mer-kin potions cancelling each other out, mp drain shouldn't fail, random etc.
OK, sorry if this has been addressed--
FEEL FREE TO "LURK MOAR" me
a few issues I'm hoping someone can help me with
1. mp drain test is failing when it absolutely shouldn't. tried editing script in notepad++ to 20k, saving, even restarting mafia, and still shows mp drain to abort at 2000 in cli, even when script as reopened shows still at 20k.
1b. i modifier-maximizer for mp, switch to recommended equipment, and can pass the test easily. for one, autobasement isn't using the best possible equipment. second, even when I am buffed w enough mp to pass the test, script still aborts. mp drain is the one test where the script jams after about level 200 every time.
2. mer-kin fast/strongjuice potions-- the -100 and +300 effects are cancelling each other out. nm that the potions are nominally expensive, I have the gear on hand to pass stat tests without them, and the script isn't equipping that gear.
2b. script is buying puissance potions when not needed, even when those potions are above the max_potion_price set, when I don't need that potion's buff--i can manually buff more cheaply for mus. again, expensive potions.
-- Can I strike certain potions off the "to-use" list?
3. script is not refreshing my mafia mood--therefore not re-upping my trivia master, tomato power, etc buffs.
Please help.
ty!
ingame: postulant