matt.chugg
Moderator
I look forward to trying the updates.
If you are going to hard code special cases then the areas opened by the zodiac signs probably need to be included. I keep going back and forth about what I would suggest for clan basement locations which depend upon clan, permissions in the clan and possibly what is open/cleared .
I have three use cases and if I need different scripts/tools for each then I will adjust.
Case I is when I am in the relay browser and I want to spend one adventure somewhere where there is a factoid to be gotten.
Case II is when I have identified a target factoid and want to set the conditions and attempt to get it.
Case III is when I am planning my path, sign and "things to set up and do" for the next ascension.
Right now this is pretty good for Case I and II. Case III is still a run of monsterManuel for me. I've wrestled with ideas for canadv requirements and I'm not there yet. How do I want prerequisites handled?
Interesting, theres a lot of things I've learnt since starting this script, about how mafia does things, how manuel does things and what people need.
Perhaps a little rebuild when I get some contiguous time available, still keep the ability to hide unavailable zones/locations, but when not hidden still indicate they are unavailable and why, which would mean a zone datafile, a location data file, and a monster datafile, those datafiles would be pretty useful as a seperate project, that other people could include in other projects.
I don't see any reason why a SVN project should not be just data files, and that project could then be a dependancy of this and other projects and include various other sets of data that people can just file_to_map (iotms, collection groups, trophies)
Will have a think about this