Hello!
I know you're not logging on a lot these days, so I'm trying to update your Planner script to take into account the revamps.
Since all we have currently to work with are the Seal Clubber revamps, I don't have a lot to work with.
But we already can be sure that every single class is going to get two skills per level.
What I've been wanting to do is set up skills such that "level 1A" and "level 1B" are two different animals.
Your planner.txt is something I managed to edit to include the new skills.
but I can't figure out enough of the coding in the ash file to get the display to differentiate on that sort of fine level.
Any help you might be able to provide would be much welcome.
I know you're not logging on a lot these days, so I'm trying to update your Planner script to take into account the revamps.
Since all we have currently to work with are the Seal Clubber revamps, I don't have a lot to work with.
But we already can be sure that every single class is going to get two skills per level.
What I've been wanting to do is set up skills such that "level 1A" and "level 1B" are two different animals.
Your planner.txt is something I managed to edit to include the new skills.
but I can't figure out enough of the coding in the ash file to get the display to differentiate on that sort of fine level.
Any help you might be able to provide would be much welcome.