You COULD just use the clue3 alias I posted in 182... Or you could make your own script, either way.
And what I do to survive it is:
maximize hp
maximize hp, 600 min, 1000 max, 1000 spooky res
Because of the maximizer changes of a year or whatever ago, it will no longer meet requirements if it thinks something else is better. There's a bug report in the long past about it (from me) right after the change. Anyways, it means sometimes you need to run two or more maximization strings (with their associated server hits for re-equipping) to actually get maximizations to work. But hey, at least we can do it.
So we tell mafia that all we care about is health, and then we tell it that we really only care about having 1000 health, but 600 is our bare minimum... and anything else should DEFINITELY go to spooky res. I usually get in the 18-24 spooky res range with that.
I've added training the weapon skills. What I'm still trying to decide there is whether to include auto-using Sauceror potions (sarcasm serum, connery's audacity, ferrigno's power, phorce philter) to get your hitstat to where you can actually crit. If so, the next question is if we want to try to detect which one will do it easier... if sarcasm is enough, don't use connery first for the major overload. Or if I'm just overdoing it and I should skip that, and just use the higher level boost first and the minor boost if it's still needed after.
I'll probably eventually throw the auto-buffing for violence behind a variable, since there are people who might want to pick their own. Unless everyone loves the idea of not needing to think about it and we just go merrily along our way.
Anyways, the current version of TS should get you to Coliseum time. Which won't be added to the "Go! Go! Go!" bits until the combat scripts get their final autoresponse code down, but at least that grind is in now.