I'll probably just abort all those relay browser checks if limitmode != null. Simple enough and doesn't require changing what skills you think you have before and after.Telling everything internally that you have no skills is probably the most straightforward general fix to this type of thing. And then there's ignoring the overdrunk check in Spelunky mode.
I suspect the tricky bit may be how best to handle logging out and in again with limitmode active. We'll see, though, I've not seen much issue so far.
Edit - Familiars aren't known til Terrarium visited if you've logged in during limitmode = spelunky
Edit - Concoctions didn't include things needing skills either in Item Manager
Edit - Plus inventory out of sync, equipment not worn, probably just refresh from api and don't worry I guess?
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