Thanks for your response(s) slyz.
Yup, that's the magic of it =) It's all optimized for you!
Is there a way for me to override the outfits with different gear of my choosing? I read your post #141 on the previous page but can't seem to make that work.
People should use the mana burning feature of Mafia when running this, but yes, changing maximize .5 MP Regen min, .5 MP Regen max to maximize .5 MP Regen min, .5 MP Regen max, 0.001 MP shouldn't hurt.
I don't really have a productive way to burn mana once I've summoned a few dozen hearts, so I'd rather save up the MP for an MP test, or for spells in combat. Where do I change the part that you mentioned?
It's very close to optimal, and it might actually be, if you factor in the cost of wrestler stickers. Of course 300 meat every 30 combats probably is not a big deal.
Maybe the script should unequip your hand before maximizing.
That would probably make sense.
You can easily add that in, just put in use(1, $item[milk of magnesium]); on line 434.
I already did that, I was just suggesting it be a true / false flag in case other users wanted to do so as well.
No? What does the maximizer recommend when you ask him to maximize maximize MP, switch disembodied hand?
That works fine.
I'll have to watch the script a little closer, but I think what happens is:
1. It notices the MP test
2. It optimizes gear, including the hand
3. It realizes that max mp is still too low to pass
4. It puts the hand in the terrarium
5. It uses potions
6. It sees that Max MP is now high enough to pass
7. It uses lucifer and passes the test
I don't really know why it does #4, or why it doesn't take the hand back out before it uses the lucifer.