Code:> call scripts\EatDrink.ash Checking for updates (running EatDrink ver. 3.2)...
It's hanging on this. Not continuing on to actually consume. How do I make it NOT hang?
(an svn update tells me it's at HEAD, so what the heck is it checking for?)
//check_version("EatDrink", "eatdrink", EATDRINK_VERSION,EATDRINK_VERSION_PAGE);
autoBuyPriceLimit => 6250.0
Verifying ingredients for chef-in-the-box (1)...
Verifying ingredients for nothing-in-the-box (1)...
You need 1 more spring to continue.
autoBuyPriceLimit => 20000
Unable to get your chef for under 5000 meat!
autoBuyPriceLimit => 25000.0
Verifying ingredients for bartender-in-the-box (1)...
Creating 5 meat paste...
You acquire meat paste (5)
You lose 50 Meat
Successfully created meat paste (5)
Verifying ingredients for nothing-in-the-box (1)...
You need 1 more spring to continue.
autoBuyPriceLimit => 20000
Unable to get your bartender for under 30000 meat!
if (getitem(1, $item[bartender-in-the-box], (GET_BARTENDER > 0 ? GET_BARTENDER : 999999)))
use(1, $item[bartender-in-the-box]);
try
{
set_property("autoBuyPriceLimit", max((initialvalue >= 1000 ? 1000 : 0), min(initialvalue * PRICE_FLEXIBILITY, floor(price * PRICE_FLEXIBILITY))));
retrieve_item(needed, it);
}
finally
{
set_property("autoBuyPriceLimit", initialvalue);
return item_amount(it) >= needed;
}
So I can't find the answer, and I did search the thread. Does anyone know is eatdrink uses frosty mugs and scratches forks when its optimal?
Posts 1362-1365 had conversation about helpers, and then there was a new challenge path and I got distracted. Or something like that. Of course, the forks are new since then, so we'd need to actually reconsider additional items that have been added to KoL since that list was compiled.
A helper that I think would be very useful is the time-spinner meal. I use it well in run, but in aftercore I haven't even thought out how to optimally use it. It seems like some pricey high MPA foods might become worthwhile.
Yeah. I was worried about that. I'm still amazed it works as well as it does.That math is further complicated by the fact that it might make sense to get two meals from the time-spinner instead of 3, depending on the food and the price of a replicator item that you can sell. It seems like calculating a truly optimal diet is becoming hopelessly complicated, when you consider that mayo also favors eating smaller items that would generally be less good with the time-spinner.
Some day I'll have to sit down and do some serious math to figure that all out, but I did a quick look yesterday and it seems we are only talking about 10-20K meat per day for the way I have things set up (advValue=3000). There are much better things I (and others) should be worried about.If you let it and depending on how good your aftercore farming zone is, mayo actually generally goes with the good stuff since the mayolus sells better than the extra adventure.
Have you updated your mafia to the latest version?