max(29.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.2*(5.5+min(0.07*505.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40))'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.2*(3.5+min(0.1*505.0,10)+min(20.0+0.0,10))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(22+min(0.3*505.0,30)+min(20.0+0.0,25))'...
Evaluating '1.2*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Options built! (264 actions)
Value of stat gain: 2,844.84μ
WHAM: Attack option chosen: skill 3022 (round 7, profit: 10.25)
Queued: skill 3022
Building options...
Evaluating 'max(5,floor(0.1*781.0))+25'...
Evaluating 'max(5,floor(0.1*781.0))'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating '192.5*zone(sea)'...
Evaluating '-0.25*1065.0*(zone(sea)-1)'...
Evaluating '1.5+zone(sea)*2'...
Evaluating '-min(100,ceil(5*sqrt(max(0,min(513.0,100.7574971389771)))))'...
Evaluating 'min(50,ceil(5*sqrt(max(0,min(505.0,100.7574971389771)))))'...
Evaluating '124.2*zone(sea)'...
Evaluating '15+10*min(1,effect(sugar rush))'...
Evaluating '35*(1-loc(kegger))'...
Evaluating 'max(513.0,max(495.0,505.0))'...
Evaluating 'ceil(L/3.0)*4.5*5'...
Evaluating '-min(0.25*781.0,0.5*(781.0-409.9654224333491))'...
Evaluating 'min(29.0+3,10)+floor(sqrt(max(29.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.2*(5.5+min(0.07*505.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40))'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.2*(3.5+min(0.1*505.0,10)+min(20.0+0.0,10))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(22+min(0.3*505.0,30)+min(20.0+0.0,25))'...
Evaluating '1.2*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Options built! (264 actions)
Value of stat gain: 2,844.84μ
WHAM: Attack option chosen: skill 3022 (round 8, profit: 10.25)
Queued: skill 3022
Building options...
Evaluating 'max(5,floor(0.1*781.0))+25'...
Evaluating 'max(5,floor(0.1*781.0))'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating '192.5*zone(sea)'...
Evaluating '-0.25*1065.0*(zone(sea)-1)'...
Evaluating '1.5+zone(sea)*2'...
Evaluating '-min(100,ceil(5*sqrt(max(0,min(513.0,43.179997138977114)))))'...
Evaluating 'min(50,ceil(5*sqrt(max(0,min(505.0,43.179997138977114)))))'...
Evaluating '124.2*zone(sea)'...
Evaluating '15+10*min(1,effect(sugar rush))'...
Evaluating '35*(1-loc(kegger))'...
Evaluating 'max(513.0,max(495.0,505.0))'...
Evaluating 'ceil(L/3.0)*4.5*5'...
Evaluating '-min(0.25*781.0,0.5*(781.0-286.28722991113216))'...
Evaluating 'min(29.0+3,10)+floor(sqrt(max(29.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.2*(5.5+min(0.07*505.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40))'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.2*(3.5+min(0.1*505.0,10)+min(20.0+0.0,10))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(22+min(0.3*505.0,30)+min(20.0+0.0,25))'...
Evaluating '1.2*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Options built! (264 actions)
Value of stat gain: 2,844.84μ
WHAM: Attack option chosen: skill 3022 (round 9, profit: 21.51)
Queued: skill 3022
Parsed round number: 1
Building options...
Evaluating 'max(5,floor(0.1*781.0))+25'...
Evaluating 'max(5,floor(0.1*781.0))'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating 'loc(vibrato)'...
Evaluating '192.5*zone(sea)'...
Evaluating '-0.25*1065.0*(zone(sea)-1)'...
Evaluating '1.5+zone(sea)*2'...
Evaluating '-min(100,ceil(5*sqrt(max(0,min(513.0,914.0)))))'...
Evaluating 'min(50,ceil(5*sqrt(max(0,min(505.0,914.0)))))'...
Evaluating '124.2*zone(sea)'...
Evaluating '15+10*min(1,effect(sugar rush))'...
Evaluating '35*(1-loc(kegger))'...
Evaluating 'max(513.0,max(495.0,505.0))'...
Evaluating 'ceil(L/3.0)*4.5*5'...
Evaluating '-min(0.25*781.0,0.5*(781.0-781.0))'...
Evaluating 'min(29.0+3,10)+floor(sqrt(max(29.0-7,0)))'...
Evaluating '325.5*zone(sea)'...
Evaluating '1.2*(5.5+min(0.07*505.0,15)+min(10.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(10.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*505.0,20)+min(10.0,40))'...
Evaluating '1.2*(28+min(0.25*505.0,30)+min(10.0,60)+0.0)*1.5'...
Evaluating '1.2*(3.5+min(0.1*505.0,10)+min(20.0+0.0,10))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(22+min(0.3*505.0,30)+min(20.0+0.0,25))'...
Evaluating '1.2*(2.5+min(20.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*505.0,25)+min(20.0+0.0,15))'...
Options built! (265 actions)
WHAM: Evaluating the attack but not performing it took 5.25 seconds.
WHAM: Debug printing the damage dealt by your options.
WHAM: Volcanometeor Showeruption: 816.30 potential damage (raw damage: 816.30) and a hitchance of 100.00%.
WHAM: Lunging Thrust-Smack: 534.91 potential damage (raw damage: 534.91) and a hitchance of 36.00%.
WHAM: Harpoon!: 511.00 potential damage (raw damage: 511.00) and a hitchance of 100.00%.
WHAM: Thrust-Smack: 363.86 potential damage (raw damage: 363.86) and a hitchance of 36.00%.
WHAM: Saucegeyser: 284.10 potential damage (raw damage: 284.10) and a hitchance of 100.00%.
WHAM: Weapon of the Pastalord: 281.70 potential damage (raw damage: 281.70) and a hitchance of 100.00%.
WHAM: Fearful Fettucini: 281.70 potential damage (raw damage: 281.70) and a hitchance of 100.00%.
WHAM: Awesome Balls of Fire: 272.10 potential damage (raw damage: 272.10) and a hitchance of 100.00%.
WHAM: Snowclone: 272.10 potential damage (raw damage: 272.10) and a hitchance of 100.00%.
WHAM: Eggsplosion: 272.10 potential damage (raw damage: 272.10) and a hitchance of 100.00%.
WHAM: Grease Lightning: 272.10 potential damage (raw damage: 272.10) and a hitchance of 100.00%.
WHAM: Raise Backup Dancer: 272.10 potential damage (raw damage: 272.10) and a hitchance of 100.00%.
WHAM: Toynado: 272.10 potential damage (raw damage: 272.10) and a hitchance of 100.00%.
WHAM: Kneebutt: 211.72 potential damage (raw damage: 211.72) and a hitchance of 36.00%.
WHAM: Headbutt: 203.62 potential damage (raw damage: 203.62) and a hitchance of 36.00%.
WHAM: Attack with your weapon: 188.44 potential damage (raw damage: 188.44) and a hitchance of 35.18%.
WHAM: Moxious Maneuver: 182.02 potential damage (raw damage: 182.02) and a hitchance of 36.00%.
WHAM: Spectral Snapper: 127.60 potential damage (raw damage: 127.60) and a hitchance of 100.00%.
WHAM: Stringozzi Serpent: 122.40 potential damage (raw damage: 122.40) and a hitchance of 100.00%.
WHAM: Conjure Relaxing Campfire: 90.60 potential damage (raw damage: 90.60) and a hitchance of 100.00%.
WHAM: Maximum Chill: 90.60 potential damage (raw damage: 90.60) and a hitchance of 100.00%.
WHAM: Mudbath: 90.60 potential damage (raw damage: 90.60) and a hitchance of 100.00%.
WHAM: Inappropriate Backrub: 90.60 potential damage (raw damage: 90.60) and a hitchance of 100.00%.
WHAM: Creepy Lullaby: 90.60 potential damage (raw damage: 90.60) and a hitchance of 100.00%.
WHAM: Wassail: 90.60 potential damage (raw damage: 90.60) and a hitchance of 100.00%.
WHAM: Wave of Sauce: 86.40 potential damage (raw damage: 86.40) and a hitchance of 100.00%.
WHAM: Stuffed Mortar Shell: 81.60 potential damage (raw damage: 81.60) and a hitchance of 100.00%.
WHAM: Saucestorm: 67.20 potential damage (raw damage: 67.20) and a hitchance of 100.00%.
WHAM: Surge of Icing: 67.20 potential damage (raw damage: 67.20) and a hitchance of 100.00%.
WHAM: Käsesoßesturm: 67.20 potential damage (raw damage: 67.20) and a hitchance of 100.00%.
WHAM: Clobber: 53.50 potential damage (raw damage: 53.50) and a hitchance of 100.00%.
WHAM: Candyblast: 50.40 potential damage (raw damage: 50.40) and a hitchance of 100.00%.
WHAM: Cannelloni Cannon: 50.40 potential damage (raw damage: 50.40) and a hitchance of 100.00%.
WHAM: Ravioli Shurikens: 36.60 potential damage (raw damage: 36.60) and a hitchance of 100.00%.
WHAM: Offensive Joke: 35.00 potential damage (raw damage: 35.00) and a hitchance of 100.00%.
WHAM: Stream of Sauce: 28.20 potential damage (raw damage: 28.20) and a hitchance of 100.00%.
WHAM: Chronic Indigestion: 22.50 potential damage (raw damage: 22.50) and a hitchance of 100.00%.
WHAM: Fire off a Roman Candle: 19.33 potential damage (raw damage: 19.33) and a hitchance of 100.00%.
WHAM: Tango of Terror: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: Disco Face Stab: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: Toss: 14.00 potential damage (raw damage: 14.00) and a hitchance of 100.00%.
WHAM: Spaghetti Spear: 9.00 potential damage (raw damage: 9.00) and a hitchance of 100.00%.
WHAM: Salsaball: 9.00 potential damage (raw damage: 9.00) and a hitchance of 100.00%.
WHAM: Disco Dance II: Electric Boogaloo: 9.00 potential damage (raw damage: 9.00) and a hitchance of 100.00%.
WHAM: Disco Dance of Doom: 7.00 potential damage (raw damage: 7.00) and a hitchance of 100.00%.
WHAM: Sing: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: Disco Eye-Poke: 2.00 potential damage (raw damage: 2.00) and a hitchance of 100.00%.
WHAM: Suckerpunch: 1.00 potential damage (raw damage: 1.00) and a hitchance of 100.00%.
WHAM: Evaluating the attack but not performing it took 5.65 seconds.
Round 1: Crowther executes a macro!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
WHAM: Verbosity of 10 or more is set. Data files for denugging have been generated. Aborting.
You're on your own, partner.
Click here to continue in the relay browser.