Winterbay's Helpful Automatic Monsterbasher (WHAM)

Winterbay

Active member
Ahh, that would explain it. 1 you have too low Moxie to hit well, but the script thinks the monster has roughly 0 HP, 0 Defense and 0 Attack (the monsters in Dreadsylvania aren't added to Mafia yet and without a Manuel WHAM has no way of knowing the stats) which means it will try to kill it with your attack which it thinks will hit.
Either set up your own CCS for Dreadsylvania until the monsters are added to Mafia or get a Manuel :)
 

rheinhold

New member
Ahh, that would explain it. 1 you have too low Moxie to hit well, but the script thinks the monster has roughly 0 HP, 0 Defense and 0 Attack (the monsters in Dreadsylvania aren't added to Mafia yet and without a Manuel WHAM has no way of knowing the stats) which means it will try to kill it with your attack which it thinks will hit.
Either set up your own CCS for Dreadsylvania until the monsters are added to Mafia or get a Manuel :)

Nice upsell! I hope you get a cut of the profits if I shell out for a MM. Thanks for the quick reply.
 

Fluxxdog

Active member
It's not just an upsell.
Mafia will not calculate the exact values of the critters until it knows how many kisses you're getting. And, consequently, WHAM will act accordingly until it's possibly too late. As it stands, without a MM, you can only guess the kiss level on initial contact with some monsters:

All cold and spooky enemies: Status effect is a dead giveaway to kiss level
Stench enemies: passive damage means at least 2 kisses
Sleaze enemies: "feeling naked" means at least 2 damage
Hot enemies: no indicator (however, ghosts draining stats means at least kiss level 2)

With the MM, it's easier to deduce kiss level as all the enemies stats increase with it, even werewolves. So after you've beating at least one of each enemy, you can tell how many kisses you can get from the start for the rest of your adventuring life.

Besides, the MM is hilarious ^^
 

rheinhold

New member
Besides, the MM is hilarious ^^

This is what sells me. :) I'm a little meat-poor (no thanks to Bank of KOL, who had always faithfully paid interest in the past), but will save up.

On the other hand, it's a much better challenge for your programming skills if I *don't* get the MM ...
 

Winterbay

Active member
You could try setting your unknown_ml zlib-setyting to something like 600 and that should probably work even though it may make some slightly expensive attempts, but it most likely won't fail at least.
 
I'm a little confused...why is spell casting more profitable?

Death in 382, win in 2. If I'm reading that right, it thinks I'll kill the mob in two or three rounds, right?

Mafia reports I have over 100 more moxie than I need to hit and evade the giants.


It does a wave of sauce (-16 MP) which I gain back 5 (so now -11 MP) and then it does a Saucegeyser (-28 MP, so at -39 MP) and I gain back 7 MP (so now -32 MP for the combat).

I don't need the splash bonuses of health because I have plenty of moxie...and I'm losing MP per combat.

Code:
[1297] The Castle in the Clouds in the Sky (Top Floor)
Encounter: Punk Rock Giant
Round 0: chef_rannos wins initiative!
Round 1: Items-Meat produces a tubular red firecracker labeled M-84, lights the long fuse, and tosses it behind your opponent.
ATT: 150 (6% × 1.67, death in 382)
DEF: 140 (97.73% × 131.25 (25), win in 2)
HP: 201, Value: 617.32 μ, RES: 0
WHAM: Monster HP is 201.0.
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase (0μ)0μ--
WHAM: Starting evaluation and performing of attack
WHAM: We are going to Saucesplash with Wave of Sauce and Saucegeyser
Round 1: chef_rannos executes a macro!
Round 1: chef_rannos casts WAVE OF SAUCE!
Round 2: punk rock giant takes 93 damage.
You gain 19 hit points
You gain 5 Mana Points
Round 2: chef_rannos casts SAUCEGEYSER!
Round 3: punk rock giant takes 228 damage.
You gain 28 hit points
You gain 7 Mana Points
Round 3: chef_rannos wins the fight!
After Battle: Items-Meat lights a miniature Catherine wheel and dances in the shower of sparks. How cute!
You acquire an item: bag of GORF
You gain 5 hit points
You gain 5 Mana Points
After Battle: Items-Meat comes skimming through rays of violet, winking as he wades in a drop of dew. You don't know what he's on, but you know you want some.
You gain 237 Meat
You acquire an item: stolen sushi
You gain 8 Muscleboundness
You gain 22 Magicalness
You gain a Mysticality point!
You gain 9 Chutzpah
Look! You found 1 bag of GORF (23μ)!
Look! You found 1 stolen sushi (66μ)!

Manual stop requested.
 

Fluxxdog

Active member
You use Wave of Sauce and don't get Burning Soul or Soul Freeze, which means your bonus spell damage is less than +25. Is WHAM not detecting bonus spell damage correctly?
 

Crowther

Active member
I'm a little confused...why is spell casting more profitable?
I've never really looked into splashback in detail, but it isn't treated the same way as other options. I don't see where profit plays any role at all.
Code:
                //If we can splash, do so, but not if not one-shotting will kill us
                if(can_splash() && die_rounds() > 1 && (my_mp() + 0.25 * mp_cost($skill[Wave of Sauce])) >= mp_cost($skill[Wave of Sauce]) + mp_cost($skill[Saucegeyser])) {
Which looks like to me that if you have enough MP and have the spells and either sphere, you'll always try and splashback, even if it's not worth doing. I believe it will even splash back for just HP if you only have that sphere. I don't play sauce much, but I'll be one for a while due to class rules in the new dungeon.
 

Bale

Minion
First of all, session log only notes the gain or loss of effects if that option is enabled. You're just assuming it should show. It is quite possible that he Chef_Rannos got the splashback effect. Second, even if he got the splashback effect we don't know that his damage is tuned. Punk Rock Giant is not an elemental monster so he'd need elemental spell damage bonus to trigger Immaculate Seasoning.

My experience (from today) is that WHAM will attempt to saucesplash only when bonus spell damage is high enough, even if the spells might not be the same element, causing it to potentially fail saucesplashing.

I'd recommend that Chef_Rannos go to Preferences -> Session Logs -> check "session logs records status effects gained" (and also record everything else in your session log while you're at it). It won't solve this problem, but it will keep people from getting confused when trying to give him advice.

To solve the problem, I recommend that Chef_Rannos either tune his spell damage or remove one of his saucespheres.

It might also be nice if WHAM did a check for elemental spell tuning.
 

Crowther

Active member
That sounds right, Bale. The can_splash function checks to make sure spell damage is greater than 25, so if they spells were aligned an additional 40 MP should have been noted, but wasn't. If he has Immaculate Seasoning (likely), then any additional source of hot or cold damage will align the spells.
 

rheinhold

New member
Hate to say this, but noitemsplease is still wonky.

Code:
WHAM: Evaluating the attack but not performing it took 0.39 seconds.
WHAM: Enqueuing a stun to help with the battle
Unable to enqueue empty action.
Round 1: rheinhold executes a macro!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
WHAM: Failed to enqueue the stun sausage bomb. Aborting to let you figure this out.
You're on your own, partner.
Click here to continue in the relay browser.


Round 2: rheinhold casts FEARFUL FETTUCINI!
KoLmafia thinks it is round 3 but KoL thinks it is round 2
Round 3: rheinhold casts WEAPON OF THE PASTALORD!
KoLmafia thinks it is round 4 but KoL thinks it is round 3
Round 4: rheinhold wins the fight!
You acquire an item: Freddy Krueggerand
After Battle: An elderly Dreadsylvanian groundskeeper gives you a grateful kiss on the cheek. You ask that next time he just give you a potted plant or something.
After Battle: 1 kiss for winning
You gain 30 Strengthliness
You gain 56 Wizardliness
You gain 45 Smarm

> zlib WHAM_noitemsplease = true

Previous value of WHAM_noitemsplease: true
 

Winterbay

Active member
Hate to say this, but noitemsplease is still wonky.

Code:
WHAM: Evaluating the attack but not performing it took 0.39 seconds.
WHAM: Enqueuing a stun to help with the battle
Unable to enqueue empty action.
Round 1: rheinhold executes a macro!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
WHAM: Failed to enqueue the stun sausage bomb. Aborting to let you figure this out.
You're on your own, partner.
Click here to continue in the relay browser.


Round 2: rheinhold casts FEARFUL FETTUCINI!
KoLmafia thinks it is round 3 but KoL thinks it is round 2
Round 3: rheinhold casts WEAPON OF THE PASTALORD!
KoLmafia thinks it is round 4 but KoL thinks it is round 3
Round 4: rheinhold wins the fight!
You acquire an item: Freddy Krueggerand
After Battle: An elderly Dreadsylvanian groundskeeper gives you a grateful kiss on the cheek. You ask that next time he just give you a potted plant or something.
After Battle: 1 kiss for winning
You gain 30 Strengthliness
You gain 56 Wizardliness
You gain 45 Smarm

> zlib WHAM_noitemsplease = true

Previous value of WHAM_noitemsplease: true

Could you run a combat with verbosity = 10 and copy the end of it (i.e. the list of options available to you), or just look at it, so we can see if the items have been removed?
 

rheinhold

New member
OK, what's below is a turn with verbose=10, then a turn with verbose=9 (where it is cranky about Zombo's empty eye). Note I now have the Monster Manuel (if Jick didn't give you your cut, make sure to ask for it). And then another turn with verbose=9 where it continues to attack with a weapon even though it's not productive. And then a fourth turn where it's unsuccessfully trying to use an item (double-ice).

Code:
[155496] Dreadsylvanian Woods
Encounter: Maker of Red Hot Pokers
Strategy: /Users/rheinhold/Library/Application Support/KoLmafia/ccs/WHAM.ccs [default]
Round 0: rheinhold loses initiative!
1 HP costs 0.414μ. ( 793 / 2036 )
1 MP costs 1.351μ. ( 2,132 / 3242 )
Checking for updates (running BatBrain rev. 19)...
Checking for updates (running SmartStasis rev. 9)...
WHAM: We currently think that the round number is: 0 and that the turn number is 155495.
WHAM: Checking to see if WHAM sould adjust the unknown_ml for hot bugbear.
WHAM: No need to do anything with hot bugbear.
WHAM: Setting up variables via BatBrain
Setting monster to hot bugbear...
Loading batfactors...
You have the latest batfactors.txt. Will not check again today.
Processing batfactors...
Unknown value for tradeable item: Dreadsylvanian Almanac page
Unknown value for tradeable item: Dreadsylvanian Almanac page
Dreadsylvanian Almanac page (0.01 @ +219): 1,000μ * 0.03% = 0.32
Freddy Krueggerand (0.01 @ +219): 50μ * 0.03% = 0.02
Unknown value for tradeable item: warm fur
Unknown value for tradeable item: warm fur
warm fur (0.01 @ +219): 1,000μ * 0.03% = 0.32
Value of stat gain: 5.73μ
Creating event 'attack'...
Unknown value for tradeable item: Dreadsylvanian Almanac page
Unknown value for tradeable item: Dreadsylvanian Almanac page
Dreadsylvanian Almanac page (0.01 @ +219): 1,000μ * 0.03% = 0.32
Freddy Krueggerand (0.01 @ +219): 50μ * 0.03% = 0.02
Unknown value for tradeable item: warm fur
Unknown value for tradeable item: warm fur
warm fur (0.01 @ +219): 1,000μ * 0.03% = 0.32
Value of stat gain: 390.89μ
ATT: 170 (6% × (15.85), death in 793)
DEF: 153 (95.45% × 973.9, win in 1)
HP: 171, Value: 391.54 μ, RES: 0 (1) (-1) (-1)
Parsed round number: 1
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'use 2'...
Creating event 'use 8'...
Creating event 'use 27'...
Creating event 'use 145'...
Creating event 'use 181'...
Creating event 'use 185'...
Creating event 'use 208'...
Creating event 'use 232'...
Creating event 'use 233'...
Creating event 'use 234'...
Creating event 'use 342'...
Creating event 'use 344'...
Creating event 'use 345'...
Creating event 'use 347'...
Creating event 'use 353'...
Creating event 'use 357'...
Creating event 'use 409'...
Creating event 'use 452'...
Creating event 'use 469'...
Creating event 'use 474'...
Creating event 'use 518'...
Creating event 'use 546'...
Creating event 'use 547'...
Creating event 'use 548'...
Creating event 'use 549'...
Creating event 'use 550'...
Creating event 'use 559'...
Creating event 'use 563'...
Creating event 'use 610'...
Creating event 'use 613'...
Creating event 'use 615'...
Creating event 'use 624'...
Creating event 'use 630'...
Creating event 'use 744'...
Creating event 'use 747'...
Creating event 'use 779'...
Creating event 'use 819'...
Creating event 'use 820'...
Creating event 'use 822'...
Creating event 'use 823'...
Creating event 'use 824'...
Creating event 'use 825'...
Creating event 'use 826'...
Creating event 'use 827'...
Creating event 'use 829'...
Creating event 'use 866'...
Creating event 'use 1051'...
Creating event 'use 1055'...
Creating event 'use 1059'...
Creating event 'use 1063'...
Creating event 'use 1067'...
Creating event 'use 1071'...
Creating event 'use 1075'...
Creating event 'use 1079'...
Creating event 'use 1159'...
Creating event 'use 1316'...
Creating event 'use 1335'...
Creating event 'use 1336'...
Creating event 'use 1389'...
Creating event 'use 1390'...
Creating event 'use 1391'...
Creating event 'use 1392'...
Creating event 'use 1394'...
Creating event 'use 1397'...
Creating event 'use 1704'...
Creating event 'use 1705'...
Creating event 'use 1777'...
Creating event 'use 1788'...
Creating event 'use 1907'...
Creating event 'use 1939'...
Creating event 'use 1958'...
Creating event 'use 1959'...
Creating event 'use 1960'...
Creating event 'use 1965'...
Creating event 'use 2040'...
Creating event 'use 2041'...
Creating event 'use 2042'...
Creating event 'use 2067'...
Creating event 'use 2068'...
Creating event 'use 2091'...
Creating event 'use 2092'...
Creating event 'use 2114'...
Creating event 'use 2129'...
Creating event 'use 2131'...
Creating event 'use 2133'...
Creating event 'use 2135'...
Creating event 'use 2138'...
Creating event 'use 2139'...
Creating event 'use 2237'...
Creating event 'use 2240'...
Creating event 'use 2341'...
Creating event 'use 2348'...
Creating event 'use 2350'...
Creating event 'use 2369'...
Creating event 'use 2371'...
Creating event 'use 2378'...
Creating event 'use 2397'...
Creating event 'use 2400'...
Creating event 'use 2402'...
Creating event 'use 2439'...
Creating event 'use 2492'...
Creating event 'use 2493'...
Creating event 'use 2537'...
Creating event 'use 2538'...
Creating event 'use 2562'...
Creating event 'use 2563'...
Creating event 'use 2565'...
Creating event 'use 2575'...
Creating event 'use 2581'...
Creating event 'use 2606'...
Creating event 'use 2613'...
Creating event 'use 2644'...
Creating event 'use 2646'...
Creating event 'use 2647'...
Creating event 'use 2648'...
Creating event 'use 2678'...
Creating event 'use 2687'...
Creating event 'use 2696'...
Creating event 'use 2704'...
Creating event 'use 2765'...
Creating event 'use 2848'...
Creating event 'use 2947'...
Creating event 'use 2956'...
Creating event 'use 2966'...
Creating event 'use 3020'...
Creating event 'use 3039'...
Creating event 'use 3040'...
Creating event 'use 3041'...
Creating event 'use 3098'...
Creating event 'use 3099'...
Creating event 'use 3100'...
Evaluating 'floor(50+10*60.0^0.7)'...
Creating event 'use 3101'...
Creating event 'use 3102'...
Creating event 'use 3103'...
Creating event 'use 3109'...
Creating event 'use 3110'...
Creating event 'use 3111'...
Creating event 'use 3112'...
Creating event 'use 3113'...
Creating event 'use 3118'...
Creating event 'use 3119'...
Creating event 'use 3120'...
Creating event 'use 3121'...
Creating event 'use 3147'...
Evaluating 'loc(vibrato)'...
Creating event 'use 3148'...
Evaluating 'loc(vibrato)'...
Creating event 'use 3149'...
Evaluating 'loc(vibrato)'...
Creating event 'use 3150'...
Evaluating 'loc(vibrato)'...
Creating event 'use 3151'...
Evaluating 'loc(vibrato)'...
Creating event 'use 3152'...
Evaluating 'loc(vibrato)'...
Creating event 'use 3153'...
Evaluating 'loc(vibrato)'...
Creating event 'use 3155'...
Evaluating 'loc(vibrato)'...
Creating event 'use 3156'...
Evaluating 'loc(vibrato)'...
Creating event 'use 3388'...
Creating event 'use 3403'...
Creating event 'use 3462'...
Creating event 'use 3467'...
Creating event 'use 3480'...
Creating event 'use 3594'...
Evaluating '192.5*zone(sea)'...
Evaluating '-0.25*170.0*(zone(sea)-1)'...
Creating event 'use 3597'...
Creating event 'use 3643'...
Creating event 'use 3665'...
Creating event 'use 3726'...
Creating event 'use 3730'...
Creating event 'use 3734'...
Creating event 'use 3757'...
Creating event 'use 3775'...
Evaluating '-(300+zone(sea)*(2036.0-793.0))'...
Creating event 'use 3809'...
Creating event 'use 4045'...
Creating event 'use 4084'...
Creating event 'use 4087'...
Creating event 'use 4256'...
Creating event 'use 4257'...
Evaluating '15+10*min(1,effect(sugar rush))'...
Creating event 'use 4330'...
Creating event 'use 4331'...
Creating event 'use 4494'...
Creating event 'use 4582'...
Creating event 'use 4583'...
Creating event 'use 4586'...
Creating event 'use 4698'...
Creating event 'use 4699'...
Creating event 'use 4736'...
Creating event 'use 4864'...
Creating event 'use 4948'...
Evaluating 'max(1934.0,max(1460.0,2179.0))'...
Creating event 'use 5048'...
Creating event 'use 5073'...
Creating event 'use 5105'...
Creating event 'use 5120'...
Creating event 'use 5225'...
Creating event 'use 5229'...
Creating event 'use 5233'...
Creating event 'use 5285'...
Evaluating 'ceil(L/3.0)*4.5*5'...
Creating event 'use 5287'...
Creating event 'use 5288'...
Creating event 'use 5290'...
Creating event 'use 5308'...
Creating event 'use 5327'...
Creating event 'use 5432'...
Creating event 'use 5642'...
Creating event 'use 5719'...
Creating event 'use 5729'...
Creating event 'use 5750'...
Creating event 'use 6282'...
Creating event 'use 6284'...
Creating event 'use 6452'...
Creating event 'use 6502'...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Evaluating '1.0*(2.5+min(10.0+0.0,5))'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (209 actions)
WHAM: We currently think that the round number is: 1 and that the turn number is 155495.
WHAM: Current MP = 2132 out of 3242.
WHAM: You have no profitable MP restoratives.
WHAM: Current HP = 793 out of 2036.
WHAM: Your most profitable healing option is use 6502.
WHAM: Your most profitable healing option is use 6502.
WHAM: Your best HP restoring option available is: use 6502
WHAM: You are fighting a hot bugbear. Mafia considers that this monster has an attack of 0 or 0 when given a monster name.
WHAM: Mafia further considers that this monster has a defense value of 0 or 0 when given a monster name.
WHAM: Mafia further further considers that this monster has a HP value of 0 or 0 when given a monster name.
WHAM: Your current ML-adjustment is: 10.
WHAM: You have muscle = 1563, mysticality = 2091, and moxie = 1406
WHAM: Monster HP is 171.0.
WHAM: WHAM added the following to BatRound: if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; 
use 2947 is not OK since it is marked as a custom action.
use 5120 is not OK since it is marked as a custom action.
use 3467 is not OK since it is marked as a custom action.
skill 15 is not OK since it is marked as a custom action.
use 829 is not OK since it is marked as a custom action.
use 2765 is not OK since it is marked as a custom action.
use 2133 is not OK since it is marked as a custom action.
use 546 is not OK since it is marked as a custom action.
use 4045 is not OK since it is marked as a custom action.
use 1391 is not OK since it is marked as a custom action.
use 2135 is not OK since it is marked as a custom action.
use 1394 is not OK since it is marked as a custom action.
use 4948 is not OK since it is marked as a custom action.
use 547 is not OK since it is marked as a custom action.
use 1959 is not OK since it is marked as a custom action.
use 5229 is not OK since it is marked as a custom action.
use 4736 is not OK since it is marked as a custom action.
use 5308 is not OK since it is marked as a custom action.
use 3121 is not OK since it is marked as a custom action.
use 4864 is not OK since it is marked as a custom action.
use 5327 is not OK since it is marked as a custom action.
use 3730 is not OK since it is marked as a custom action.
use 3665 is not OK since it is marked as a custom action.
use 3388 does hurt the monster for 171.0 and is ok.
WHAM: We currently think that the round number is: 1 and that the turn number is 155495.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 1 and that the turn number is 155495.
use 3388 does hurt the monster for 171.0 and is ok.
WHAM: No need to stun this monster
Monster HP is 0 according to Mafia and 171.0 according to BatBrain.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: We estimate the round number to currently be 1 (loop variable 0)
Monster HP is 0 according to Mafia and 171.0 according to BatBrain (loop variable i = 0).
Queued: use 3388
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Evaluating '1.0*(2.5+min(10.0+0.0,5))'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
Parsed round number: 1
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Evaluating '1.0*(2.5+min(10.0+0.0,5))'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack but not performing it took 0.23 seconds.
WHAM: Debug printing the damage dealt by your options.

skill 15 is not OK since it is marked as a custom action.
WHAM: Attack with your weapon: 171.00 potential damage (raw damage: 890.49) and a hitchance of 95.45%.
WHAM: Spectral Snapper: 171.00 potential damage (raw damage: 337.60) and a hitchance of 100.00%.
WHAM: Fearful Fettucini: 171.00 potential damage (raw damage: 789.85) and a hitchance of 100.00%.
WHAM: Weapon of the Pastalord: 171.00 potential damage (raw damage: 789.85) and a hitchance of 100.00%.
WHAM: Harpoon!: 171.00 potential damage (raw damage: 428.00) and a hitchance of 100.00%.
WHAM: Snowclone: 171.00 potential damage (raw damage: 781.85) and a hitchance of 100.00%.
WHAM: Tango of Terror: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: Disco Face Stab: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: Salsaball: 1.00 potential damage (raw damage: 7.50) and a hitchance of 100.00%.

WHAM: Evaluating the attack but not performing it took 0.24 seconds.
Round 1: rheinhold executes a macro!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
WHAM: Verbosity of 10 or more is set. Data files for debugging have been generated. Aborting.
You're on your own, partner.
Click here to continue in the relay browser.


Round 2: rheinhold attacks!
KoLmafia thinks it is round 3 but KoL thinks it is round 2
You lose 18 hit points
Round 3: rheinhold attacks!
KoLmafia thinks it is round 4 but KoL thinks it is round 3
You lose 9 hit points
You lose 12 hit points
Round 4: rheinhold attacks!
KoLmafia thinks it is round 5 but KoL thinks it is round 4
Round 5: rheinhold wins the fight!
You acquire an item: agua de vida
After Battle: A strapping young stable boy with flowing raven locks gives you a kiss on the cheek, which is either delightful or confusing depending on your preferences, which we don't presume to judge.
After Battle: 1 kiss for winning
You gain 37 Strengthliness
You gain a Muscle point!
You gain 58 Magicalness
You gain 44 Cheek

Code:
Previous value of verbosity: 10
Changed to 9.
Validating adventure sequence...

Visit to Dreadsylvania: Dreadsylvanian Woods in progress...

[155497] Dreadsylvanian Woods
Encounter: Emberpaw, Cat Scalder
Strategy: /Users/rheinhold/Library/Application Support/KoLmafia/ccs/WHAM.ccs [default]
Round 0: rheinhold loses initiative!
You lose 102 hit points
1 HP costs 0.372μ. ( 652 / 2038 )
1 MP costs 1.351μ. ( 2,132 / 3242 )
WHAM: We currently think that the round number is: 0 and that the turn number is 155496.
WHAM: Checking to see if WHAM sould adjust the unknown_ml for hot werewolf.
WHAM: No need to do anything with hot werewolf.
WHAM: Setting up variables via BatBrain
Setting monster to hot werewolf...
Loading batfactors...
Processing batfactors...
Unknown value for tradeable item: Dreadsylvanian Almanac page
Unknown value for tradeable item: Dreadsylvanian Almanac page
Dreadsylvanian Almanac page (0.01 @ +219): 1,000μ * 0.03% = 0.32
Freddy Krueggerand (0.01 @ +219): 50μ * 0.03% = 0.02
Unknown value for tradeable item: accidental mutton
Unknown value for tradeable item: accidental mutton
accidental mutton (0.01 @ +219): 1,000μ * 0.03% = 0.32
Value of stat gain: 5.73μ
Creating event 'attack'...
Unknown value for tradeable item: Dreadsylvanian Almanac page
Unknown value for tradeable item: Dreadsylvanian Almanac page
Dreadsylvanian Almanac page (0.01 @ +219): 1,000μ * 0.03% = 0.32
Freddy Krueggerand (0.01 @ +219): 50μ * 0.03% = 0.02
Unknown value for tradeable item: accidental mutton
Unknown value for tradeable item: accidental mutton
accidental mutton (0.01 @ +219): 1,000μ * 0.03% = 0.32
Value of stat gain: 390.89μ
ATT: 170 (6% × (15.85), death in 652)
DEF: 153 (95.45% × 932.9, win in 1)
HP: 171, Value: 391.54 μ, RES: 0 (1) (-1) (-1)
Parsed round number: 1
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'use 2'...
Creating event 'use 8'...
Creating event 'use 27'...
Creating event 'use 145'...
Creating event 'use 181'...
Creating event 'use 185'...
Creating event 'use 208'...
Creating event 'use 232'...
Creating event 'use 233'...
Creating event 'use 234'...
Creating event 'use 342'...
Creating event 'use 344'...
Creating event 'use 345'...
Creating event 'use 347'...
Creating event 'use 353'...
Creating event 'use 357'...
Creating event 'use 409'...
Creating event 'use 452'...
Creating event 'use 469'...
Creating event 'use 474'...
Creating event 'use 518'...
Creating event 'use 546'...
Creating event 'use 547'...
Creating event 'use 548'...
Creating event 'use 549'...
Creating event 'use 550'...
Creating event 'use 559'...
Creating event 'use 563'...
Creating event 'use 610'...
Creating event 'use 613'...
Creating event 'use 615'...
Creating event 'use 624'...
Creating event 'use 630'...
Creating event 'use 744'...
Creating event 'use 747'...
Creating event 'use 779'...
Creating event 'use 819'...
Creating event 'use 820'...
Creating event 'use 822'...
Creating event 'use 823'...
Creating event 'use 824'...
Creating event 'use 825'...
Creating event 'use 826'...
Creating event 'use 827'...
Creating event 'use 829'...
Creating event 'use 866'...
Creating event 'use 1051'...
Creating event 'use 1055'...
Creating event 'use 1059'...
Creating event 'use 1063'...
Creating event 'use 1067'...
Creating event 'use 1071'...
Creating event 'use 1075'...
Creating event 'use 1079'...
Creating event 'use 1159'...
Creating event 'use 1316'...
Creating event 'use 1335'...
Creating event 'use 1336'...
Creating event 'use 1389'...
Creating event 'use 1390'...
Creating event 'use 1391'...
Creating event 'use 1392'...
Creating event 'use 1394'...
Creating event 'use 1397'...
Creating event 'use 1704'...
Creating event 'use 1705'...
Creating event 'use 1777'...
Creating event 'use 1788'...
Creating event 'use 1907'...
Creating event 'use 1939'...
Creating event 'use 1958'...
Creating event 'use 1959'...
Creating event 'use 1960'...
Creating event 'use 1965'...
Creating event 'use 2040'...
Creating event 'use 2041'...
Creating event 'use 2042'...
Creating event 'use 2067'...
Creating event 'use 2068'...
Creating event 'use 2091'...
Creating event 'use 2092'...
Creating event 'use 2114'...
Creating event 'use 2129'...
Creating event 'use 2131'...
Creating event 'use 2133'...
Creating event 'use 2135'...
Creating event 'use 2138'...
Creating event 'use 2139'...
Creating event 'use 2237'...
Creating event 'use 2240'...
Creating event 'use 2341'...
Creating event 'use 2348'...
Creating event 'use 2350'...
Creating event 'use 2369'...
Creating event 'use 2371'...
Creating event 'use 2378'...
Creating event 'use 2397'...
Creating event 'use 2400'...
Creating event 'use 2402'...
Creating event 'use 2439'...
Creating event 'use 2492'...
Creating event 'use 2493'...
Creating event 'use 2537'...
Creating event 'use 2538'...
Creating event 'use 2562'...
Creating event 'use 2563'...
Creating event 'use 2565'...
Creating event 'use 2575'...
Creating event 'use 2581'...
Creating event 'use 2606'...
Creating event 'use 2613'...
Creating event 'use 2644'...
Creating event 'use 2646'...
Creating event 'use 2647'...
Creating event 'use 2648'...
Creating event 'use 2678'...
Creating event 'use 2687'...
Creating event 'use 2696'...
Creating event 'use 2704'...
Creating event 'use 2765'...
Creating event 'use 2848'...
Creating event 'use 2947'...
Creating event 'use 2956'...
Creating event 'use 2966'...
Creating event 'use 3020'...
Creating event 'use 3039'...
Creating event 'use 3040'...
Creating event 'use 3041'...
Creating event 'use 3098'...
Creating event 'use 3099'...
Creating event 'use 3100'...
Creating event 'use 3101'...
Creating event 'use 3102'...
Creating event 'use 3103'...
Creating event 'use 3109'...
Creating event 'use 3110'...
Creating event 'use 3111'...
Creating event 'use 3112'...
Creating event 'use 3113'...
Creating event 'use 3118'...
Creating event 'use 3119'...
Creating event 'use 3120'...
Creating event 'use 3121'...
Creating event 'use 3147'...
Creating event 'use 3148'...
Creating event 'use 3149'...
Creating event 'use 3150'...
Creating event 'use 3151'...
Creating event 'use 3152'...
Creating event 'use 3153'...
Creating event 'use 3155'...
Creating event 'use 3156'...
Creating event 'use 3388'...
Creating event 'use 3403'...
Creating event 'use 3462'...
Creating event 'use 3467'...
Creating event 'use 3480'...
Creating event 'use 3594'...
Creating event 'use 3597'...
Creating event 'use 3643'...
Creating event 'use 3665'...
Creating event 'use 3726'...
Creating event 'use 3730'...
Creating event 'use 3734'...
Creating event 'use 3757'...
Creating event 'use 3775'...
Creating event 'use 3809'...
Creating event 'use 4045'...
Creating event 'use 4084'...
Creating event 'use 4087'...
Creating event 'use 4256'...
Creating event 'use 4257'...
Creating event 'use 4330'...
Creating event 'use 4331'...
Creating event 'use 4494'...
Creating event 'use 4582'...
Creating event 'use 4583'...
Creating event 'use 4586'...
Creating event 'use 4698'...
Creating event 'use 4699'...
Creating event 'use 4736'...
Creating event 'use 4864'...
Creating event 'use 4948'...
Creating event 'use 5048'...
Creating event 'use 5073'...
Creating event 'use 5105'...
Creating event 'use 5120'...
Creating event 'use 5225'...
Creating event 'use 5229'...
Creating event 'use 5233'...
Creating event 'use 5285'...
Creating event 'use 5287'...
Creating event 'use 5288'...
Creating event 'use 5290'...
Creating event 'use 5308'...
Creating event 'use 5327'...
Creating event 'use 5432'...
Creating event 'use 5642'...
Creating event 'use 5719'...
Creating event 'use 5729'...
Creating event 'use 5750'...
Creating event 'use 6282'...
Creating event 'use 6284'...
Creating event 'use 6452'...
Creating event 'use 6502'...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (209 actions)
WHAM: We currently think that the round number is: 1 and that the turn number is 155496.
WHAM: Current MP = 2132 out of 3242.
WHAM: You have no profitable MP restoratives.
WHAM: Current HP = 652 out of 2038.
WHAM: Your most profitable healing option is use 6502.
WHAM: Your most profitable healing option is use 6502.
WHAM: Your best HP restoring option available is: use 6502
WHAM: You are fighting a hot werewolf. Mafia considers that this monster has an attack of 0 or 0 when given a monster name.
WHAM: Mafia further considers that this monster has a defense value of 0 or 0 when given a monster name.
WHAM: Mafia further further considers that this monster has a HP value of 0 or 0 when given a monster name.
WHAM: Your current ML-adjustment is: 10.
WHAM: You have muscle = 1564, mysticality = 2091, and moxie = 1406
WHAM: Monster HP is 171.0.
WHAM: WHAM added the following to BatRound: if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; 
use 2947 is not OK since it is marked as a custom action.
use 5120 is not OK since it is marked as a custom action.
use 3467 is not OK since it is marked as a custom action.
skill 15 is not OK since it is marked as a custom action.
use 829 is not OK since it is marked as a custom action.
use 2765 is not OK since it is marked as a custom action.
use 2133 is not OK since it is marked as a custom action.
use 546 is not OK since it is marked as a custom action.
use 4045 is not OK since it is marked as a custom action.
use 1391 is not OK since it is marked as a custom action.
use 2135 is not OK since it is marked as a custom action.
use 1394 is not OK since it is marked as a custom action.
use 4948 is not OK since it is marked as a custom action.
use 547 is not OK since it is marked as a custom action.
use 1959 is not OK since it is marked as a custom action.
use 5229 is not OK since it is marked as a custom action.
use 4736 is not OK since it is marked as a custom action.
use 5308 is not OK since it is marked as a custom action.
use 3121 is not OK since it is marked as a custom action.
use 4864 is not OK since it is marked as a custom action.
use 5327 is not OK since it is marked as a custom action.
use 3730 is not OK since it is marked as a custom action.
use 3665 is not OK since it is marked as a custom action.
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase (0μ)0μ--
Building custom WHAM actions...
Custom WHAM actions built! (0 actions)
Building custom actions...
Custom actions built! (0 actions)
WHAM: Stasis option chosen: use 2678 (round 1, profit: 0.05)
This monster is not your huckleberry.
Stasis loop complete.
WHAM: SmartStasis complete.
WHAM: Running SmartStasis took 1.41 seconds.
WHAM: SS did not finish the fight, continuing with script execution. 
WHAM: We currently think that the round number is: 1 and that the turn number is 155496.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 1 and that the turn number is 155496.
WHAM: No need to stun this monster
Monster HP is 0 according to Mafia and 171.0 according to BatBrain.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: We estimate the round number to currently be 1 (loop variable 0)
Monster HP is 0 according to Mafia and 171.0 according to BatBrain (loop variable i = 0).
Queued: use 3388
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
Parsed round number: 1
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack but not performing it took 0.18 seconds.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: Enqueueing Zombo's empty eye (macroid use 3388). Estimated damage: 0.0.
Unable to enqueue empty action.
Round 1: rheinhold executes a macro!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
WHAM: Failed to enqueue Zombo's empty eye. Aborting to let you figure this out.
You're on your own, partner.
Click here to continue in the relay browser.


Round 2: rheinhold attacks!
KoLmafia thinks it is round 3 but KoL thinks it is round 2
Round 3: rheinhold casts FEARFUL FETTUCINI!
KoLmafia thinks it is round 4 but KoL thinks it is round 3
You lose 82 hit points
Round 4: rheinhold casts FEARFUL FETTUCINI!
KoLmafia thinks it is round 5 but KoL thinks it is round 4
Round 5: rheinhold casts FEARFUL FETTUCINI!
KoLmafia thinks it is round 6 but KoL thinks it is round 5
Round 6: rheinhold wins the fight!
You acquire an item: bag of GORP
You acquire an item: agua de vida
After Battle: A buxom wench gives you a kiss on the cheek, not that you are or aren't into that kind of thing.
After Battle: 1 kiss for winning
You gain 102 Fortitude
You gain 161 Wizardliness
You gain 123 Chutzpah

Code:
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
Happened: attack
Parsed round number: 7
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack but not performing it took 0.06 seconds.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: Enqueueing attack with your weapon (macroid attack). Estimated damage: 171.0.
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Successfully enqueued attack with your weapon.
WHAM: We are going to 1-shot with attack with your weapon.
Constructed macro: scrollwhendone; sub batround; if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; attack; call batround; 
Round 7: rheinhold executes a macro!
Round 7: rheinhold attacks!
You lose 62 hit points
Happened: attack
Parsed round number: 8
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack and performing it took 6.67 seconds.
WHAM: Current monster HP is calculated to 171.0
WHAM: We currently think that the round number is: 8 and that the turn number is 155498.
WHAM: We currently think that the round number is: 8 and that the turn number is 155498.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 8 and that the turn number is 155498.
WHAM: No need to stun this monster
Monster HP is -48 according to Mafia and 171.0 according to BatBrain.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: We estimate the round number to currently be 8 (loop variable 0)
Monster HP is -48 according to Mafia and 171.0 according to BatBrain (loop variable i = 0).
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
Happened: attack
Parsed round number: 8
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack but not performing it took 0.09 seconds.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: Enqueueing attack with your weapon (macroid attack). Estimated damage: 171.0.
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Successfully enqueued attack with your weapon.
WHAM: We are going to 1-shot with attack with your weapon.
Constructed macro: scrollwhendone; sub batround; if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; attack; call batround; 
Round 8: rheinhold executes a macro!
Round 8: rheinhold attacks!
Happened: attack
Parsed round number: 9
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack and performing it took 7.10 seconds.
WHAM: Current monster HP is calculated to 171.0
WHAM: We currently think that the round number is: 9 and that the turn number is 155498.
WHAM: We currently think that the round number is: 9 and that the turn number is 155498.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 9 and that the turn number is 155498.
WHAM: No need to stun this monster
Monster HP is -53 according to Mafia and 171.0 according to BatBrain.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: We estimate the round number to currently be 9 (loop variable 0)
Monster HP is -53 according to Mafia and 171.0 according to BatBrain (loop variable i = 0).
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
Happened: attack
Parsed round number: 9
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack but not performing it took 0.04 seconds.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: Enqueueing attack with your weapon (macroid attack). Estimated damage: 171.0.
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Successfully enqueued attack with your weapon.
WHAM: We are going to 1-shot with attack with your weapon.
Constructed macro: scrollwhendone; sub batround; if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; attack; call batround; 
Round 9: rheinhold executes a macro!
Round 9: rheinhold attacks!
You lose 82 hit points
Happened: attack
Parsed round number: 10
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack and performing it took 7.72 seconds.
WHAM: Current monster HP is calculated to 171.0
WHAM: We currently think that the round number is: 10 and that the turn number is 155498.
WHAM: We currently think that the round number is: 10 and that the turn number is 155498.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 10 and that the turn number is 155498.
WHAM: No need to stun this monster
Monster HP is -59 according to Mafia and 171.0 according to BatBrain.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: We estimate the round number to currently be 10 (loop variable 0)
Monster HP is -59 according to Mafia and 171.0 according to BatBrain (loop variable i = 0).
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
Happened: attack
Parsed round number: 10
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack but not performing it took 0.04 seconds.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: Enqueueing attack with your weapon (macroid attack). Estimated damage: 171.0.
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Successfully enqueued attack with your weapon.
WHAM: We are going to 1-shot with attack with your weapon.
Constructed macro: scrollwhendone; sub batround; if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; attack; call batround; 
Round 10: rheinhold executes a macro!
Round 10: rheinhold attacks!
You lose 102 hit points
Happened: attack
Parsed round number: 11
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack and performing it took 8.57 seconds.
WHAM: Current monster HP is calculated to 171.0
WHAM: We currently think that the round number is: 11 and that the turn number is 155498.
WHAM: We currently think that the round number is: 11 and that the turn number is 155498.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 11 and that the turn number is 155498.
WHAM: No need to stun this monster
Monster HP is -69 according to Mafia and 171.0 according to BatBrain.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: We estimate the round number to currently be 11 (loop variable 0)
Monster HP is -69 according to Mafia and 171.0 according to BatBrain (loop variable i = 0).
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
Happened: attack
Parsed round number: 11
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack but not performing it took 0.03 seconds.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: Enqueueing attack with your weapon (macroid attack). Estimated damage: 171.0.
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Successfully enqueued attack with your weapon.
WHAM: We are going to 1-shot with attack with your weapon.
Constructed macro: scrollwhendone; sub batround; if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; attack; call batround; 
Round 11: rheinhold executes a macro!
Round 11: rheinhold attacks!
You lose 6 hit points
Happened: attack
Parsed round number: 12
Happened: fumble
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack and performing it took 9.24 seconds.
WHAM: Current monster HP is calculated to 171.0
WHAM: We currently think that the round number is: 12 and that the turn number is 155498.
WHAM: We currently think that the round number is: 12 and that the turn number is 155498.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 12 and that the turn number is 155498.
WHAM: No need to stun this monster
Monster HP is -69 according to Mafia and 171.0 according to BatBrain.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: We estimate the round number to currently be 12 (loop variable 0)
Monster HP is -69 according to Mafia and 171.0 according to BatBrain (loop variable i = 0).
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
Happened: attack
Parsed round number: 12
Happened: fumble
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack but not performing it took 0.05 seconds.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: Enqueueing attack with your weapon (macroid attack). Estimated damage: 171.0.
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Successfully enqueued attack with your weapon.
WHAM: We are going to 1-shot with attack with your weapon.
Constructed macro: scrollwhendone; sub batround; if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; attack; call batround; 
Round 12: rheinhold executes a macro!
Round 12: rheinhold attacks!
You lose 102 hit points
Happened: attack
Parsed round number: 13
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack and performing it took 10.20 seconds.
WHAM: Current monster HP is calculated to 171.0
WHAM: We currently think that the round number is: 13 and that the turn number is 155498.
WHAM: We currently think that the round number is: 13 and that the turn number is 155498.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 13 and that the turn number is 155498.
WHAM: No need to stun this monster
Monster HP is -77 according to Mafia and 171.0 according to BatBrain.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: We estimate the round number to currently be 13 (loop variable 0)
Monster HP is -77 according to Mafia and 171.0 according to BatBrain (loop variable i = 0).
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
Happened: attack
Parsed round number: 13
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack but not performing it took 0.04 seconds.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: Enqueueing attack with your weapon (macroid attack). Estimated damage: 171.0.
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Successfully enqueued attack with your weapon.
WHAM: We are going to 1-shot with attack with your weapon.
Constructed macro: scrollwhendone; sub batround; if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; attack; call batround; 
Round 13: rheinhold executes a macro!
Round 13: rheinhold attacks!
Happened: attack
Parsed round number: 14
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack and performing it took 11.04 seconds.
WHAM: Current monster HP is calculated to 171.0
WHAM: We currently think that the round number is: 14 and that the turn number is 155498.
WHAM: We currently think that the round number is: 14 and that the turn number is 155498.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 14 and that the turn number is 155498.
WHAM: No need to stun this monster
Monster HP is -84 according to Mafia and 171.0 according to BatBrain.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: We estimate the round number to currently be 14 (loop variable 0)
Monster HP is -84 according to Mafia and 171.0 according to BatBrain (loop variable i = 0).
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
Happened: attack
Parsed round number: 14
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack but not performing it took 0.04 seconds.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: Enqueueing attack with your weapon (macroid attack). Estimated damage: 171.0.
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Successfully enqueued attack with your weapon.
WHAM: We are going to 1-shot with attack with your weapon.
Constructed macro: scrollwhendone; sub batround; if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; attack; call batround; 
Round 14: rheinhold executes a macro!
Round 14: rheinhold attacks!
You lose 102 hit points
Happened: attack
Parsed round number: 15
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack and performing it took 12.52 seconds.
WHAM: Current monster HP is calculated to 171.0
WHAM: We currently think that the round number is: 15 and that the turn number is 155498.
WHAM: We currently think that the round number is: 15 and that the turn number is 155498.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 15 and that the turn number is 155498.
WHAM: No need to stun this monster
Monster HP is -90 according to Mafia and 171.0 according to BatBrain.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: We estimate the round number to currently be 15 (loop variable 0)
Monster HP is -90 according to Mafia and 171.0 according to BatBrain (loop variable i = 0).
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
Happened: attack
Parsed round number: 15
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Evaluating the attack but not performing it took 0.04 seconds.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: Enqueueing attack with your weapon (macroid attack). Estimated damage: 171.0.
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (10 actions)
WHAM: Successfully enqueued attack with your weapon.
WHAM: We are going to 1-shot with attack with your weapon.
Constructed macro: scrollwhendone; sub batround; if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; attack; call batround; 
Round 15: rheinhold executes a macro!
KoLmafia declares world peace.
Round 15: rheinhold attacks!
You lose 82 hit points
You're on your own, partner.
Click here to continue in the relay browser.

Code:
[155502] Dreadsylvanian Woods
Encounter: Sweat-Tail, Teenager Ripper
Strategy: /Users/rheinhold/Library/Application Support/KoLmafia/ccs/WHAM.ccs [default]
Round 0: rheinhold wins initiative!
1 HP costs 0.532μ. ( 1,070 / 2038 )
1 MP costs 1.351μ. ( 1,992 / 3242 )
WHAM: We currently think that the round number is: 0 and that the turn number is 155501.
WHAM: Checking to see if WHAM sould adjust the unknown_ml for sleaze werewolf.
WHAM: No need to do anything with sleaze werewolf.
WHAM: Setting up variables via BatBrain
Setting monster to sleaze werewolf...
Loading batfactors...
Processing batfactors...
Unknown value for tradeable item: Dreadsylvanian Almanac page
Unknown value for tradeable item: Dreadsylvanian Almanac page
Dreadsylvanian Almanac page (0.01 @ +219): 1,000μ * 0.03% = 0.32
Freddy Krueggerand (0.01 @ +219): 50μ * 0.03% = 0.02
Unknown value for tradeable item: groping claw
Unknown value for tradeable item: groping claw
groping claw (0.01 @ +219): 1,000μ * 0.03% = 0.32
Value of stat gain: 5.73μ
Creating event 'attack'...
Unknown value for tradeable item: Dreadsylvanian Almanac page
Unknown value for tradeable item: Dreadsylvanian Almanac page
Dreadsylvanian Almanac page (0.01 @ +219): 1,000μ * 0.03% = 0.32
Freddy Krueggerand (0.01 @ +219): 50μ * 0.03% = 0.02
Unknown value for tradeable item: groping claw
Unknown value for tradeable item: groping claw
groping claw (0.01 @ +219): 1,000μ * 0.03% = 0.32
Value of stat gain: 5.73μ
ATT: 1,408 (66% × (132.12), death in 13)
DEF: 1,564 (8.59% × 31.9, win in 713)
HP: 1,952, Value: 6.39 μ, RES: 0 (-1) (1) (-1)
Parsed round number: 1
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'use 2'...
Creating event 'use 8'...
Creating event 'use 27'...
Creating event 'use 145'...
Creating event 'use 181'...
Creating event 'use 185'...
Creating event 'use 208'...
Creating event 'use 232'...
Creating event 'use 233'...
Creating event 'use 234'...
Creating event 'use 342'...
Creating event 'use 344'...
Creating event 'use 345'...
Creating event 'use 347'...
Creating event 'use 353'...
Creating event 'use 357'...
Creating event 'use 409'...
Creating event 'use 452'...
Creating event 'use 469'...
Creating event 'use 474'...
Creating event 'use 518'...
Creating event 'use 546'...
Creating event 'use 547'...
Creating event 'use 548'...
Creating event 'use 549'...
Creating event 'use 550'...
Creating event 'use 559'...
Creating event 'use 563'...
Creating event 'use 610'...
Creating event 'use 613'...
Creating event 'use 615'...
Creating event 'use 624'...
Creating event 'use 630'...
Creating event 'use 744'...
Creating event 'use 747'...
Creating event 'use 779'...
Creating event 'use 819'...
Creating event 'use 820'...
Creating event 'use 822'...
Creating event 'use 823'...
Creating event 'use 824'...
Creating event 'use 825'...
Creating event 'use 826'...
Creating event 'use 827'...
Creating event 'use 829'...
Creating event 'use 866'...
Creating event 'use 1051'...
Creating event 'use 1055'...
Creating event 'use 1059'...
Creating event 'use 1063'...
Creating event 'use 1067'...
Creating event 'use 1071'...
Creating event 'use 1075'...
Creating event 'use 1079'...
Creating event 'use 1159'...
Creating event 'use 1316'...
Creating event 'use 1335'...
Creating event 'use 1336'...
Creating event 'use 1389'...
Creating event 'use 1390'...
Creating event 'use 1391'...
Creating event 'use 1392'...
Creating event 'use 1394'...
Creating event 'use 1397'...
Creating event 'use 1704'...
Creating event 'use 1705'...
Creating event 'use 1777'...
Creating event 'use 1788'...
Creating event 'use 1907'...
Creating event 'use 1939'...
Creating event 'use 1958'...
Creating event 'use 1959'...
Creating event 'use 1960'...
Creating event 'use 1965'...
Creating event 'use 2040'...
Creating event 'use 2041'...
Creating event 'use 2042'...
Creating event 'use 2067'...
Creating event 'use 2068'...
Creating event 'use 2091'...
Creating event 'use 2092'...
Creating event 'use 2114'...
Creating event 'use 2129'...
Creating event 'use 2131'...
Creating event 'use 2133'...
Creating event 'use 2135'...
Creating event 'use 2138'...
Creating event 'use 2139'...
Creating event 'use 2237'...
Creating event 'use 2240'...
Creating event 'use 2341'...
Creating event 'use 2348'...
Creating event 'use 2350'...
Creating event 'use 2369'...
Creating event 'use 2371'...
Creating event 'use 2378'...
Creating event 'use 2397'...
Creating event 'use 2400'...
Creating event 'use 2402'...
Creating event 'use 2439'...
Creating event 'use 2492'...
Creating event 'use 2493'...
Creating event 'use 2537'...
Creating event 'use 2538'...
Creating event 'use 2562'...
Creating event 'use 2563'...
Creating event 'use 2565'...
Creating event 'use 2575'...
Creating event 'use 2581'...
Creating event 'use 2606'...
Creating event 'use 2613'...
Creating event 'use 2644'...
Creating event 'use 2646'...
Creating event 'use 2647'...
Creating event 'use 2648'...
Creating event 'use 2678'...
Creating event 'use 2687'...
Creating event 'use 2696'...
Creating event 'use 2704'...
Creating event 'use 2765'...
Creating event 'use 2848'...
Creating event 'use 2947'...
Creating event 'use 2956'...
Creating event 'use 2966'...
Creating event 'use 3020'...
Creating event 'use 3039'...
Creating event 'use 3040'...
Creating event 'use 3041'...
Creating event 'use 3098'...
Creating event 'use 3099'...
Creating event 'use 3100'...
Creating event 'use 3101'...
Creating event 'use 3102'...
Creating event 'use 3103'...
Creating event 'use 3109'...
Creating event 'use 3110'...
Creating event 'use 3111'...
Creating event 'use 3112'...
Creating event 'use 3113'...
Creating event 'use 3118'...
Creating event 'use 3119'...
Creating event 'use 3120'...
Creating event 'use 3121'...
Creating event 'use 3147'...
Creating event 'use 3148'...
Creating event 'use 3149'...
Creating event 'use 3150'...
Creating event 'use 3151'...
Creating event 'use 3152'...
Creating event 'use 3153'...
Creating event 'use 3155'...
Creating event 'use 3156'...
Creating event 'use 3403'...
Creating event 'use 3462'...
Creating event 'use 3467'...
Creating event 'use 3480'...
Creating event 'use 3594'...
Creating event 'use 3597'...
Creating event 'use 3643'...
Creating event 'use 3665'...
Creating event 'use 3726'...
Creating event 'use 3730'...
Creating event 'use 3734'...
Creating event 'use 3757'...
Creating event 'use 3775'...
Creating event 'use 3809'...
Creating event 'use 4045'...
Creating event 'use 4084'...
Creating event 'use 4087'...
Creating event 'use 4256'...
Creating event 'use 4257'...
Creating event 'use 4330'...
Creating event 'use 4331'...
Creating event 'use 4494'...
Creating event 'use 4582'...
Creating event 'use 4583'...
Creating event 'use 4586'...
Creating event 'use 4698'...
Creating event 'use 4699'...
Creating event 'use 4736'...
Creating event 'use 4864'...
Creating event 'use 4948'...
Creating event 'use 5048'...
Creating event 'use 5073'...
Creating event 'use 5105'...
Creating event 'use 5120'...
Creating event 'use 5225'...
Creating event 'use 5229'...
Creating event 'use 5233'...
Creating event 'use 5285'...
Creating event 'use 5287'...
Creating event 'use 5288'...
Creating event 'use 5290'...
Creating event 'use 5308'...
Creating event 'use 5327'...
Creating event 'use 5432'...
Creating event 'use 5642'...
Creating event 'use 5719'...
Creating event 'use 5729'...
Creating event 'use 5750'...
Creating event 'use 6282'...
Creating event 'use 6284'...
Creating event 'use 6452'...
Creating event 'use 6502'...
Creating event 'skill 15'...
Creating event 'skill 19'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (209 actions)
WHAM: We currently think that the round number is: 1 and that the turn number is 155501.
WHAM: Current MP = 1992 out of 3242.
WHAM: You have no profitable MP restoratives.
WHAM: Current HP = 1070 out of 2038.
WHAM: You have no profitable HP restoratives.
WHAM: You are fighting a sleaze werewolf. Mafia considers that this monster has an attack of 1408 or 0 when given a monster name.
WHAM: Mafia further considers that this monster has a defense value of 1564 or 0 when given a monster name.
WHAM: Mafia further further considers that this monster has a HP value of 1952 or 0 when given a monster name.
WHAM: Your current ML-adjustment is: 10.
WHAM: You have muscle = 1564, mysticality = 2091, and moxie = 1406
WHAM: Monster HP is 1952.0.
WHAM: WHAM added the following to BatRound: if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; 
use 3467 is not OK since it is marked as a custom action.
use 2765 is not OK since it is marked as a custom action.
skill 15 is not OK since it is marked as a custom action.
use 829 is not OK since it is marked as a custom action.
skill 19 is not OK since it is marked as a custom action.
use 2133 is not OK since it is marked as a custom action.
use 2947 is not OK since it is marked as a custom action.
use 5120 is not OK since it is marked as a custom action.
use 546 is not OK since it is marked as a custom action.
use 4045 is not OK since it is marked as a custom action.
use 1391 is not OK since it is marked as a custom action.
use 2135 is not OK since it is marked as a custom action.
use 1394 is not OK since it is marked as a custom action.
use 4948 is not OK since it is marked as a custom action.
use 547 is not OK since it is marked as a custom action.
use 1959 is not OK since it is marked as a custom action.
use 5229 is not OK since it is marked as a custom action.
use 4736 is not OK since it is marked as a custom action.
use 5308 is not OK since it is marked as a custom action.
use 3121 is not OK since it is marked as a custom action.
use 4864 is not OK since it is marked as a custom action.
use 5327 is not OK since it is marked as a custom action.
use 3730 is not OK since it is marked as a custom action.
use 3665 is not OK since it is marked as a custom action.
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase (0μ)0μ--
Building custom WHAM actions...
Custom WHAM actions built! (0 actions)
Building custom actions...
Custom actions built! (0 actions)
WHAM: Stasis option chosen: use 6452 (round 1, profit: -2.14)
This monster is not your huckleberry.
Stasis loop complete.
WHAM: SmartStasis complete.
WHAM: Running SmartStasis took 0.84 seconds.
WHAM: SS did not finish the fight, continuing with script execution. 
WHAM: We currently think that the round number is: 1 and that the turn number is 155501.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 1 and that the turn number is 155501.
WHAM: No need to stun this monster
Monster HP is 1952 according to Mafia and 1952.0 according to BatBrain.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: We estimate the round number to currently be 1 (loop variable 0)
Monster HP is 1952 according to Mafia and 1952.0 according to BatBrain (loop variable i = 0).
Queued: use 5048
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 19'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (11 actions)
Parsed round number: 1
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'skill 15'...
Creating event 'skill 19'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (11 actions)
WHAM: Evaluating the attack but not performing it took 0.15 seconds.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: Enqueueing shard of double-ice (macroid use 5048). Estimated damage: 0.0.
Unable to enqueue empty action.
Round 1: rheinhold executes a macro!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
WHAM: Failed to enqueue shard of double-ice. Aborting to let you figure this out.
You're on your own, partner.
Click here to continue in the relay browser.
 
Last edited:

Winterbay

Active member
First, and I should probably have pointed that out, you need to win one fight against the monsters for the Manuel stats to show up (which explains the attack failing still). We can also see that the items are correctly removed from the options so the question is if I'm removing the wrong thing perhaps...

r25 should properly remove items if unwanted.
 
Last edited:

rheinhold

New member
First, and I should probably have pointed that out, you need to win one fight against the monsters for the Manuel stats to show up (which explains the attack failing still). We can also see that the items are correctly removed from the options so the question is if I'm removing the wrong thing perhaps...

r25 should properly remove items if unwanted.

I'm still reading r25 as trying to use double-ice. (FYI: I would like to feel that I have the mad skillz to be able to beat any monster with weapon + spells. I don't want to use any items, instead preferring to use them when I actually have to instead of on every fight.)

Code:
WHAM: Successfully enqueued shard of double-ice.
WHAM: We are going to 1-shot with shard of double-ice.
Constructed macro: scrollwhendone; sub batround; if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; use 5048; call batround; 
Round 1: rheinhold executes a macro!
Round 1: rheinhold uses the shard of double-ice!
Round 2: rheinhold wins the fight!
After Battle: A Dreadsylvanian grandpa gives you a kiss on the cheek. Must be one of those foreign things.
After Battle: 1 kiss for winning
You gain 114 Fortitude
You gain 177 Enchantedness
You gain 122 Chutzpah
Happened: use 5048
Parsed round number: 0
WHAM: Evaluating the attack and performing it took 2.05 seconds.
WHAM: We currently think that the round number is: 31 and that the turn number is 155506.
WHAM: We currently think that the round number is: 31 and that the turn number is 155506.

Requests complete.

> zlib WHAM_noitemsplease = true

Previous value of WHAM_noitemsplease: true

> svn update

Updating all SVN projects...
batbrain is at HEAD (r20)
formhtml is at HEAD (r1)
guyymafia-dreaddrunk is at HEAD (r54)
smartstasis is at HEAD (r9)
winterbay-mafia-wham is at HEAD (r25)
zlib is at HEAD (r13)
Requests complete.

And the entire contents of my CLI buffer:

Code:
Creating event 'use 5750'...
Creating event 'use 6282'...
Creating event 'use 6284'...
Creating event 'use 6452'...
Creating event 'use 6502'...
Creating event 'skill 15'...
Creating event 'skill 19'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (209 actions)
WHAM: We currently think that the round number is: 1 and that the turn number is 155505.
WHAM: Current MP = 1780 out of 3242.
WHAM: You have no profitable MP restoratives.
WHAM: Current HP = 2038 out of 2038.
WHAM: You have no profitable HP restoratives.
WHAM: You are fighting a hot werewolf. Mafia considers that this monster has an attack of 1407 or 0 when given a monster name.
WHAM: Mafia further considers that this monster has a defense value of 1564 or 0 when given a monster name.
WHAM: Mafia further further considers that this monster has a HP value of 1952 or 0 when given a monster name.
WHAM: Your current ML-adjustment is: 10.
WHAM: You have muscle = 1564, mysticality = 2091, and moxie = 1406
WHAM: Monster HP is 1952.0.
WHAM: WHAM added the following to BatRound: if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; 
skill 15 is not OK since it is marked as a custom action.
skill 19 is not OK since it is marked as a custom action.
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase (0μ)0μ--
Building custom WHAM actions...
Custom WHAM actions built! (0 actions)
Building custom actions...
Custom actions built! (0 actions)
WHAM: Stasis option chosen: skill 5012 (round 1, profit: -141.91)
This monster is not your huckleberry.
Stasis loop complete.
WHAM: SmartStasis complete.
WHAM: Running SmartStasis took 0.61 seconds.
WHAM: SS did not finish the fight, continuing with script execution. 
WHAM: We currently think that the round number is: 1 and that the turn number is 155505.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 1 and that the turn number is 155505.
skill 15 is not OK since it is marked as a custom action.
skill 19 is not OK since it is marked as a custom action.
WHAM: No profitable stun option
Monster HP is 1952 according to Mafia and 1952.0 according to BatBrain.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: We estimate the round number to currently be 1 (loop variable 0)
Monster HP is 1952 according to Mafia and 1952.0 according to BatBrain (loop variable i = 0).
Queued: use 5048
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'use 2'...
Creating event 'use 8'...
Creating event 'use 27'...
Creating event 'use 145'...
Creating event 'use 181'...
Creating event 'use 185'...
Creating event 'use 208'...
Creating event 'use 232'...
Creating event 'use 233'...
Creating event 'use 234'...
Creating event 'use 342'...
Creating event 'use 344'...
Creating event 'use 345'...
Creating event 'use 347'...
Creating event 'use 353'...
Creating event 'use 357'...
Creating event 'use 409'...
Creating event 'use 452'...
Creating event 'use 469'...
Creating event 'use 474'...
Creating event 'use 518'...
Creating event 'use 546'...
Creating event 'use 547'...
Creating event 'use 548'...
Creating event 'use 549'...
Creating event 'use 550'...
Creating event 'use 559'...
Creating event 'use 563'...
Creating event 'use 610'...
Creating event 'use 613'...
Creating event 'use 615'...
Creating event 'use 624'...
Creating event 'use 630'...
Creating event 'use 744'...
Creating event 'use 747'...
Creating event 'use 779'...
Creating event 'use 819'...
Creating event 'use 820'...
Creating event 'use 822'...
Creating event 'use 823'...
Creating event 'use 824'...
Creating event 'use 825'...
Creating event 'use 826'...
Creating event 'use 827'...
Creating event 'use 829'...
Creating event 'use 866'...
Creating event 'use 1051'...
Creating event 'use 1055'...
Creating event 'use 1059'...
Creating event 'use 1063'...
Creating event 'use 1067'...
Creating event 'use 1071'...
Creating event 'use 1075'...
Creating event 'use 1079'...
Creating event 'use 1159'...
Creating event 'use 1316'...
Creating event 'use 1335'...
Creating event 'use 1336'...
Creating event 'use 1389'...
Creating event 'use 1390'...
Creating event 'use 1391'...
Creating event 'use 1392'...
Creating event 'use 1394'...
Creating event 'use 1397'...
Creating event 'use 1704'...
Creating event 'use 1705'...
Creating event 'use 1777'...
Creating event 'use 1788'...
Creating event 'use 1907'...
Creating event 'use 1939'...
Creating event 'use 1958'...
Creating event 'use 1959'...
Creating event 'use 1960'...
Creating event 'use 1965'...
Creating event 'use 2040'...
Creating event 'use 2041'...
Creating event 'use 2042'...
Creating event 'use 2067'...
Creating event 'use 2068'...
Creating event 'use 2091'...
Creating event 'use 2092'...
Creating event 'use 2114'...
Creating event 'use 2129'...
Creating event 'use 2131'...
Creating event 'use 2133'...
Creating event 'use 2135'...
Creating event 'use 2138'...
Creating event 'use 2139'...
Creating event 'use 2237'...
Creating event 'use 2240'...
Creating event 'use 2341'...
Creating event 'use 2348'...
Creating event 'use 2350'...
Creating event 'use 2369'...
Creating event 'use 2371'...
Creating event 'use 2378'...
Creating event 'use 2397'...
Creating event 'use 2400'...
Creating event 'use 2402'...
Creating event 'use 2439'...
Creating event 'use 2492'...
Creating event 'use 2493'...
Creating event 'use 2537'...
Creating event 'use 2538'...
Creating event 'use 2562'...
Creating event 'use 2563'...
Creating event 'use 2565'...
Creating event 'use 2575'...
Creating event 'use 2581'...
Creating event 'use 2606'...
Creating event 'use 2613'...
Creating event 'use 2644'...
Creating event 'use 2646'...
Creating event 'use 2647'...
Creating event 'use 2648'...
Creating event 'use 2678'...
Creating event 'use 2687'...
Creating event 'use 2696'...
Creating event 'use 2704'...
Creating event 'use 2765'...
Creating event 'use 2848'...
Creating event 'use 2947'...
Creating event 'use 2956'...
Creating event 'use 2966'...
Creating event 'use 3020'...
Creating event 'use 3039'...
Creating event 'use 3040'...
Creating event 'use 3041'...
Creating event 'use 3098'...
Creating event 'use 3099'...
Creating event 'use 3100'...
Creating event 'use 3101'...
Creating event 'use 3102'...
Creating event 'use 3103'...
Creating event 'use 3109'...
Creating event 'use 3110'...
Creating event 'use 3111'...
Creating event 'use 3112'...
Creating event 'use 3113'...
Creating event 'use 3118'...
Creating event 'use 3119'...
Creating event 'use 3120'...
Creating event 'use 3121'...
Creating event 'use 3147'...
Creating event 'use 3148'...
Creating event 'use 3149'...
Creating event 'use 3150'...
Creating event 'use 3151'...
Creating event 'use 3152'...
Creating event 'use 3153'...
Creating event 'use 3155'...
Creating event 'use 3156'...
Creating event 'use 3403'...
Creating event 'use 3462'...
Creating event 'use 3467'...
Creating event 'use 3480'...
Creating event 'use 3594'...
Creating event 'use 3597'...
Creating event 'use 3643'...
Creating event 'use 3665'...
Creating event 'use 3726'...
Creating event 'use 3730'...
Creating event 'use 3734'...
Creating event 'use 3757'...
Creating event 'use 3775'...
Creating event 'use 3809'...
Creating event 'use 4045'...
Creating event 'use 4084'...
Creating event 'use 4087'...
Creating event 'use 4256'...
Creating event 'use 4257'...
Creating event 'use 4330'...
Creating event 'use 4331'...
Creating event 'use 4494'...
Creating event 'use 4582'...
Creating event 'use 4583'...
Creating event 'use 4586'...
Creating event 'use 4698'...
Creating event 'use 4699'...
Creating event 'use 4736'...
Creating event 'use 4864'...
Creating event 'use 4948'...
Creating event 'use 5073'...
Creating event 'use 5105'...
Creating event 'use 5120'...
Creating event 'use 5225'...
Creating event 'use 5229'...
Creating event 'use 5233'...
Creating event 'use 5285'...
Creating event 'use 5287'...
Creating event 'use 5288'...
Creating event 'use 5290'...
Creating event 'use 5308'...
Creating event 'use 5327'...
Creating event 'use 5432'...
Creating event 'use 5642'...
Creating event 'use 5719'...
Creating event 'use 5729'...
Creating event 'use 5750'...
Creating event 'use 6282'...
Creating event 'use 6284'...
Creating event 'use 6452'...
Creating event 'use 6502'...
Creating event 'skill 15'...
Creating event 'skill 19'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (208 actions)
Parsed round number: 1
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'use 2'...
Creating event 'use 8'...
Creating event 'use 27'...
Creating event 'use 145'...
Creating event 'use 181'...
Creating event 'use 185'...
Creating event 'use 208'...
Creating event 'use 232'...
Creating event 'use 233'...
Creating event 'use 234'...
Creating event 'use 342'...
Creating event 'use 344'...
Creating event 'use 345'...
Creating event 'use 347'...
Creating event 'use 353'...
Creating event 'use 357'...
Creating event 'use 409'...
Creating event 'use 452'...
Creating event 'use 469'...
Creating event 'use 474'...
Creating event 'use 518'...
Creating event 'use 546'...
Creating event 'use 547'...
Creating event 'use 548'...
Creating event 'use 549'...
Creating event 'use 550'...
Creating event 'use 559'...
Creating event 'use 563'...
Creating event 'use 610'...
Creating event 'use 613'...
Creating event 'use 615'...
Creating event 'use 624'...
Creating event 'use 630'...
Creating event 'use 744'...
Creating event 'use 747'...
Creating event 'use 779'...
Creating event 'use 819'...
Creating event 'use 820'...
Creating event 'use 822'...
Creating event 'use 823'...
Creating event 'use 824'...
Creating event 'use 825'...
Creating event 'use 826'...
Creating event 'use 827'...
Creating event 'use 829'...
Creating event 'use 866'...
Creating event 'use 1051'...
Creating event 'use 1055'...
Creating event 'use 1059'...
Creating event 'use 1063'...
Creating event 'use 1067'...
Creating event 'use 1071'...
Creating event 'use 1075'...
Creating event 'use 1079'...
Creating event 'use 1159'...
Creating event 'use 1316'...
Creating event 'use 1335'...
Creating event 'use 1336'...
Creating event 'use 1389'...
Creating event 'use 1390'...
Creating event 'use 1391'...
Creating event 'use 1392'...
Creating event 'use 1394'...
Creating event 'use 1397'...
Creating event 'use 1704'...
Creating event 'use 1705'...
Creating event 'use 1777'...
Creating event 'use 1788'...
Creating event 'use 1907'...
Creating event 'use 1939'...
Creating event 'use 1958'...
Creating event 'use 1959'...
Creating event 'use 1960'...
Creating event 'use 1965'...
Creating event 'use 2040'...
Creating event 'use 2041'...
Creating event 'use 2042'...
Creating event 'use 2067'...
Creating event 'use 2068'...
Creating event 'use 2091'...
Creating event 'use 2092'...
Creating event 'use 2114'...
Creating event 'use 2129'...
Creating event 'use 2131'...
Creating event 'use 2133'...
Creating event 'use 2135'...
Creating event 'use 2138'...
Creating event 'use 2139'...
Creating event 'use 2237'...
Creating event 'use 2240'...
Creating event 'use 2341'...
Creating event 'use 2348'...
Creating event 'use 2350'...
Creating event 'use 2369'...
Creating event 'use 2371'...
Creating event 'use 2378'...
Creating event 'use 2397'...
Creating event 'use 2400'...
Creating event 'use 2402'...
Creating event 'use 2439'...
Creating event 'use 2492'...
Creating event 'use 2493'...
Creating event 'use 2537'...
Creating event 'use 2538'...
Creating event 'use 2562'...
Creating event 'use 2563'...
Creating event 'use 2565'...
Creating event 'use 2575'...
Creating event 'use 2581'...
Creating event 'use 2606'...
Creating event 'use 2613'...
Creating event 'use 2644'...
Creating event 'use 2646'...
Creating event 'use 2647'...
Creating event 'use 2648'...
Creating event 'use 2678'...
Creating event 'use 2687'...
Creating event 'use 2696'...
Creating event 'use 2704'...
Creating event 'use 2765'...
Creating event 'use 2848'...
Creating event 'use 2947'...
Creating event 'use 2956'...
Creating event 'use 2966'...
Creating event 'use 3020'...
Creating event 'use 3039'...
Creating event 'use 3040'...
Creating event 'use 3041'...
Creating event 'use 3098'...
Creating event 'use 3099'...
Creating event 'use 3100'...
Creating event 'use 3101'...
Creating event 'use 3102'...
Creating event 'use 3103'...
Creating event 'use 3109'...
Creating event 'use 3110'...
Creating event 'use 3111'...
Creating event 'use 3112'...
Creating event 'use 3113'...
Creating event 'use 3118'...
Creating event 'use 3119'...
Creating event 'use 3120'...
Creating event 'use 3121'...
Creating event 'use 3147'...
Creating event 'use 3148'...
Creating event 'use 3149'...
Creating event 'use 3150'...
Creating event 'use 3151'...
Creating event 'use 3152'...
Creating event 'use 3153'...
Creating event 'use 3155'...
Creating event 'use 3156'...
Creating event 'use 3403'...
Creating event 'use 3462'...
Creating event 'use 3467'...
Creating event 'use 3480'...
Creating event 'use 3594'...
Creating event 'use 3597'...
Creating event 'use 3643'...
Creating event 'use 3665'...
Creating event 'use 3726'...
Creating event 'use 3730'...
Creating event 'use 3734'...
Creating event 'use 3757'...
Creating event 'use 3775'...
Creating event 'use 3809'...
Creating event 'use 4045'...
Creating event 'use 4084'...
Creating event 'use 4087'...
Creating event 'use 4256'...
Creating event 'use 4257'...
Creating event 'use 4330'...
Creating event 'use 4331'...
Creating event 'use 4494'...
Creating event 'use 4582'...
Creating event 'use 4583'...
Creating event 'use 4586'...
Creating event 'use 4698'...
Creating event 'use 4699'...
Creating event 'use 4736'...
Creating event 'use 4864'...
Creating event 'use 4948'...
Creating event 'use 5048'...
Creating event 'use 5073'...
Creating event 'use 5105'...
Creating event 'use 5120'...
Creating event 'use 5225'...
Creating event 'use 5229'...
Creating event 'use 5233'...
Creating event 'use 5285'...
Creating event 'use 5287'...
Creating event 'use 5288'...
Creating event 'use 5290'...
Creating event 'use 5308'...
Creating event 'use 5327'...
Creating event 'use 5432'...
Creating event 'use 5642'...
Creating event 'use 5719'...
Creating event 'use 5729'...
Creating event 'use 5750'...
Creating event 'use 6282'...
Creating event 'use 6284'...
Creating event 'use 6452'...
Creating event 'use 6502'...
Creating event 'skill 15'...
Creating event 'skill 19'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (209 actions)
WHAM: Evaluating the attack but not performing it took 0.49 seconds.
WHAM: We can't Saucesplash.
false, true, true, true, false
WHAM: Enqueueing shard of double-ice (macroid use 5048). Estimated damage: 1.0.
Queued: use 5048
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'use 2'...
Creating event 'use 8'...
Creating event 'use 27'...
Creating event 'use 145'...
Creating event 'use 181'...
Creating event 'use 185'...
Creating event 'use 208'...
Creating event 'use 232'...
Creating event 'use 233'...
Creating event 'use 234'...
Creating event 'use 342'...
Creating event 'use 344'...
Creating event 'use 345'...
Creating event 'use 347'...
Creating event 'use 353'...
Creating event 'use 357'...
Creating event 'use 409'...
Creating event 'use 452'...
Creating event 'use 469'...
Creating event 'use 474'...
Creating event 'use 518'...
Creating event 'use 546'...
Creating event 'use 547'...
Creating event 'use 548'...
Creating event 'use 549'...
Creating event 'use 550'...
Creating event 'use 559'...
Creating event 'use 563'...
Creating event 'use 610'...
Creating event 'use 613'...
Creating event 'use 615'...
Creating event 'use 624'...
Creating event 'use 630'...
Creating event 'use 744'...
Creating event 'use 747'...
Creating event 'use 779'...
Creating event 'use 819'...
Creating event 'use 820'...
Creating event 'use 822'...
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Creating event 'use 824'...
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Creating event 'use 1063'...
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Creating event 'use 1071'...
Creating event 'use 1075'...
Creating event 'use 1079'...
Creating event 'use 1159'...
Creating event 'use 1316'...
Creating event 'use 1335'...
Creating event 'use 1336'...
Creating event 'use 1389'...
Creating event 'use 1390'...
Creating event 'use 1391'...
Creating event 'use 1392'...
Creating event 'use 1394'...
Creating event 'use 1397'...
Creating event 'use 1704'...
Creating event 'use 1705'...
Creating event 'use 1777'...
Creating event 'use 1788'...
Creating event 'use 1907'...
Creating event 'use 1939'...
Creating event 'use 1958'...
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Creating event 'use 2040'...
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Creating event 'use 2042'...
Creating event 'use 2067'...
Creating event 'use 2068'...
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Creating event 'use 2114'...
Creating event 'use 2129'...
Creating event 'use 2131'...
Creating event 'use 2133'...
Creating event 'use 2135'...
Creating event 'use 2138'...
Creating event 'use 2139'...
Creating event 'use 2237'...
Creating event 'use 2240'...
Creating event 'use 2341'...
Creating event 'use 2348'...
Creating event 'use 2350'...
Creating event 'use 2369'...
Creating event 'use 2371'...
Creating event 'use 2378'...
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Creating event 'use 2575'...
Creating event 'use 2581'...
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Creating event 'use 2613'...
Creating event 'use 2644'...
Creating event 'use 2646'...
Creating event 'use 2647'...
Creating event 'use 2648'...
Creating event 'use 2678'...
Creating event 'use 2687'...
Creating event 'use 2696'...
Creating event 'use 2704'...
Creating event 'use 2765'...
Creating event 'use 2848'...
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Creating event 'use 2966'...
Creating event 'use 3020'...
Creating event 'use 3039'...
Creating event 'use 3040'...
Creating event 'use 3041'...
Creating event 'use 3098'...
Creating event 'use 3099'...
Creating event 'use 3100'...
Creating event 'use 3101'...
Creating event 'use 3102'...
Creating event 'use 3103'...
Creating event 'use 3109'...
Creating event 'use 3110'...
Creating event 'use 3111'...
Creating event 'use 3112'...
Creating event 'use 3113'...
Creating event 'use 3118'...
Creating event 'use 3119'...
Creating event 'use 3120'...
Creating event 'use 3121'...
Creating event 'use 3147'...
Creating event 'use 3148'...
Creating event 'use 3149'...
Creating event 'use 3150'...
Creating event 'use 3151'...
Creating event 'use 3152'...
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Creating event 'use 3403'...
Creating event 'use 3462'...
Creating event 'use 3467'...
Creating event 'use 3480'...
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Creating event 'use 3643'...
Creating event 'use 3665'...
Creating event 'use 3726'...
Creating event 'use 3730'...
Creating event 'use 3734'...
Creating event 'use 3757'...
Creating event 'use 3775'...
Creating event 'use 3809'...
Creating event 'use 4045'...
Creating event 'use 4084'...
Creating event 'use 4087'...
Creating event 'use 4256'...
Creating event 'use 4257'...
Creating event 'use 4330'...
Creating event 'use 4331'...
Creating event 'use 4494'...
Creating event 'use 4582'...
Creating event 'use 4583'...
Creating event 'use 4586'...
Creating event 'use 4698'...
Creating event 'use 4699'...
Creating event 'use 4736'...
Creating event 'use 4864'...
Creating event 'use 4948'...
Creating event 'use 5073'...
Creating event 'use 5105'...
Creating event 'use 5120'...
Creating event 'use 5225'...
Creating event 'use 5229'...
Creating event 'use 5233'...
Creating event 'use 5285'...
Creating event 'use 5287'...
Creating event 'use 5288'...
Creating event 'use 5290'...
Creating event 'use 5308'...
Creating event 'use 5327'...
Creating event 'use 5432'...
Creating event 'use 5642'...
Creating event 'use 5719'...
Creating event 'use 5729'...
Creating event 'use 5750'...
Creating event 'use 6282'...
Creating event 'use 6284'...
Creating event 'use 6452'...
Creating event 'use 6502'...
Creating event 'skill 15'...
Creating event 'skill 19'...
Creating event 'skill 30'...
Creating event 'skill 1023'...
Creating event 'skill 2022'...
Creating event 'skill 3019'...
Creating event 'skill 3008'...
Creating event 'skill 4020'...
Creating event 'skill 5019'...
Creating event 'skill 5012'...
Options built! (208 actions)
WHAM: Successfully enqueued shard of double-ice.
WHAM: We are going to 1-shot with shard of double-ice.
Constructed macro: scrollwhendone; sub batround; if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; use 5048; call batround; 
Round 1: rheinhold executes a macro!
Round 1: rheinhold uses the shard of double-ice!
Round 2: rheinhold wins the fight!
After Battle: A Dreadsylvanian grandpa gives you a kiss on the cheek. Must be one of those foreign things.
After Battle: 1 kiss for winning
You gain 114 Fortitude
You gain 177 Enchantedness
You gain 122 Chutzpah
Happened: use 5048
Parsed round number: 0
WHAM: Evaluating the attack and performing it took 2.05 seconds.
WHAM: We currently think that the round number is: 31 and that the turn number is 155506.
WHAM: We currently think that the round number is: 31 and that the turn number is 155506.

Requests complete.

> zlib WHAM_noitemsplease = true

Previous value of WHAM_noitemsplease: true

> svn update

Updating all SVN projects...
batbrain is at HEAD (r20)
formhtml is at HEAD (r1)
guyymafia-dreaddrunk is at HEAD (r54)
smartstasis is at HEAD (r9)
winterbay-mafia-wham is at HEAD (r25)
zlib is at HEAD (r13)
Requests complete.
 
Last edited:

rheinhold

New member
It's still trying to use the weapon:

Code:
WHAM: Enqueueing attack with your weapon (macroid attack). Estimated damage: 171.0.

but the reply is:

Code:
>You bash your foe over the head with your bounty-hunting rifle, but only deal 6 damage. It's not really designed for that -- maybe you should try a melee weapon instead.

On the plus side: It didn't try to use an item! Woo! (Thanks!)

Edit: I'm gonna chalk this up to MM not having seen that monster before, since now I've checked MM and it's seen all 20 monsters in the zone, and I can't replicate. Will post again if I see any issues. Y'all rock!
 
Last edited:

Valliant

Member
I just had WHAM use GIVE YOUR OPPONENT THE STINKEYE on a jilted mistress in the bedroom for no reason I can tell. With exactly the same equipment I was able to manually kill it in a single hit using Summer Siesta in the next combat, so it wasn't out of options.

Code:
[98] The Haunted Bedroom
Encounter: One Nightstand
Encounter: the     remains of a jilted mistress
Round 0: ililili wins initiative!
ATT: 202     (94% × 58.36, death in 3)
DEF: 173 (13.36% × 115.21 (25),     win in 3)
HP: 180, Value: 852.83 μ,     RES: 0 (-1) (1)     (-1)
WHAM:     Monster HP is 180.0.
WHAM: Running     SmartStasis
Profit per round:                             Action                          Profit                          Damage                          Other                                      base; Mini-Hipster; enthroned El Vibrato Megadrone (13.17μ)                          338.33μ                          0 (19.13) (19.13)           Actual: 57.38 (-0.23 μ/dmg)                          Att: -0.43 (-0.17 DPR) Def: -0.43           HP: -4.76 MP: 17.26                      
    WHAM: Starting evaluation and performing of attack
WHAM:     Enqueuing a stun to help with the battle
WHAM:     We are going to 3-shot with d6, Give Your Opponent the Stinkeye and attack     with your weapon.
Round 1: ililili executes a macro!
Round 1:     ililili uses the d6!
Round 2: remains of a jilted mistress takes 8     damage.
Round 2: Feed it cards lowers itself down over your temples and     shoots a beam of energy through your brain. Whee!
Round 2: You gain 15     Muscularity Points.
Round 2: Nicky explains the backlash against the     backlash against an indie comic book. See, it got too popular, so now     everyone criticizes it, so now the cool thing to do is to like it again.     Trying to follow the logic opens new neural pathways in your brain.
You     gain 2 Magicalness
Round 2: ililili casts GIVE YOUR OPPONENT THE     STINKEYE!
Round 3: Feed it cards lowers itself down over your temples     and shoots a beam of energy through your brain. Whee!
Round 3: You gain     11 Muscularity Points.
 

Magus_Prime

Well-known member
While working on the Friar's quest WHAM decided to cast Saucy Salve for 21 rounds before one-shotting the monster. The only problem is that I was at full health the entire time and all those Saucy Salves took my MP from full to zero. The only reason WHAM seems to have stopped casting is because the character ran out of MP.

Code:
[256] The Dark Heart of the Woods
Encounter: Fallen Archfiend
Strategy: G:\software\Kol\ccs\default.ccs [default]
Round 0: Arbos wins initiative!
WHAM: Running SmartStasis
Round 1: Arbos executes a macro!
Round 1: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
You gain 13 hit points
Round 2: Arbos casts SAUCY SALVE!
You gain 10 hit points
Round 3: Arbos executes a macro!
Round 3: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 4 but KoL thinks it is round 2
You gain 14 hit points
Round 4: Arbos executes a macro!
Round 4: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 5 but KoL thinks it is round 3
You gain 13 hit points
Round 5: Arbos executes a macro!
Round 5: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 6 but KoL thinks it is round 4
You gain 13 hit points
Round 6: Arbos executes a macro!
Round 6: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 7 but KoL thinks it is round 5
You gain 11 hit points
Round 7: Arbos executes a macro!
Round 7: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 8 but KoL thinks it is round 6
You gain 15 hit points
Round 8: Arbos executes a macro!
Round 8: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 9 but KoL thinks it is round 6
You gain 14 hit points
Round 9: Arbos executes a macro!
Round 9: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 10 but KoL thinks it is round 7
You gain 12 hit points
Round 10: Arbos executes a macro!
Round 10: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 11 but KoL thinks it is round 8
You gain 14 hit points
Round 11: Arbos executes a macro!
Round 11: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 12 but KoL thinks it is round 9
You gain 15 hit points
Round 12: Arbos executes a macro!
Round 12: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 13 but KoL thinks it is round 10
You gain 24 hit points
Round 13: Arbos executes a macro!
Round 13: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 14 but KoL thinks it is round 11
You gain 20 hit points
Round 14: Arbos executes a macro!
Round 14: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 15 but KoL thinks it is round 12
You gain 11 hit points
Round 15: Arbos executes a macro!
Round 15: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 16 but KoL thinks it is round 13
You gain 12 hit points
You lose 1 hit point
Round 16: Arbos executes a macro!
Round 16: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 17 but KoL thinks it is round 14
You gain 10 hit points
Round 17: Arbos executes a macro!
Round 17: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 18 but KoL thinks it is round 15
You gain 10 hit points
Round 18: Arbos executes a macro!
Round 18: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 19 but KoL thinks it is round 16
You gain 15 hit points
Round 19: Arbos executes a macro!
Round 19: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 20 but KoL thinks it is round 17
You gain 13 hit points
Round 20: Arbos executes a macro!
Round 20: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 21 but KoL thinks it is round 18
You gain 10 hit points
Round 21: Arbos executes a macro!
Round 21: Arbos casts SAUCY SALVE!
KoLmafia thinks it is round 22 but KoL thinks it is round 19
You gain 10 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 22: Arbos executes a macro!
Round 22: Arbos attacks!
KoLmafia thinks it is round 23 but KoL thinks it is round 20
Round 23: fallen archfiend takes 85 damage.
Round 23: Arbos wins the fight!
After Battle: With a plop!, Arthur hops onto the corpse of your foe, which begins to smoke and dissolve in a rather gruesome fashion. After a minute, the cheezling crawls back up onto your shoulder, burbling happily; it's much warmer than before, and as the heat spreads through your body, you feel much better. And kind of creeped out.
You gain 12 hit points
You gain 15 Muscularity Points
You gain 104 Meat
You acquire an item: evil golden arch
You gain 9 Strongness
You gain 4 Enchantedness
You gain 5 Cheek

Here's output against the same monster at verbosity 9:

Code:
[258] The Dark Heart of the Woods
Encounter: Fallen Archfiend
Round 0: Arbos wins initiative!
> Previous value of verbosity: 3
> Changed to 9.
 > 1 HP costs 5.1μ. ( 217 / 255 )
 > 1 MP costs 8μ. ( 31 / 106 )
 > WHAM: We currently think that the round number is: 0 and that the turn number is 257.
 > WHAM: Checking to see if WHAM sould adjust the unknown_ml for Fallen Archfiend.
 > WHAM: No need to do anything with Fallen Archfiend.
 > WHAM: Setting up variables via BatBrain
 > Setting monster to Fallen Archfiend...
 > Loading batfactors...
 > Processing batfactors...
 > demon skin (15.0 @ +115): 55μ * 32.25% = 17.74
 > evil golden arch (30.0 @ +115): 779μ * 64.5% = 502.46
 > infernal insoles (10.0 @ +115): 65μ * 21.5% = 13.98
 > Creating event 'attack'...
 > demon skin (15.0 @ +115): 55μ * 32.25% = 17.74
 > evil golden arch (30.0 @ +115): 779μ * 64.5% = 502.46
 > infernal insoles (10.0 @ +115): 65μ * 21.5% = 13.98
 > Parsed round number: 1
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 2'...
 > Creating event 'skill 15'...
 > Creating event 'skill 29'...
 > Creating event 'skill 31'...
 > Creating event 'skill 37'...
 > Creating event 'skill 33'...
 > Creating event 'skill 43'...
 > Creating event 'skill 56'...
 > Creating event 'skill 61'...
 > Creating event 'skill 79'...
 > Creating event 'skill 84'...
 > Creating event 'skill 85'...
 > Creating event 'skill 86'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 1005'...
 > Creating event 'skill 2022'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 2015'...
 > Creating event 'skill 3019'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3022'...
 > Creating event 'skill 3023'...
 > Creating event 'skill 3003'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 3009'...
 > Creating event 'skill 3005'...
 > Creating event 'skill 3007'...
 > Creating event 'skill 3008'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4022'...
 > Creating event 'skill 4023'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 4014'...
 > Creating event 'skill 4005'...
 > Creating event 'skill 4009'...
 > Creating event 'skill 4012'...
 > Creating event 'skill 5019'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5023'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 5005'...
 > Creating event 'skill 5008'...
 > Creating event 'skill 5012'...
 > Creating event 'skill 6025'...
 > Options built! (64 actions)
 > WHAM: We currently think that the round number is: 1 and that the turn number is 257.
 > WHAM: Current MP = 31 out of 106.
 > WHAM: Your most profitable mp-restoring option is use 5997.
 > WHAM: Your most profitable mp-restoring option is use 5997.
 > WHAM: Your best MP restoring option available is: use 5997
 > WHAM: Current HP = 255 out of 255.
 > WHAM: You have no profitable HP restoratives.
 > WHAM: You are fighting a Fallen Archfiend. Mafia considers that this monster has an attack of 58 or 57 when given a monster name.
 > WHAM: Mafia further considers that this monster has a defense value of 52 or 52 when given a monster name.
 > WHAM: Mafia further further considers that this monster has a HP value of 59 or 57 when given a monster name.
 > WHAM: Your current ML-adjustment is: 7.
 > WHAM: You have muscle = 81, mysticality = 58, and moxie = 61
 > WHAM: Monster HP is 59.0.
 > WHAM: WHAM added the following to BatRound:  if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; 
 > use 829 is not OK since it is marked as a custom action.
 > skill 15 is not OK since it is marked as a custom action.
 > use 5229 is not OK since it is marked as a custom action.
 > use 5231 is not OK since it is marked as a custom action.
 > WHAM: Running SmartStasis
 > Building custom WHAM actions...
 > Custom WHAM actions built! (0 actions)
 > Building custom actions...
 > Custom actions built! (1 actions)
 > demon skin (15.0 @ +115): 55μ * 32.25% = 17.74
 > evil golden arch (30.0 @ +115): 779μ * 64.5% = 502.46
 > infernal insoles (10.0 @ +115): 65μ * 21.5% = 13.98
 > Attack action chosen: attack (round 1, profit: -5.1)
 > Stun action chosen: use 5750 (round 1, profit: -23)
 > Custom action: skill 4014 (no stun)
 > Queued: skill 4014
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 2'...
 > Creating event 'skill 15'...
 > Creating event 'skill 61'...
 > Creating event 'skill 79'...
 > Creating event 'skill 84'...
 > Creating event 'skill 85'...
 > Creating event 'skill 86'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 1005'...
 > Creating event 'skill 2022'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 2015'...
 > Creating event 'skill 3019'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3022'...
 > Creating event 'skill 3023'...
 > Creating event 'skill 3003'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 3009'...
 > Creating event 'skill 3005'...
 > Creating event 'skill 3007'...
 > Creating event 'skill 3008'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4022'...
 > Creating event 'skill 4023'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 4014'...
 > Creating event 'skill 4005'...
 > Creating event 'skill 4009'...
 > Creating event 'skill 5019'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5023'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 5005'...
 > Creating event 'skill 5008'...
 > Creating event 'skill 5012'...
 > Creating event 'skill 6025'...
 > Options built! (57 actions)
 > WHAM: Stasis option chosen: skill 4014 (round 1, profit: 34.3)
 > Top of the stasis loop.
 > Queued: skill 4014
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 2'...
 > Creating event 'skill 15'...
 > Creating event 'skill 61'...
 > Creating event 'skill 79'...
 > Creating event 'skill 84'...
 > Creating event 'skill 85'...
 > Creating event 'skill 86'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 1005'...
 > Creating event 'skill 2022'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 2015'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3022'...
 > Creating event 'skill 3023'...
 > Creating event 'skill 3003'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 3009'...
 > Creating event 'skill 3005'...
 > Creating event 'skill 3007'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4022'...
 > Creating event 'skill 4023'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 4014'...
 > Creating event 'skill 4005'...
 > Creating event 'skill 4009'...
 > Creating event 'skill 5019'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5023'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 5005'...
 > Creating event 'skill 5008'...
 > Creating event 'skill 5012'...
 > Creating event 'skill 6025'...
 > Options built! (55 actions)
 > Constructed macro: scrollwhendone; sub batround;  if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; skill 4014; call batround; sub finito; skill 4014; call batround; endsub; call finito; repeat hasskill 4014 && (!hpbelow 217.0 && hpbelow 255 && !mpbelow 27.0 && mpbelow 106 && !pastround 6)
Round 1: Arbos executes a macro!
Round 1: Arbos casts SAUCY SALVE!
You gain 12 hit points
Round 2: Arbos casts SAUCY SALVE!
You gain 10 hit points
 > Happened: skill 4014
 > Happened: skill 4014
 > Parsed round number: 2
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 2'...
 > Creating event 'skill 15'...
 > Creating event 'skill 61'...
 > Creating event 'skill 79'...
 > Creating event 'skill 84'...
 > Creating event 'skill 85'...
 > Creating event 'skill 86'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 1005'...
 > Creating event 'skill 2022'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 2015'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3022'...
 > Creating event 'skill 3023'...
 > Creating event 'skill 3003'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 3009'...
 > Creating event 'skill 3005'...
 > Creating event 'skill 3007'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4022'...
 > Creating event 'skill 4023'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 4014'...
 > Creating event 'skill 4005'...
 > Creating event 'skill 4009'...
 > Creating event 'skill 5019'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5023'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 5005'...
 > Creating event 'skill 5008'...
 > Creating event 'skill 5012'...
 > Creating event 'skill 6025'...
 > Options built! (55 actions)
 > WHAM: WHAM added the following to BatRound:  if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; 
 > WHAM: Stasis option chosen: skill 4014 (round 2, profit: 34.3)
 > Top of the stasis loop.
 > Queued: skill 4014
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 2'...
 > Creating event 'skill 15'...
 > Creating event 'skill 61'...
 > Creating event 'skill 79'...
 > Creating event 'skill 84'...
 > Creating event 'skill 85'...
 > Creating event 'skill 86'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 1005'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 2015'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3022'...
 > Creating event 'skill 3023'...
 > Creating event 'skill 3003'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 3009'...
 > Creating event 'skill 3005'...
 > Creating event 'skill 3007'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4022'...
 > Creating event 'skill 4023'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 4014'...
 > Creating event 'skill 4005'...
 > Creating event 'skill 4009'...
 > Creating event 'skill 5019'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5023'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 5005'...
 > Creating event 'skill 5008'...
 > Creating event 'skill 5012'...
 > Creating event 'skill 6025'...
 > Options built! (54 actions)
 > Constructed macro: scrollwhendone; sub batround;  if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; sub finito; skill 4014; call batround; endsub; call finito; repeat hasskill 4014 && (!hpbelow 217.0 && hpbelow 255 && !mpbelow 23.0 && mpbelow 106 && !pastround 4)
Round 3: Arbos executes a macro!
Round 3: Arbos casts SAUCY SALVE!
You gain 26 hit points
You lose 1 hit point
 > Happened: skill 4014
 > Parsed round number: 3
 > Happened: crit
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 2'...
 > Creating event 'skill 15'...
 > Creating event 'skill 61'...
 > Creating event 'skill 79'...
 > Creating event 'skill 84'...
 > Creating event 'skill 85'...
 > Creating event 'skill 86'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 1005'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 2015'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3022'...
 > Creating event 'skill 3023'...
 > Creating event 'skill 3003'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 3009'...
 > Creating event 'skill 3005'...
 > Creating event 'skill 3007'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4022'...
 > Creating event 'skill 4023'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 4014'...
 > Creating event 'skill 4005'...
 > Creating event 'skill 4009'...
 > Creating event 'skill 5019'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5023'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 5005'...
 > Creating event 'skill 5008'...
 > Creating event 'skill 5012'...
 > Creating event 'skill 6025'...
 > Options built! (54 actions)
 > WHAM: WHAM added the following to BatRound:  if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; 
 > WHAM: Stasis option chosen: skill 4014 (round 3, profit: 34.3)
 > Top of the stasis loop.
 > Queued: skill 4014
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 2'...
 > Creating event 'skill 15'...
 > Creating event 'skill 61'...
 > Creating event 'skill 79'...
 > Creating event 'skill 84'...
 > Creating event 'skill 85'...
 > Creating event 'skill 86'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 1005'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 2015'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3022'...
 > Creating event 'skill 3023'...
 > Creating event 'skill 3003'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 3009'...
 > Creating event 'skill 3005'...
 > Creating event 'skill 3007'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4022'...
 > Creating event 'skill 4023'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 4014'...
 > Creating event 'skill 4005'...
 > Creating event 'skill 5019'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5023'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 5005'...
 > Creating event 'skill 5008'...
 > Creating event 'skill 5012'...
 > Creating event 'skill 6025'...
 > Options built! (53 actions)
 > Constructed macro: scrollwhendone; sub batround;  if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; sub finito; skill 4014; call batround; endsub; call finito; repeat hasskill 4014 && (!hpbelow 217.0 && hpbelow 255 && !mpbelow 19.0 && mpbelow 106 && !pastround 4)
Round 4: Arbos executes a macro!
Round 4: Arbos casts SAUCY SALVE!
You gain 11 hit points
 > Happened: skill 4014
 > Parsed round number: 3
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 2'...
 > Creating event 'skill 15'...
 > Creating event 'skill 61'...
 > Creating event 'skill 79'...
 > Creating event 'skill 84'...
 > Creating event 'skill 85'...
 > Creating event 'skill 86'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 1005'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 2015'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3022'...
 > Creating event 'skill 3023'...
 > Creating event 'skill 3003'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 3009'...
 > Creating event 'skill 3005'...
 > Creating event 'skill 3007'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4022'...
 > Creating event 'skill 4023'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 4014'...
 > Creating event 'skill 4005'...
 > Creating event 'skill 5019'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5023'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 5005'...
 > Creating event 'skill 5008'...
 > Creating event 'skill 5012'...
 > Creating event 'skill 6025'...
 > Options built! (53 actions)
 > WHAM: WHAM added the following to BatRound:  if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; 
 > WHAM: Stasis option chosen: skill 4014 (round 3, profit: 34.3)
 > Top of the stasis loop.
 > Queued: skill 4014
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 2'...
 > Creating event 'skill 15'...
 > Creating event 'skill 79'...
 > Creating event 'skill 84'...
 > Creating event 'skill 85'...
 > Creating event 'skill 86'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 1005'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 2015'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3022'...
 > Creating event 'skill 3003'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 3009'...
 > Creating event 'skill 3005'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4022'...
 > Creating event 'skill 4023'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 4014'...
 > Creating event 'skill 4005'...
 > Creating event 'skill 5019'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5023'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 5005'...
 > Creating event 'skill 5008'...
 > Creating event 'skill 5012'...
 > Creating event 'skill 6025'...
 > Options built! (50 actions)
 > Constructed macro: scrollwhendone; sub batround;  if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; sub finito; skill 4014; call batround; endsub; call finito; repeat hasskill 4014 && (!hpbelow 217.0 && hpbelow 255 && !mpbelow 15.0 && mpbelow 106 && !pastround 3)
Round 5: Arbos executes a macro!
Round 5: Arbos casts SAUCY SALVE!
You gain 14 hit points
 > Happened: skill 4014
 > Parsed round number: 3
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 2'...
 > Creating event 'skill 15'...
 > Creating event 'skill 79'...
 > Creating event 'skill 84'...
 > Creating event 'skill 85'...
 > Creating event 'skill 86'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 1005'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 2015'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3022'...
 > Creating event 'skill 3003'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 3009'...
 > Creating event 'skill 3005'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4022'...
 > Creating event 'skill 4023'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 4014'...
 > Creating event 'skill 4005'...
 > Creating event 'skill 5019'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5023'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 5005'...
 > Creating event 'skill 5008'...
 > Creating event 'skill 5012'...
 > Creating event 'skill 6025'...
 > Options built! (50 actions)
 > WHAM: WHAM added the following to BatRound:  if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; 
 > WHAM: Stasis option chosen: skill 4014 (round 3, profit: 34.3)
 > Top of the stasis loop.
 > Queued: skill 4014
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 2'...
 > Creating event 'skill 79'...
 > Creating event 'skill 84'...
 > Creating event 'skill 86'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 2015'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3022'...
 > Creating event 'skill 3003'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 3009'...
 > Creating event 'skill 3005'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 4014'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5023'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 5005'...
 > Creating event 'skill 5008'...
 > Creating event 'skill 6025'...
 > Options built! (42 actions)
 > Constructed macro: scrollwhendone; sub batround;  if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; sub finito; skill 4014; call batround; endsub; call finito; repeat hasskill 4014 && (!hpbelow 217.0 && hpbelow 255 && !mpbelow 11.0 && mpbelow 106 && !pastround 2)
Round 6: Arbos executes a macro!
Round 6: Arbos casts SAUCY SALVE!
You gain 12 hit points
 > Happened: skill 4014
 > Parsed round number: 4
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 2'...
 > Creating event 'skill 79'...
 > Creating event 'skill 84'...
 > Creating event 'skill 86'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 2015'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3022'...
 > Creating event 'skill 3003'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 3009'...
 > Creating event 'skill 3005'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 4014'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5023'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 5005'...
 > Creating event 'skill 5008'...
 > Creating event 'skill 6025'...
 > Options built! (42 actions)
 > WHAM: WHAM added the following to BatRound:  if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; 
 > WHAM: Stasis option chosen: skill 4014 (round 4, profit: 34.3)
 > Top of the stasis loop.
 > Queued: skill 4014
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 6025'...
 > Options built! (29 actions)
 > Constructed macro: scrollwhendone; sub batround;  if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; sub finito; skill 4014; call batround; endsub; call finito; repeat hasskill 4014 && (!hpbelow 217.0 && hpbelow 255 && !mpbelow 7.0 && mpbelow 106 && !pastround 2)
Round 7: Arbos executes a macro!
Round 7: Arbos casts SAUCY SALVE!
You gain 28 hit points
 > Happened: skill 4014
 > Parsed round number: 5
 > Happened: crit
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 6025'...
 > Options built! (29 actions)
 > WHAM: WHAM added the following to BatRound:  if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; 
 > WHAM: Stasis option chosen: skill 5021 (round 5, profit: -13.53)
 > This monster is not your huckleberry.
 > Stasis loop complete.
 > WHAM: SmartStasis complete.
 > WHAM: Running SmartStasis took 20.93 seconds.
 > WHAM: SS did not finish the fight, continuing with script execution. 
 > WHAM: We currently think that the round number is: 5 and that the turn number is 257.
 > WHAM: Starting evaluation and performing of attack
 > WHAM: We currently think that the round number is: 5 and that the turn number is 257.
 > WHAM: No need to stun this monster
 > Monster HP is 59 according to Mafia and 59.0 according to BatBrain.
 > WHAM: We can't Saucesplash.
 > true, false, false, true, false
 > WHAM: We estimate the round number to currently be 5 (loop variable 0)
 > Monster HP is 59 according to Mafia and 59.0 according to BatBrain (loop variable i = 0).
 > Queued: attack
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 6025'...
 > Options built! (29 actions)
 > Happened: skill 4014
 > Parsed round number: 5
 > Happened: crit
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 6025'...
 > Options built! (29 actions)
 > WHAM: Evaluating the attack but not performing it took 2.82 seconds.
 > WHAM: We can't Saucesplash.
 > true, false, false, true, false
 > WHAM: Enqueueing attack with your weapon (macroid attack). Estimated damage: 59.0.
 > Queued: attack
 > Building options...
 > Creating event 'attack'...
 > Creating event ''...
 > Creating event ''...
 > Creating event 'use 27'...
 > Creating event 'use 181'...
 > Creating event 'use 344'...
 > Creating event 'use 452'...
 > Creating event 'use 469'...
 > Creating event 'use 474'...
 > Creating event 'use 559'...
 > Creating event 'use 747'...
 > Creating event 'use 829'...
 > Creating event 'use 5229'...
 > Creating event 'use 5231'...
 > Creating event 'use 5678'...
 > Creating event 'use 5750'...
 > Creating event 'use 5991'...
 > Creating event 'use 5997'...
 > Creating event 'use 6387'...
 > Creating event 'use 6656'...
 > Creating event 'skill 1022'...
 > Creating event 'skill 1003'...
 > Creating event 'skill 2023'...
 > Creating event 'skill 2003'...
 > Creating event 'skill 3020'...
 > Creating event 'skill 3004'...
 > Creating event 'skill 4020'...
 > Creating event 'skill 4003'...
 > Creating event 'skill 5021'...
 > Creating event 'skill 5003'...
 > Creating event 'skill 6025'...
 > Options built! (29 actions)
 > WHAM: Successfully enqueued attack with your weapon.
 > WHAM: We are going to 1-shot with attack with your weapon.
 > Constructed macro: scrollwhendone; sub batround;  if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; attack; call batround; 
Round 8: Arbos executes a macro!
Round 8: Arbos attacks!
Round 9: fallen archfiend takes 85 damage.
Round 9: Arbos wins the fight!
After Battle: With a plop!, Arthur hops onto the corpse of your foe, which begins to smoke and dissolve in a rather gruesome fashion. After a minute, the cheezling crawls back up onto your shoulder, burbling happily; it's much warmer than before, and as the heat spreads through your body, you feel much better. And kind of creeped out.
You gain 11 hit points
You gain 22 Muscularity Points
You gain 92 Meat
You acquire an item: evil golden arch
You gain 7 Beefiness
You gain 3 Mysteriousness
You gain 9 Chutzpah
 > Happened: attack
 > Parsed round number: 0
 > Look! You found 1 evil golden arch (779μ)!
 > WHAM: Evaluating the attack and performing it took 25.48 seconds.
 > WHAM: We currently think that the round number is: 31 and that the turn number is 258.
 > WHAM: We currently think that the round number is: 31 and that the turn number is 258.

And....one last time with verbosity set to 10:

Code:
[259] The Dark Heart of the Woods
Encounter: Fallen Archfiend
Round 0: Arbos wins initiative!

> zlib verbosity = 10

Previous value of verbosity: 3
Changed to 10.
1 HP costs 5.1μ. ( 217 / 255 )
1 MP costs 8μ. ( 25 / 106 )
WHAM: We currently think that the round number is: 0 and that the turn number is 258.
WHAM: Checking to see if WHAM sould adjust the unknown_ml for Fallen Archfiend.
WHAM: No need to do anything with Fallen Archfiend.
WHAM: Setting up variables via BatBrain
Setting monster to Fallen Archfiend...
Loading batfactors...
Processing batfactors...
demon skin (15.0 @ +115): 55μ * 32.25% = 17.74
evil golden arch (30.0 @ +115): 779μ * 64.5% = 502.46
infernal insoles (10.0 @ +115): 65μ * 21.5% = 13.98
Value of stat gain: 183.28μ
Creating event 'attack'...
demon skin (15.0 @ +115): 55μ * 32.25% = 17.74
evil golden arch (30.0 @ +115): 779μ * 64.5% = 502.46
infernal insoles (10.0 @ +115): 65μ * 21.5% = 13.98
Value of stat gain: 183.28μ
ATT: 56 (94% × (6.91), death in 217)
DEF: 50 (97.73% × 46.8 (3) (3) (3) (24) (3), win in 1)
HP: 58, Value: 807.45 μ, RES: 0 (1) (-1) (-1)
Parsed round number: 1
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'use 27'...
Creating event 'use 181'...
Creating event 'use 344'...
Creating event 'use 452'...
Creating event 'use 469'...
Creating event 'use 474'...
Creating event 'use 559'...
Creating event 'use 747'...
Creating event 'use 829'...
Creating event 'use 5229'...
Creating event 'use 5231'...
Creating event 'use 5678'...
Creating event 'use 5750'...
Creating event 'use 5991'...
Creating event 'use 5997'...
Creating event 'use 6387'...
Creating event 'use 6656'...
Creating event 'skill 2'...
Creating event 'skill 15'...
Creating event 'skill 61'...
Creating event 'skill 79'...
Creating event 'skill 84'...
Evaluating '-max(1,0.075*10.0)'...
Creating event 'skill 85'...
Creating event 'skill 86'...
Evaluating '-max(1,0.075*10.0)'...
Creating event 'skill 1022'...
Creating event 'skill 1003'...
Creating event 'skill 1005'...
Creating event 'skill 2022'...
Evaluating 'min(17.0+3,10)+floor(sqrt(max(17.0-7,0)))'...
Creating event 'skill 2023'...
Creating event 'skill 2003'...
Creating event 'skill 2015'...
Creating event 'skill 3019'...
Evaluating '1.0*(2.5+min(0.0,5)+0.0)'...
Creating event 'skill 3020'...
Evaluating '1.0*(12+min(0.15*38.0,20)+min(0.0,40))'...
Creating event 'skill 3022'...
Evaluating '1.0*(28+min(0.25*38.0,30)+min(0.0,60)+0.0)*1.5'...
Creating event 'skill 3023'...
Evaluating '1.0*(5.5+min(0.07*38.0,15)+min(0.0,25)+0.0)'...
Creating event 'skill 3003'...
Creating event 'skill 3004'...
Creating event 'skill 3009'...
Evaluating '1.0*(12+min(0.15*38.0,20)+min(0.0,40)+0.0)'...
Creating event 'skill 3005'...
Evaluating '1.0*(28+min(0.25*38.0,30)+min(0.0,60)+0.0)'...
Creating event 'skill 3007'...
Creating event 'skill 3008'...
Evaluating '1.0*(2.5+min(7.0+0.0,5))'...
Creating event 'skill 4020'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Creating event 'skill 4022'...
Evaluating '1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Creating event 'skill 4023'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(3.5+min(0.1*38.0,10)+min(7.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Creating event 'skill 4003'...
Evaluating 'min(1,effect(jabanero))'...
Creating event 'skill 4014'...
Evaluating '1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Creating event 'skill 4005'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(22+min(0.3*38.0,30)+min(7.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Creating event 'skill 4009'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Creating event 'skill 5019'...
Creating event 'skill 5021'...
Creating event 'skill 5023'...
Creating event 'skill 5003'...
Creating event 'skill 5005'...
Creating event 'skill 5008'...
Creating event 'skill 5012'...
Creating event 'skill 6025'...
Options built! (57 actions)
WHAM: We currently think that the round number is: 1 and that the turn number is 258.
WHAM: Current MP = 25 out of 106.
WHAM: Your most profitable mp-restoring option is use 5997.
WHAM: Your most profitable mp-restoring option is use 5997.
WHAM: Your best MP restoring option available is: use 5997
WHAM: Current HP = 255 out of 255.
WHAM: You have no profitable HP restoratives.
WHAM: You are fighting a Fallen Archfiend. Mafia considers that this monster has an attack of 56 or 57 when given a monster name.
WHAM: Mafia further considers that this monster has a defense value of 50 or 52 when given a monster name.
WHAM: Mafia further further considers that this monster has a HP value of 58 or 57 when given a monster name.
WHAM: Your current ML-adjustment is: 7.
WHAM: You have muscle = 81, mysticality = 58, and moxie = 61
WHAM: Monster HP is 58.0.
WHAM: WHAM added the following to BatRound: if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; 
use 829 is not OK since it is marked as a custom action.
skill 15 is not OK since it is marked as a custom action.
use 5229 is not OK since it is marked as a custom action.
use 5231 is not OK since it is marked as a custom action.
attack does hurt the monster for 58.0 and is ok.
WHAM: We currently think that the round number is: 1 and that the turn number is 258.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 1 and that the turn number is 258.
attack does hurt the monster for 58.0 and is ok.
WHAM: No need to stun this monster
Monster HP is 58 according to Mafia and 58.0 according to BatBrain.
WHAM: We can't Saucesplash.
true, false, false, true, false
WHAM: We estimate the round number to currently be 1 (loop variable 0)
Monster HP is 58 according to Mafia and 58.0 according to BatBrain (loop variable i = 0).
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'use 27'...
Creating event 'use 181'...
Creating event 'use 344'...
Creating event 'use 452'...
Creating event 'use 469'...
Creating event 'use 474'...
Creating event 'use 559'...
Creating event 'use 747'...
Creating event 'use 829'...
Creating event 'use 5229'...
Creating event 'use 5231'...
Creating event 'use 5678'...
Creating event 'use 5750'...
Creating event 'use 5991'...
Creating event 'use 5997'...
Creating event 'use 6387'...
Creating event 'use 6656'...
Creating event 'skill 2'...
Creating event 'skill 15'...
Creating event 'skill 61'...
Creating event 'skill 79'...
Creating event 'skill 84'...
Evaluating '-max(1,0.075*10.0)'...
Creating event 'skill 85'...
Creating event 'skill 86'...
Evaluating '-max(1,0.075*10.0)'...
Creating event 'skill 1022'...
Creating event 'skill 1003'...
Creating event 'skill 1005'...
Creating event 'skill 2022'...
Evaluating 'min(17.0+3,10)+floor(sqrt(max(17.0-7,0)))'...
Creating event 'skill 2023'...
Creating event 'skill 2003'...
Creating event 'skill 2015'...
Creating event 'skill 3019'...
Evaluating '1.0*(2.5+min(0.0,5)+0.0)'...
Creating event 'skill 3020'...
Evaluating '1.0*(12+min(0.15*38.0,20)+min(0.0,40))'...
Creating event 'skill 3022'...
Evaluating '1.0*(28+min(0.25*38.0,30)+min(0.0,60)+0.0)*1.5'...
Creating event 'skill 3023'...
Evaluating '1.0*(5.5+min(0.07*38.0,15)+min(0.0,25)+0.0)'...
Creating event 'skill 3003'...
Creating event 'skill 3004'...
Creating event 'skill 3009'...
Evaluating '1.0*(12+min(0.15*38.0,20)+min(0.0,40)+0.0)'...
Creating event 'skill 3005'...
Evaluating '1.0*(28+min(0.25*38.0,30)+min(0.0,60)+0.0)'...
Creating event 'skill 3007'...
Creating event 'skill 3008'...
Evaluating '1.0*(2.5+min(7.0+0.0,5))'...
Creating event 'skill 4020'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Creating event 'skill 4022'...
Evaluating '1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Creating event 'skill 4023'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(3.5+min(0.1*38.0,10)+min(7.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Creating event 'skill 4003'...
Evaluating 'min(1,effect(jabanero))'...
Creating event 'skill 4014'...
Evaluating '1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Creating event 'skill 4005'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(22+min(0.3*38.0,30)+min(7.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Creating event 'skill 4009'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Creating event 'skill 5019'...
Creating event 'skill 5021'...
Creating event 'skill 5023'...
Creating event 'skill 5003'...
Creating event 'skill 5005'...
Creating event 'skill 5008'...
Creating event 'skill 5012'...
Creating event 'skill 6025'...
Options built! (57 actions)
Parsed round number: 1
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'use 27'...
Creating event 'use 181'...
Creating event 'use 344'...
Creating event 'use 452'...
Creating event 'use 469'...
Creating event 'use 474'...
Creating event 'use 559'...
Creating event 'use 747'...
Creating event 'use 829'...
Creating event 'use 5229'...
Creating event 'use 5231'...
Creating event 'use 5678'...
Creating event 'use 5750'...
Creating event 'use 5991'...
Creating event 'use 5997'...
Creating event 'use 6387'...
Creating event 'use 6656'...
Creating event 'skill 2'...
Creating event 'skill 15'...
Creating event 'skill 61'...
Creating event 'skill 79'...
Creating event 'skill 84'...
Evaluating '-max(1,0.075*10.0)'...
Creating event 'skill 85'...
Creating event 'skill 86'...
Evaluating '-max(1,0.075*10.0)'...
Creating event 'skill 1022'...
Creating event 'skill 1003'...
Creating event 'skill 1005'...
Creating event 'skill 2022'...
Evaluating 'min(17.0+3,10)+floor(sqrt(max(17.0-7,0)))'...
Creating event 'skill 2023'...
Creating event 'skill 2003'...
Creating event 'skill 2015'...
Creating event 'skill 3019'...
Evaluating '1.0*(2.5+min(0.0,5)+0.0)'...
Creating event 'skill 3020'...
Evaluating '1.0*(12+min(0.15*38.0,20)+min(0.0,40))'...
Creating event 'skill 3022'...
Evaluating '1.0*(28+min(0.25*38.0,30)+min(0.0,60)+0.0)*1.5'...
Creating event 'skill 3023'...
Evaluating '1.0*(5.5+min(0.07*38.0,15)+min(0.0,25)+0.0)'...
Creating event 'skill 3003'...
Creating event 'skill 3004'...
Creating event 'skill 3009'...
Evaluating '1.0*(12+min(0.15*38.0,20)+min(0.0,40)+0.0)'...
Creating event 'skill 3005'...
Evaluating '1.0*(28+min(0.25*38.0,30)+min(0.0,60)+0.0)'...
Creating event 'skill 3007'...
Creating event 'skill 3008'...
Evaluating '1.0*(2.5+min(7.0+0.0,5))'...
Creating event 'skill 4020'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Creating event 'skill 4022'...
Evaluating '1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Creating event 'skill 4023'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(3.5+min(0.1*38.0,10)+min(7.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Creating event 'skill 4003'...
Evaluating 'min(1,effect(jabanero))'...
Creating event 'skill 4014'...
Evaluating '1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Creating event 'skill 4005'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(22+min(0.3*38.0,30)+min(7.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Creating event 'skill 4009'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Creating event 'skill 5019'...
Creating event 'skill 5021'...
Creating event 'skill 5023'...
Creating event 'skill 5003'...
Creating event 'skill 5005'...
Creating event 'skill 5008'...
Creating event 'skill 5012'...
Creating event 'skill 6025'...
Options built! (57 actions)
WHAM: Evaluating the attack but not performing it took 0.74 seconds.
WHAM: Debug printing the damage dealt by your options.

WHAM: Attack with your weapon: 58.00 potential damage (raw damage: 80.92) and a hitchance of 97.73%.
WHAM: Thrust-Smack: 58.00 potential damage (raw damage: 82.80) and a hitchance of 100.00%.
WHAM: Headbutt: 58.00 potential damage (raw damage: 100.80) and a hitchance of 100.00%.
WHAM: Kneebutt: 58.00 potential damage (raw damage: 100.80) and a hitchance of 100.00%.
WHAM: Lunging Thrust-Smack: 58.00 potential damage (raw damage: 82.80) and a hitchance of 100.00%.
WHAM: Käsesoßesturm: 58.00 potential damage (raw damage: 30.60) and a hitchance of 100.00%.
WHAM: Offensive Joke: 58.00 potential damage (raw damage: 35.00) and a hitchance of 100.00%.
WHAM: Fearful Fettucini: 58.00 potential damage (raw damage: 61.30) and a hitchance of 100.00%.
WHAM: Weapon of the Pastalord: 58.00 potential damage (raw damage: 61.30) and a hitchance of 100.00%.
WHAM: Stringozzi Serpent: 56.25 potential damage (raw damage: 56.25) and a hitchance of 100.00%.
WHAM: Silent Squirt: 55.00 potential damage (raw damage: 55.00) and a hitchance of 100.00%.
WHAM: Stuffed Mortar Shell: 44.75 potential damage (raw damage: 37.50) and a hitchance of 100.00%.
WHAM: Wave of Sauce: 40.40 potential damage (raw damage: 40.40) and a hitchance of 100.00%.
WHAM: Spectral Snapper: 37.20 potential damage (raw damage: 37.20) and a hitchance of 100.00%.
WHAM: Saucestorm: 30.60 potential damage (raw damage: 30.60) and a hitchance of 100.00%.
WHAM: Surge of Icing: 30.60 potential damage (raw damage: 30.60) and a hitchance of 100.00%.
WHAM: Clobber: 24.00 potential damage (raw damage: 21.00) and a hitchance of 100.00%.
WHAM: Cannelloni Cannon: 21.65 potential damage (raw damage: 17.70) and a hitchance of 100.00%.
WHAM: Candyblast: 17.70 potential damage (raw damage: 17.70) and a hitchance of 100.00%.
WHAM: Tango of Terror: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: Disco Face Stab: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: illegal firecracker: 16.00 potential damage (raw damage: 35.00) and a hitchance of 100.00%.
WHAM: Stream of Sauce: 14.30 potential damage (raw damage: 14.30) and a hitchance of 100.00%.
WHAM: Toss: 13.00 potential damage (raw damage: 13.00) and a hitchance of 100.00%.
WHAM: Ravioli Shurikens: 10.52 potential damage (raw damage: 8.16) and a hitchance of 100.00%.
WHAM: Disco Dance II: Electric Boogaloo: 9.00 potential damage (raw damage: 9.00) and a hitchance of 100.00%.
WHAM: Disco Dance of Doom: 7.00 potential damage (raw damage: 7.00) and a hitchance of 100.00%.
WHAM: baseball: 7.00 potential damage (raw damage: 7.00) and a hitchance of 100.00%.
WHAM: Knob Goblin firecracker: 3.00 potential damage (raw damage: 3.00) and a hitchance of 100.00%.
WHAM: Spaghetti Spear: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: Sing: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: razor-sharp can lid: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: Disco Eye-Poke: 2.00 potential damage (raw damage: 2.00) and a hitchance of 100.00%.
WHAM: Silent Slam: 1.50 potential damage (raw damage: 1.50) and a hitchance of 100.00%.
WHAM: Silent Slice: 1.50 potential damage (raw damage: 1.50) and a hitchance of 100.00%.
WHAM: Salsaball: 1.00 potential damage (raw damage: 7.50) and a hitchance of 100.00%.
WHAM: Suckerpunch: 1.00 potential damage (raw damage: 1.00) and a hitchance of 100.00%.
WHAM: Chronic Indigestion: 1.00 potential damage (raw damage: 22.50) and a hitchance of 100.00%.
WHAM: round blue bomb: 1.00 potential damage (raw damage: 100.50) and a hitchance of 100.00%.
WHAM: Saucy Salve: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: anti-anti-antidote: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: CSA obedience grenade: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Entangling Noodles: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: disease: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: cast: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: wussiness potion: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Stealth Mistletoe: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Lasagna Bandages: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Knob Goblin seltzer: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Tattle: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: CLEESH: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: spider web: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: fancy blue potion: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: unbearable light: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: blob of wood glue: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: crystal skull: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: soggy used band-aid: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.

WHAM: Evaluating the attack but not performing it took 2.16 seconds.
Round 1: Arbos executes a macro!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
WHAM: Verbosity of 10 or more is set. Data files for debugging have been generated. Aborting.
You're on your own, partner.


I don't recall seeing WHAM do this before and WHAM was working fine until I hit the Dark Heart of the Woods. The same behavior occurs when fighting other monsters in the zone it just so happened that I ran into three Arch Fiends in a row. This is with current SVN versions of all scripts. Any ideas?
 
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