case "alligators":
log_set_property( "VGC.AdvanceClock", "false" );
log_set_property( "VGC.Morning", "Gingerbread Upscale Retail District" );
log_set_property( "VGC.Noon", "lever" );
log_set_property( "VGC.Afternoon", "Gingerbread Sewers" );
log_set_property( "VGC.Midnight", "high-end ginger wine" );
log_set_property( "VGC.Night", "Gingerbread Sewers" );
log_set_property( "VGC.Banishes", "" );
break;
case "gingerbeard":
log_set_property( "VGC.AdvanceClock", "false" );
log_set_property( "VGC.Morning", "Gingerbread Upscale Retail District" );
log_set_property( "VGC.Noon", "column" );
log_set_property( "VGC.Afternoon", "Gingerbread Upscale Retail District" );
log_set_property( "VGC.Midnight", "Judge Fudge" );
log_set_property( "VGC.Night", "Gingerbread Upscale Retail District" );
log_set_property( "VGC.Banishes", "gingerbread tech bro" );
break;
case "gingerservo":
log_set_property( "VGC.AdvanceClock", "false" );
log_set_property( "VGC.Morning", "Gingerbread Industrial District" );
log_set_property( "VGC.Noon", "column" );
log_set_property( "VGC.Afternoon", "Gingerbread Industrial District" );
log_set_property( "VGC.Midnight", "Judge Fudge" );
log_set_property( "VGC.Night", "Gingerbread Industrial District" );
log_set_property( "VGC.Banishes", "gingerbread mutant" );
break;
case "robbery":
log_set_property( "VGC.AdvanceClock", "false" );
log_set_property( "VGC.Morning", "Gingerbread Upscale Retail District" );
log_set_property( "VGC.Noon", "robbery" );
log_set_property( "VGC.Afternoon", "Gingerbread Upscale Retail District" );
log_set_property( "VGC.Midnight", "high-end ginger wine" );
log_set_property( "VGC.Night", "Gingerbread Upscale Retail District" );
log_set_property( "VGC.Banishes", "" );
break;