Theraze
Active member
I wasn't complaining, just stating the fact that I know nothing about the new challenge path and can't implement accurately until I have more information. The M_P info was all mafia based, but your info suggested that there was an actual change to the script needed. You didn't state that it was unspaded, just that it existed for one of the classes.
Anyways, we'll implement it whenever the skill is spaded. At that point we can, as I suggested and you confirmed, simply use have_skill to detect it. We just need to know what exactly that means.
Anyways, we'll implement it whenever the skill is spaded. At that point we can, as I suggested and you confirmed, simply use have_skill to detect it. We just need to know what exactly that means.