Big Money Sylvia
New member
You got it. That's what I was trying to get at with my convoluted rat scrapple example.Except you do NOT need to do a mall search to find out *some* items are going to be trash, because they would be trash even for free. I even postulated an explicit formula to find out which ones.
(you still need to do a mall search for many other items that will turn out to be trash)
One problem with this: What constitutes a reasonable minimum is very different between food/booze/spleen. 3 adv/fill food is a no-brainer, but spleen items of that level are much harder to come by.And if you know you want a minimum average of 2.5 adventures or better... well, you can already tell the script to do so and it will eliminate the items while parsing mafia's data files and never run the mall search at all...
(My main reason for this request: It's frustrating that the script does a buttload of redundant searches by default, and takes ridiculously long with a bad connection/during high server load).
Size and availability are probably enough make this complicated, even KoLmafia idiosyncracies aside. But it's a shame about those - otherwise I might have implemented it myself, as it seems like a fun challenge from the drawing table.Yeah .. I *considered* mentioning a "but I don't want to be the one to implement that, after looking at the code". It's not as trivial change as it looks from the "drawings of what we want it to do" table.