There are now two skills named Hard Drinker, both important for a challenge path. I think we finally need to handle skills by id instead of name internally.
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8978 patent aggression tonic 740807150 champagne.gif usable t,d 100
Item patent aggression tonic Effect: "Patent Aggression", Effect Duration: 30
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2085 Patent Aggression champagne.gif 958a29935f381784254ff685a3c2ce32 use 1 patent aggression tonic
# Effect Patent Aggression: Makes you significantly more attractive to monsters
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I just got the steel liver as a Beanslinger (which is the class that learns Prodigious Appetite). So I guess your theory about the Azazel quest is disproven.So, the fullness/inebriety/spleen limit for all three AWOL classes are 10/9/10.
There are skills which increase those. One for each of the classes. I assume:
Hard Drinker/Prodigious Appetite/Tolerant Constitution
Does the Azazal Quest give you the corresponding steel organ?
Do I understand correctly that when you free the king, you retain your AWOL class (unlike the other Avatar paths)? Do you therefore retain your base fullness/inebriety/spleen limits, or do they all go up to 15/15/15?
All the snake oil potions they require a dramatic range to make and the snake oiler skill as well:
eldritch undead
skin dude / beast / pirate / hippy / humanoid / orc
unusual goblin / demon / elemental / construct / plant / elf / penguin / weird / fish / bug / constellation / hobo / merkin
SNAKES
Sewer snake with a sewer snake in it
black adder
Burning Snake of Fire
Snakeleton
The Snake With Like Ten Heads
NOT SNAKES
Baa'Baa'Buran
Jacob's adder
diamondback rattler
knight (snake) (gallery)
I don't think the skill Shoot has been added yet. (Right?) Trying to use $skill[Shoot] in a script warns me, "Changing "Shoot" to "Arse Shoot" would get rid of this message"
The warning's no big deal. But then it actually fails: "You don't have a skill uniquely matching "1 Arse Shoot"
Is there an alternative syntax I can use to script this skill for the time being? Something that will force past the bad autocomplete?
public static Value use_skill( Interpreter interpreter, final Value skill )
{
// Just in case someone assumed that use_skill would also work
// in combat, go ahead and allow it here.
if ( SkillDatabase.isCombat( (int) skill.intValue() ) && FightRequest.getCurrentRound() > 0 )
{
return RuntimeLibrary.visit_url( interpreter, "fight.php?action=skill&whichskill=" + (int) skill.intValue() );
}
KoLmafiaCLI.DEFAULT_SHELL.executeCommand( "cast", "1 " + SkillDatabase.getSkillName( (int) skill.intValue() ) );
return new Value( UseSkillRequest.lastUpdate );
}
In any case, "Shoot" is declared to be a type 3 skill (non-combat, non-shruggable effect", rather than type 5 (combat), so, yes. there is a bug.
> newitem 965929241
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8957 Tales of the West: Snake Oiling 965929241 book5.gif usable q 0
# Item Tales of the West: Snake Oiling: Teaches you Snake Oiler skills
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8968 ten-gallon hat 868447072 cowboyhat.gif hat q 0
ten-gallon hat 200 none
Item ten-gallon hat Muscle: +10, Mysticality: +10, Moxie: +10, Experience: +3
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8969 eleven-gallon hat 348093099 cowboyhat.gif hat q 0
eleven-gallon hat 220 none
Item eleven-gallon hat Muscle: +11, Mysticality: +11, Moxie: +11, Experience: +3
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