bumcheekcity
Active member
Advanced changing would be a function of the "useMyGear" variable. Probably. We'll see what we end up doing there eventually... that'll be a few more ascensions/series on down.
Here's a semi-complicated question with arguments on both sides. When we eventually get to script to the bosses, do we want to just end the script there with a message directing the user as to how to equip for it, or to try to run the combat automatically?
If we were to script the scholar, for example, we'd be doing the scholar outfit; 3 prayerbeads; maximize myst, -10 hp, -hat, -pants, -acc1, -acc2, -acc3. We do the -100% muscle potion (optional, but kinda fun), make sure we have 6 different healing items (so we can heal after the last 90% hit) and the 2 easy delevellers (lasso and mouthsoap). Begin combat, throw 6 healing items, funkslinging our delevellers if we have the skill. Then we just throw our best spell at her until (hopefully) she's dead, and collect our reward. Easy. Maybe.
But that takes buying prayerbeads if the user doesn't have them, buying (hopefully) cheap restoratives regardless of mall settings (might find the cheapest 6, might just take a static list and hope we don't get bit), and acquiring the delevellers if the user has funkslinging.
That doesn't sound that hard, but having fought Yog'Urt twice, it's a right PITA to do. It would be a really easy thing to script. The healing items are pretty cheap, as are the prayerbeads (plus, they aren't used, so you'll want to have them for the next ascension anyway).
I didn't actually debuff, and I ended up with about 200HP, so healing items worked fine.