I see what I did now. I did svn checkout. Didn't see that the command also copied it to the scripts directory, so I then deleted what I thought was the old one from my scripts directory. Then on subsequent svn checkouts it didn't re-copy it over into the scripts directory since the svn version was already current. Which was what you suspected. Anyway, all fixed now. Danke.
I played with TheSea several days ago, and then ascended. I freed the King today and than ran again. It said I had completed the monkey quests. I manually changed the Monkey Quest value from -1 to 5 and things started happening. I suspect that value needs to be reset after ascending or the code to do that is not quite right.
Thank you.
Would you be willing to add an outfit checkpoint when switching gear during the Caliginous Abyss and restoring the original gear after Mom has been rescued?
from the SVN sticky:
"Automates all underwater quests"
all? So does this go all the way to Dad Sea Monkee, and defeats him?
Eventually get you all the way to Dad? Yep. Win the fight for you? Probably not. Maybe. Since it is a puzzle fight, we might automate it with visit_url, but... if mafia ever tracks his fight, we'll probably leave that on you. Or push it back off onto you. Either way.Surviving combats is your responsibility.
I'm adding support for Dad that will parse the initial encounter and calculate his elemental weaknesses for the first 10 rounds. I'll make an ASH function - element dad_sea_monkee_weakness( int round ) - which will tell you. That'll make it easy enough for a consult script - which is called with a round number - to make the right decision.
Also, there's a "what this script actually does" in the OP. Reading is good.