My "customers' are NEVER a PITA. I wrote this script for my own benefit - and as a source of code that others can pull into their own scripts - but if you like my script as is, I am grateful and humble and and happy to hear your issues/suggestions. I may or may not decide to (eventually) implement feature requests, but it is important for me to listen respectfully and to fix bugs, and discuss features - including, sometime, why I won't be adding them to this script.
And this amuses me. My personal attitude is that I want complete control over how my characters spend my resources. So, no EatDrink; I have a variety of "awesome" foods and boozes to use the bulk of my stomach and liver and at least "good" 1-size stomach/liver/spleen to fill up the rest. I also happen to know that they are all "cheap" for what they give.
So, could EatDrink look at my "meat per adventure" and come up with better solutions? I expect it can. But, I have the "I want control over the resources my characters spend" thing, and my pre-coded items are "good enough".
Which has nothing to do with you, since you, too, are using "somebody else's script" to make decisions for you and one of those scripts is mine, and if you want to use EatDrink, good for you!
I will be working more on "good" choices for food/drink/spleen - it's on (the bottom of) my To-Do list, but, again - that's for my own use.
Which is neither here nor there, but something this script WILL help you with is in calculating your "meat per adventure" - which is a parameter to EatDrink and such, in determining how much is worth spending on consumables to eke out One More Adventure.
It is fuzzy, since my script compares "meat before you do anything" with "meat after you have done everything" - and "everything" includes running breakfast, for example. "Selling stuff you got while adventuring" certainly counts towards "Meat per adventure", but "collecting Meat from the Hippy stand as part of breakfast", not so much.
Not exact, but indicative.
Anyway, eat/drink/spleen up in any way you want before running the script - and if you get more adventures than my coding hard-coded choices give you, go you!
Thanks for your feedback.