Would you entertain the idea of adding support for automatically adventuring in the CyberRealm, to VMF, as you did for Gingerbread City, and other areas?
There are some configuration issues here.
What are your goals?
- clearing zone 1 gives you a (rapidly decreasing in value) selection from the Zone 1 dedigitizer schematics.
You have a 1/11 chance to get the one for the 3d printed server room key, which is currently pricey, but which will continue to fall - maybe
- clearing zone 2 gives you one of 3 consumable schematics - which are OK, but which will continue to fall.
- clearing zone 3 gives you a (day-cycle) schematic, including skills, familiar, and tattoo - but as more and more people get that, they will drop to being negligible.
I have HC-permed the skills, have the tattoo and have the familiar.
I also have literally all of the equipment - and, save 2, the schematics to make them.
Which is to say, this is personally unimportant to me; I have, personally, meager reason to want this.
And how to do it? Run 19 turns (-10 if overclocked) in a zone to get the goal.
Or if multiple zones, 19 adventures for each.
How to defeat the challenges?
Set an outfit? (I use the tank top, retro floppy disk, familiar-in-the-middle, and virtual packet sniffer)
It could be a preference specifying an outfit and a familiar.
I use a Mu. Don't have prismatic elemental damage? Use anything you want and swap out the virtual packet sniffer for a malware injector and add that skill first for non-hackers.
CCS? I use this:
Code:
[ hacker ]
"pickpocket"
skill saucegeyser
[ server room ]
skill throw cyber rock
(You want to use malware injector, insert that in the Server Room CCS)
So, basically, it needs a lot of configuration - or a special script, as I wrote for ShadowRealm and Gingerbread City.
Unfortunately, I see little lasting value in writing a configurable robust script for it, so I'm not feeling this.