You could also use buy($coinmaster[Big Brother], 1, $item[black glass]), apparently. I couldn't check that from my phone before.
I've left equipment on the player except as required. We force the black glass in the Abyss, because it must be. We don't change the gear... unless the player has chosen to change it using the outfit and maximization strings. The player is in control of it...
We may throw in some booleans or ints for choosing to use the speed-up options for the find mom faster (has that actually been spaded?) and building sea lasso skill equipment pieces. We'll see. The mom part probably depends on spading. Sea lasso will definitely have its bonuses in.
In the coral corral, your best equipment-based choices will probably involve the sea cowbow hat, which eliminates the aerated helmet and other hat-based breathing choices
You can train your lasso skill anywhere underwater, not just in the coral. It's better to train lassoing before going into the coral, so you don't risk encountering a seahorse before you are ready, and then waste turns hunting for a second.
Yeha, my local copy of WHAM handles lasso-throwing but I toggled it by commenting it out when I was finished with the skill training sinc eas you say there's no way of detecting it automatically it the moment.
I'll second that.zlib variable to toggle it? I would like the functionality.
And why force the player to spend extra adventures in the coral when you can, y'know, not? If someone feels like farming the coral is the best use of their adventures, they can do that after completing the quest with the turns they saved by using an optimal script that didn't waste adventures by training in advance (and more optimally too, since they won't encounter seahorses after training them). It's not a "chance of gaining additional sea lassos and sea cowbells"- it's just wasting adventures (yes, a small number of adventures) when you don't have to- you're going to have to get (and use) the lasso and cowbells eventually, and you're going to have to train your lassoing eventually.
Why not do it in the fastest most efficient way possible, and have the player decide what to do with the resources he has?
We're not talking about galdiator weapon skills- this is a mandatory part of the quest.
step three is checking if the lasso is already at expert. If the player's combat script handles that, I expect it to have been fully trained well before the brothers were both rescued. If they elected not to do that as part of their combat script, then I need to do something for them. That will probably be forcing combat somewhere and throwing lassos, since they appear to not actually doing it.
This is only important if they elected to ignore lasso training, however. I'm not planning on wasting a turn or multiple turns on that if it's already completed. It's just that... combat scripts vary.
> call scripts/TheSea.ash
ZLib.ash could not be found (TheSea.ash, line 3)