[259] The Dark Heart of the Woods
Encounter: Fallen Archfiend
Round 0: Arbos wins initiative!
> zlib verbosity = 10
Previous value of verbosity: 3
Changed to 10.
1 HP costs 5.1μ. ( 217 / 255 )
1 MP costs 8μ. ( 25 / 106 )
WHAM: We currently think that the round number is: 0 and that the turn number is 258.
WHAM: Checking to see if WHAM sould adjust the unknown_ml for Fallen Archfiend.
WHAM: No need to do anything with Fallen Archfiend.
WHAM: Setting up variables via BatBrain
Setting monster to Fallen Archfiend...
Loading batfactors...
Processing batfactors...
demon skin (15.0 @ +115): 55μ * 32.25% = 17.74
evil golden arch (30.0 @ +115): 779μ * 64.5% = 502.46
infernal insoles (10.0 @ +115): 65μ * 21.5% = 13.98
Value of stat gain: 183.28μ
Creating event 'attack'...
demon skin (15.0 @ +115): 55μ * 32.25% = 17.74
evil golden arch (30.0 @ +115): 779μ * 64.5% = 502.46
infernal insoles (10.0 @ +115): 65μ * 21.5% = 13.98
Value of stat gain: 183.28μ
ATT: 56 (94% × (6.91), death in 217)
DEF: 50 (97.73% × 46.8 (3) (3) (3) (24) (3), win in 1)
HP: 58, Value: 807.45 μ, RES: 0 (1) (-1) (-1)
Parsed round number: 1
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'use 27'...
Creating event 'use 181'...
Creating event 'use 344'...
Creating event 'use 452'...
Creating event 'use 469'...
Creating event 'use 474'...
Creating event 'use 559'...
Creating event 'use 747'...
Creating event 'use 829'...
Creating event 'use 5229'...
Creating event 'use 5231'...
Creating event 'use 5678'...
Creating event 'use 5750'...
Creating event 'use 5991'...
Creating event 'use 5997'...
Creating event 'use 6387'...
Creating event 'use 6656'...
Creating event 'skill 2'...
Creating event 'skill 15'...
Creating event 'skill 61'...
Creating event 'skill 79'...
Creating event 'skill 84'...
Evaluating '-max(1,0.075*10.0)'...
Creating event 'skill 85'...
Creating event 'skill 86'...
Evaluating '-max(1,0.075*10.0)'...
Creating event 'skill 1022'...
Creating event 'skill 1003'...
Creating event 'skill 1005'...
Creating event 'skill 2022'...
Evaluating 'min(17.0+3,10)+floor(sqrt(max(17.0-7,0)))'...
Creating event 'skill 2023'...
Creating event 'skill 2003'...
Creating event 'skill 2015'...
Creating event 'skill 3019'...
Evaluating '1.0*(2.5+min(0.0,5)+0.0)'...
Creating event 'skill 3020'...
Evaluating '1.0*(12+min(0.15*38.0,20)+min(0.0,40))'...
Creating event 'skill 3022'...
Evaluating '1.0*(28+min(0.25*38.0,30)+min(0.0,60)+0.0)*1.5'...
Creating event 'skill 3023'...
Evaluating '1.0*(5.5+min(0.07*38.0,15)+min(0.0,25)+0.0)'...
Creating event 'skill 3003'...
Creating event 'skill 3004'...
Creating event 'skill 3009'...
Evaluating '1.0*(12+min(0.15*38.0,20)+min(0.0,40)+0.0)'...
Creating event 'skill 3005'...
Evaluating '1.0*(28+min(0.25*38.0,30)+min(0.0,60)+0.0)'...
Creating event 'skill 3007'...
Creating event 'skill 3008'...
Evaluating '1.0*(2.5+min(7.0+0.0,5))'...
Creating event 'skill 4020'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Creating event 'skill 4022'...
Evaluating '1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Creating event 'skill 4023'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(3.5+min(0.1*38.0,10)+min(7.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Creating event 'skill 4003'...
Evaluating 'min(1,effect(jabanero))'...
Creating event 'skill 4014'...
Evaluating '1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Creating event 'skill 4005'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(22+min(0.3*38.0,30)+min(7.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Creating event 'skill 4009'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Creating event 'skill 5019'...
Creating event 'skill 5021'...
Creating event 'skill 5023'...
Creating event 'skill 5003'...
Creating event 'skill 5005'...
Creating event 'skill 5008'...
Creating event 'skill 5012'...
Creating event 'skill 6025'...
Options built! (57 actions)
WHAM: We currently think that the round number is: 1 and that the turn number is 258.
WHAM: Current MP = 25 out of 106.
WHAM: Your most profitable mp-restoring option is use 5997.
WHAM: Your most profitable mp-restoring option is use 5997.
WHAM: Your best MP restoring option available is: use 5997
WHAM: Current HP = 255 out of 255.
WHAM: You have no profitable HP restoratives.
WHAM: You are fighting a Fallen Archfiend. Mafia considers that this monster has an attack of 56 or 57 when given a monster name.
WHAM: Mafia further considers that this monster has a defense value of 50 or 52 when given a monster name.
WHAM: Mafia further further considers that this monster has a HP value of 58 or 57 when given a monster name.
WHAM: Your current ML-adjustment is: 7.
WHAM: You have muscle = 81, mysticality = 58, and moxie = 61
WHAM: Monster HP is 58.0.
WHAM: WHAM added the following to BatRound: if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif;
use 829 is not OK since it is marked as a custom action.
skill 15 is not OK since it is marked as a custom action.
use 5229 is not OK since it is marked as a custom action.
use 5231 is not OK since it is marked as a custom action.
attack does hurt the monster for 58.0 and is ok.
WHAM: We currently think that the round number is: 1 and that the turn number is 258.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 1 and that the turn number is 258.
attack does hurt the monster for 58.0 and is ok.
WHAM: No need to stun this monster
Monster HP is 58 according to Mafia and 58.0 according to BatBrain.
WHAM: We can't Saucesplash.
true, false, false, true, false
WHAM: We estimate the round number to currently be 1 (loop variable 0)
Monster HP is 58 according to Mafia and 58.0 according to BatBrain (loop variable i = 0).
Queued: attack
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'use 27'...
Creating event 'use 181'...
Creating event 'use 344'...
Creating event 'use 452'...
Creating event 'use 469'...
Creating event 'use 474'...
Creating event 'use 559'...
Creating event 'use 747'...
Creating event 'use 829'...
Creating event 'use 5229'...
Creating event 'use 5231'...
Creating event 'use 5678'...
Creating event 'use 5750'...
Creating event 'use 5991'...
Creating event 'use 5997'...
Creating event 'use 6387'...
Creating event 'use 6656'...
Creating event 'skill 2'...
Creating event 'skill 15'...
Creating event 'skill 61'...
Creating event 'skill 79'...
Creating event 'skill 84'...
Evaluating '-max(1,0.075*10.0)'...
Creating event 'skill 85'...
Creating event 'skill 86'...
Evaluating '-max(1,0.075*10.0)'...
Creating event 'skill 1022'...
Creating event 'skill 1003'...
Creating event 'skill 1005'...
Creating event 'skill 2022'...
Evaluating 'min(17.0+3,10)+floor(sqrt(max(17.0-7,0)))'...
Creating event 'skill 2023'...
Creating event 'skill 2003'...
Creating event 'skill 2015'...
Creating event 'skill 3019'...
Evaluating '1.0*(2.5+min(0.0,5)+0.0)'...
Creating event 'skill 3020'...
Evaluating '1.0*(12+min(0.15*38.0,20)+min(0.0,40))'...
Creating event 'skill 3022'...
Evaluating '1.0*(28+min(0.25*38.0,30)+min(0.0,60)+0.0)*1.5'...
Creating event 'skill 3023'...
Evaluating '1.0*(5.5+min(0.07*38.0,15)+min(0.0,25)+0.0)'...
Creating event 'skill 3003'...
Creating event 'skill 3004'...
Creating event 'skill 3009'...
Evaluating '1.0*(12+min(0.15*38.0,20)+min(0.0,40)+0.0)'...
Creating event 'skill 3005'...
Evaluating '1.0*(28+min(0.25*38.0,30)+min(0.0,60)+0.0)'...
Creating event 'skill 3007'...
Creating event 'skill 3008'...
Evaluating '1.0*(2.5+min(7.0+0.0,5))'...
Creating event 'skill 4020'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Creating event 'skill 4022'...
Evaluating '1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Creating event 'skill 4023'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(3.5+min(0.1*38.0,10)+min(7.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Creating event 'skill 4003'...
Evaluating 'min(1,effect(jabanero))'...
Creating event 'skill 4014'...
Evaluating '1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Creating event 'skill 4005'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(22+min(0.3*38.0,30)+min(7.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Creating event 'skill 4009'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Creating event 'skill 5019'...
Creating event 'skill 5021'...
Creating event 'skill 5023'...
Creating event 'skill 5003'...
Creating event 'skill 5005'...
Creating event 'skill 5008'...
Creating event 'skill 5012'...
Creating event 'skill 6025'...
Options built! (57 actions)
Parsed round number: 1
Building options...
Creating event 'attack'...
Creating event ''...
Creating event ''...
Creating event 'use 27'...
Creating event 'use 181'...
Creating event 'use 344'...
Creating event 'use 452'...
Creating event 'use 469'...
Creating event 'use 474'...
Creating event 'use 559'...
Creating event 'use 747'...
Creating event 'use 829'...
Creating event 'use 5229'...
Creating event 'use 5231'...
Creating event 'use 5678'...
Creating event 'use 5750'...
Creating event 'use 5991'...
Creating event 'use 5997'...
Creating event 'use 6387'...
Creating event 'use 6656'...
Creating event 'skill 2'...
Creating event 'skill 15'...
Creating event 'skill 61'...
Creating event 'skill 79'...
Creating event 'skill 84'...
Evaluating '-max(1,0.075*10.0)'...
Creating event 'skill 85'...
Creating event 'skill 86'...
Evaluating '-max(1,0.075*10.0)'...
Creating event 'skill 1022'...
Creating event 'skill 1003'...
Creating event 'skill 1005'...
Creating event 'skill 2022'...
Evaluating 'min(17.0+3,10)+floor(sqrt(max(17.0-7,0)))'...
Creating event 'skill 2023'...
Creating event 'skill 2003'...
Creating event 'skill 2015'...
Creating event 'skill 3019'...
Evaluating '1.0*(2.5+min(0.0,5)+0.0)'...
Creating event 'skill 3020'...
Evaluating '1.0*(12+min(0.15*38.0,20)+min(0.0,40))'...
Creating event 'skill 3022'...
Evaluating '1.0*(28+min(0.25*38.0,30)+min(0.0,60)+0.0)*1.5'...
Creating event 'skill 3023'...
Evaluating '1.0*(5.5+min(0.07*38.0,15)+min(0.0,25)+0.0)'...
Creating event 'skill 3003'...
Creating event 'skill 3004'...
Creating event 'skill 3009'...
Evaluating '1.0*(12+min(0.15*38.0,20)+min(0.0,40)+0.0)'...
Creating event 'skill 3005'...
Evaluating '1.0*(28+min(0.25*38.0,30)+min(0.0,60)+0.0)'...
Creating event 'skill 3007'...
Creating event 'skill 3008'...
Evaluating '1.0*(2.5+min(7.0+0.0,5))'...
Creating event 'skill 4020'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Creating event 'skill 4022'...
Evaluating '1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Creating event 'skill 4023'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(3.5+min(0.1*38.0,10)+min(7.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Creating event 'skill 4003'...
Evaluating 'min(1,effect(jabanero))'...
Creating event 'skill 4014'...
Evaluating '1.0*(16+min(0.2*38.0,25)+min(7.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Creating event 'skill 4005'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.0*(22+min(0.3*38.0,30)+min(7.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Creating event 'skill 4009'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Creating event 'skill 5019'...
Creating event 'skill 5021'...
Creating event 'skill 5023'...
Creating event 'skill 5003'...
Creating event 'skill 5005'...
Creating event 'skill 5008'...
Creating event 'skill 5012'...
Creating event 'skill 6025'...
Options built! (57 actions)
WHAM: Evaluating the attack but not performing it took 0.74 seconds.
WHAM: Debug printing the damage dealt by your options.
WHAM: Attack with your weapon: 58.00 potential damage (raw damage: 80.92) and a hitchance of 97.73%.
WHAM: Thrust-Smack: 58.00 potential damage (raw damage: 82.80) and a hitchance of 100.00%.
WHAM: Headbutt: 58.00 potential damage (raw damage: 100.80) and a hitchance of 100.00%.
WHAM: Kneebutt: 58.00 potential damage (raw damage: 100.80) and a hitchance of 100.00%.
WHAM: Lunging Thrust-Smack: 58.00 potential damage (raw damage: 82.80) and a hitchance of 100.00%.
WHAM: Käsesoßesturm: 58.00 potential damage (raw damage: 30.60) and a hitchance of 100.00%.
WHAM: Offensive Joke: 58.00 potential damage (raw damage: 35.00) and a hitchance of 100.00%.
WHAM: Fearful Fettucini: 58.00 potential damage (raw damage: 61.30) and a hitchance of 100.00%.
WHAM: Weapon of the Pastalord: 58.00 potential damage (raw damage: 61.30) and a hitchance of 100.00%.
WHAM: Stringozzi Serpent: 56.25 potential damage (raw damage: 56.25) and a hitchance of 100.00%.
WHAM: Silent Squirt: 55.00 potential damage (raw damage: 55.00) and a hitchance of 100.00%.
WHAM: Stuffed Mortar Shell: 44.75 potential damage (raw damage: 37.50) and a hitchance of 100.00%.
WHAM: Wave of Sauce: 40.40 potential damage (raw damage: 40.40) and a hitchance of 100.00%.
WHAM: Spectral Snapper: 37.20 potential damage (raw damage: 37.20) and a hitchance of 100.00%.
WHAM: Saucestorm: 30.60 potential damage (raw damage: 30.60) and a hitchance of 100.00%.
WHAM: Surge of Icing: 30.60 potential damage (raw damage: 30.60) and a hitchance of 100.00%.
WHAM: Clobber: 24.00 potential damage (raw damage: 21.00) and a hitchance of 100.00%.
WHAM: Cannelloni Cannon: 21.65 potential damage (raw damage: 17.70) and a hitchance of 100.00%.
WHAM: Candyblast: 17.70 potential damage (raw damage: 17.70) and a hitchance of 100.00%.
WHAM: Tango of Terror: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: Disco Face Stab: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: illegal firecracker: 16.00 potential damage (raw damage: 35.00) and a hitchance of 100.00%.
WHAM: Stream of Sauce: 14.30 potential damage (raw damage: 14.30) and a hitchance of 100.00%.
WHAM: Toss: 13.00 potential damage (raw damage: 13.00) and a hitchance of 100.00%.
WHAM: Ravioli Shurikens: 10.52 potential damage (raw damage: 8.16) and a hitchance of 100.00%.
WHAM: Disco Dance II: Electric Boogaloo: 9.00 potential damage (raw damage: 9.00) and a hitchance of 100.00%.
WHAM: Disco Dance of Doom: 7.00 potential damage (raw damage: 7.00) and a hitchance of 100.00%.
WHAM: baseball: 7.00 potential damage (raw damage: 7.00) and a hitchance of 100.00%.
WHAM: Knob Goblin firecracker: 3.00 potential damage (raw damage: 3.00) and a hitchance of 100.00%.
WHAM: Spaghetti Spear: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: Sing: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: razor-sharp can lid: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: Disco Eye-Poke: 2.00 potential damage (raw damage: 2.00) and a hitchance of 100.00%.
WHAM: Silent Slam: 1.50 potential damage (raw damage: 1.50) and a hitchance of 100.00%.
WHAM: Silent Slice: 1.50 potential damage (raw damage: 1.50) and a hitchance of 100.00%.
WHAM: Salsaball: 1.00 potential damage (raw damage: 7.50) and a hitchance of 100.00%.
WHAM: Suckerpunch: 1.00 potential damage (raw damage: 1.00) and a hitchance of 100.00%.
WHAM: Chronic Indigestion: 1.00 potential damage (raw damage: 22.50) and a hitchance of 100.00%.
WHAM: round blue bomb: 1.00 potential damage (raw damage: 100.50) and a hitchance of 100.00%.
WHAM: Saucy Salve: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: anti-anti-antidote: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: CSA obedience grenade: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Entangling Noodles: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: disease: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: cast: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: wussiness potion: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Stealth Mistletoe: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Lasagna Bandages: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Knob Goblin seltzer: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Tattle: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: CLEESH: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: spider web: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: fancy blue potion: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: unbearable light: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: blob of wood glue: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: crystal skull: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: soggy used band-aid: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Evaluating the attack but not performing it took 2.16 seconds.
Round 1: Arbos executes a macro!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
WHAM: Verbosity of 10 or more is set. Data files for debugging have been generated. Aborting.
You're on your own, partner.