Running ZLib version: r37 (current)
Previous value of verbosity: 9
Changed to 10.
Running ZLib version: r37 (current)
1 HP costs 0.283μ. ( 262 / 292 )
1 MP costs 3.448μ. ( 142 / 585 )
Running BatBrain version: 1.38 (current)
Running SmartStasis version: 3.21 (current)
Running WHAM version: 5.5 (current)
WHAM: We currently think that the round number is: 0 and that the turn number is 763.
WHAM: Checking to see if WHAM sould adjust the unknown_ml for Bob Racecar.
WHAM: No need to do anything with Bob Racecar.
WHAM: Setting up variables via BatBrain
Factoring in Scarysauce: (6) damage, retal
ketchup hound (35.0 @ +156.98529093593285): 120μ * 89.94% = 107.93
leather chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value of stat gain: 651.88μ
ketchup hound (35.0 @ +156.98529093593285): 120μ * 89.94% = 107.93
leather chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value of stat gain: 651.88μ
ATT: 300 (94% × 20.28, death in 14)
DEF: 290 (11.73% × 101.36 (48), win in 13)
HP: 299, Value: 1,559.66 μ, RES: 0
Parsed round number: 1
Building options...
Evaluating '288.5*zone(sea)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating 'min(21.0+3,10)+floor(sqrt(max(21.0-7,0)))'...
Evaluating '1.2*(2.5+min(35.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40))'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)*1.5'...
Evaluating '1.2*(5.5+min(0.07*267.0,15)+min(35.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(45.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(3.5+min(0.1*267.0,10)+min(45.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(22+min(0.3*267.0,30)+min(45.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Options built! (67 actions)
WHAM: We currently think that the round number is: 1 and that the turn number is 763.
WHAM: Current MP = 142 out of 585.
WHAM: You have no profitable MP restoratives.
WHAM: Current HP = 262 out of 292.
WHAM: You have no profitable HP restoratives.
WHAM: You are fighting a Bob Racecar. Mafia considers that this monster has an attack of 300 or 298 when given a monster name.
WHAM: Mafia further considers that this monster has a defense value of 290 or 289 when given a monster name.
WHAM: Mafia further further considers that this monster has a HP value of 299 or 299 when given a monster name.
WHAM: Your current ML-adjustment is: 10.
WHAM: You have muscle = 191, mysticality = 267, and moxie = 239
WHAM: Monster HP is 299.0.
WHAM: WHAM added the following to BatRound: if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif;
skill 3022 does hurt the monster for 80.39999999999999 and is ok.
ketchup hound (35.0 @ +156.98529093593285): 120μ * 89.94% = 107.93
leather chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value of stat gain: 651.88μ
WHAM: Attack option chosen: skill 3022 (round 1, profit: 19.92)
WHAM: We currently think that the round number is: 1 and that the turn number is 763.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 1 and that the turn number is 763.
skill 3022 does hurt the monster for 80.39999999999999 and is ok.
ketchup hound (35.0 @ +156.98529093593285): 120μ * 89.94% = 107.93
leather chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value of stat gain: 651.88μ
WHAM: Attack option chosen: skill 3022 (round 1, profit: 19.92)
WHAM: Stun option chosen: skill 3004 (round 1, profit: -10.34)
Monster HP is 299 according to Mafia and 299.0 according to BatBrain.
WHAM: We can't Saucesplash.
true, false, false, true, false
WHAM: We estimate the round number to currently be 1 (loop variable 0)
Queued: skill 3004
Building options...
Evaluating '288.5*zone(sea)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating 'min(21.0+3,10)+floor(sqrt(max(21.0-7,0)))'...
Evaluating '1.2*(2.5+min(35.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40))'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)*1.5'...
Evaluating '1.2*(5.5+min(0.07*267.0,15)+min(35.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(45.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(3.5+min(0.1*267.0,10)+min(45.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(22+min(0.3*267.0,30)+min(45.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Options built! (67 actions)
Monster HP is 299 according to Mafia and 299.0 according to BatBrain (loop variable i = 1).
Queued: skill 3022
Building options...
Evaluating '288.5*zone(sea)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating 'min(21.0+3,10)+floor(sqrt(max(21.0-7,0)))'...
Evaluating '1.2*(2.5+min(35.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40))'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)*1.5'...
Evaluating '1.2*(5.5+min(0.07*267.0,15)+min(35.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(45.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(3.5+min(0.1*267.0,10)+min(45.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(22+min(0.3*267.0,30)+min(45.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Options built! (67 actions)
skill 3022 does hurt the monster for 80.39999999999999 and is ok.
ketchup hound (35.0 @ +156.98529093593285): 120μ * 89.94% = 107.93
leather chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value of stat gain: 651.88μ
WHAM: Attack option chosen: skill 3022 (round 3, profit: 25.31)
WHAM: We estimate the round number to currently be 3 (loop variable 2)
Monster HP is 299 according to Mafia and 218.60000000000002 according to BatBrain (loop variable i = 2).
Queued: skill 3022
Building options...
Evaluating '288.5*zone(sea)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating 'min(21.0+3,10)+floor(sqrt(max(21.0-7,0)))'...
Evaluating '1.2*(2.5+min(35.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40))'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)*1.5'...
Evaluating '1.2*(5.5+min(0.07*267.0,15)+min(35.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(45.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(3.5+min(0.1*267.0,10)+min(45.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(22+min(0.3*267.0,30)+min(45.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Options built! (67 actions)
skill 3022 does hurt the monster for 80.39999999999999 and is ok.
ketchup hound (35.0 @ +156.98529093593285): 120μ * 89.94% = 107.93
leather chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value of stat gain: 651.88μ
WHAM: Attack option chosen: skill 3022 (round 4, profit: 25.03)
WHAM: We estimate the round number to currently be 4 (loop variable 3)
Monster HP is 299 according to Mafia and 138.20000000000002 according to BatBrain (loop variable i = 3).
Queued: skill 3022
Building options...
Evaluating '288.5*zone(sea)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating 'min(21.0+3,10)+floor(sqrt(max(21.0-7,0)))'...
Evaluating '1.2*(2.5+min(35.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40))'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)*1.5'...
Evaluating '1.2*(5.5+min(0.07*267.0,15)+min(35.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(45.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(3.5+min(0.1*267.0,10)+min(45.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(22+min(0.3*267.0,30)+min(45.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Options built! (67 actions)
skill 3022 does hurt the monster for 56.80000000000001 and is ok.
WHAM: We estimate the round number to currently be 5 (loop variable 4)
Monster HP is 299 according to Mafia and 56.80000000000001 according to BatBrain (loop variable i = 4).
Queued: skill 3022
Building options...
Evaluating '288.5*zone(sea)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating 'min(21.0+3,10)+floor(sqrt(max(21.0-7,0)))'...
Evaluating '1.2*(2.5+min(35.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40))'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)*1.5'...
Evaluating '1.2*(5.5+min(0.07*267.0,15)+min(35.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(45.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(3.5+min(0.1*267.0,10)+min(45.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(22+min(0.3*267.0,30)+min(45.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Options built! (61 actions)
Parsed round number: 1
Building options...
Evaluating '288.5*zone(sea)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating 'min(21.0+3,10)+floor(sqrt(max(21.0-7,0)))'...
Evaluating '1.2*(2.5+min(35.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40))'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)*1.5'...
Evaluating '1.2*(5.5+min(0.07*267.0,15)+min(35.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(45.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(3.5+min(0.1*267.0,10)+min(45.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(22+min(0.3*267.0,30)+min(45.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Options built! (67 actions)
WHAM: Evaluating the attack but not performing it took 5.51 seconds.
WHAM: Debug printing the damage dealt by your options.
WHAM: Saucegeyser: 214.14 potential damage (raw damage: 214.14) and a hitchance of 100.00%.
WHAM: Fearful Fettucini: 211.74 potential damage (raw damage: 211.74) and a hitchance of 100.00%.
WHAM: Weapon of the Pastalord: 211.74 potential damage (raw damage: 211.74) and a hitchance of 100.00%.
WHAM: Awesome Balls of Fire: 202.14 potential damage (raw damage: 202.14) and a hitchance of 100.00%.
WHAM: Snowclone: 202.14 potential damage (raw damage: 202.14) and a hitchance of 100.00%.
WHAM: Grease Lightning: 202.14 potential damage (raw damage: 202.14) and a hitchance of 100.00%.
WHAM: Eggsplosion: 202.14 potential damage (raw damage: 202.14) and a hitchance of 100.00%.
WHAM: Raise Backup Dancer: 202.14 potential damage (raw damage: 202.14) and a hitchance of 100.00%.
WHAM: Toynado: 202.14 potential damage (raw damage: 202.14) and a hitchance of 100.00%.
WHAM: Stringozzi Serpent: 167.40 potential damage (raw damage: 167.40) and a hitchance of 100.00%.
WHAM: Stuffed Mortar Shell: 111.60 potential damage (raw damage: 111.60) and a hitchance of 100.00%.
WHAM: Wave of Sauce: 92.40 potential damage (raw damage: 92.40) and a hitchance of 100.00%.
WHAM: Candyblast: 80.40 potential damage (raw damage: 80.40) and a hitchance of 100.00%.
WHAM: Cannelloni Cannon: 80.40 potential damage (raw damage: 80.40) and a hitchance of 100.00%.
WHAM: Käsesoßesturm: 67.20 potential damage (raw damage: 67.20) and a hitchance of 100.00%.
WHAM: Saucestorm: 67.20 potential damage (raw damage: 67.20) and a hitchance of 100.00%.
WHAM: Surge of Icing: 67.20 potential damage (raw damage: 67.20) and a hitchance of 100.00%.
WHAM: Spectral Snapper: 63.20 potential damage (raw damage: 63.20) and a hitchance of 100.00%.
WHAM: Silent Squirt: 55.00 potential damage (raw damage: 55.00) and a hitchance of 100.00%.
WHAM: bottle of alcohol: 55.00 potential damage (raw damage: 55.00) and a hitchance of 100.00%.
WHAM: Ravioli Shurikens: 54.60 potential damage (raw damage: 54.60) and a hitchance of 100.00%.
WHAM: Battlie Light Saver: 49.00 potential damage (raw damage: 49.00) and a hitchance of 100.00%.
WHAM: Lunging Thrust-Smack: 42.25 potential damage (raw damage: 42.25) and a hitchance of 12.00%.
WHAM: grouchy restless spirit: 42.00 potential damage (raw damage: 42.00) and a hitchance of 100.00%.
WHAM: imp air: 37.50 potential damage (raw damage: 37.50) and a hitchance of 100.00%.
WHAM: Offensive Joke: 35.00 potential damage (raw damage: 35.00) and a hitchance of 100.00%.
WHAM: Thrust-Smack: 30.09 potential damage (raw damage: 30.09) and a hitchance of 12.00%.
WHAM: Stream of Sauce: 28.20 potential damage (raw damage: 28.20) and a hitchance of 100.00%.
WHAM: Kneebutt: 25.12 potential damage (raw damage: 25.12) and a hitchance of 12.00%.
WHAM: pygmy blowgun: 25.00 potential damage (raw damage: 25.00) and a hitchance of 100.00%.
WHAM: Headbutt: 23.32 potential damage (raw damage: 23.32) and a hitchance of 12.00%.
WHAM: Chronic Indigestion: 22.50 potential damage (raw damage: 22.50) and a hitchance of 100.00%.
WHAM: plot hole: 22.50 potential damage (raw damage: 22.50) and a hitchance of 100.00%.
WHAM: flaregun: 19.80 potential damage (raw damage: 19.80) and a hitchance of 100.00%.
WHAM: Clobber: 18.00 potential damage (raw damage: 18.00) and a hitchance of 100.00%.
WHAM: Attack with your weapon: 17.52 potential damage (raw damage: 17.52) and a hitchance of 11.73%.
WHAM: Tango of Terror: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: Disco Face Stab: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: Toss: 13.00 potential damage (raw damage: 13.00) and a hitchance of 100.00%.
WHAM: Spaghetti Spear: 9.00 potential damage (raw damage: 9.00) and a hitchance of 100.00%.
WHAM: Salsaball: 9.00 potential damage (raw damage: 9.00) and a hitchance of 100.00%.
WHAM: Disco Dance II: Electric Boogaloo: 9.00 potential damage (raw damage: 9.00) and a hitchance of 100.00%.
WHAM: ancient poisoned dart: 8.00 potential damage (raw damage: 8.00) and a hitchance of 100.00%.
WHAM: Disco Dance of Doom: 7.00 potential damage (raw damage: 7.00) and a hitchance of 100.00%.
WHAM: spectre scepter: 4.25 potential damage (raw damage: 4.25) and a hitchance of 100.00%.
WHAM: Knob Goblin firecracker: 3.00 potential damage (raw damage: 3.00) and a hitchance of 100.00%.
WHAM: Sing: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: Disco Eye-Poke: 2.00 potential damage (raw damage: 2.00) and a hitchance of 100.00%.
WHAM: Silent Slam: 1.50 potential damage (raw damage: 1.50) and a hitchance of 100.00%.
WHAM: Silent Slice: 1.50 potential damage (raw damage: 1.50) and a hitchance of 100.00%.
WHAM: seal tooth: 1.00 potential damage (raw damage: 1.00) and a hitchance of 100.00%.
WHAM: Suckerpunch: 1.00 potential damage (raw damage: 1.00) and a hitchance of 100.00%.
WHAM: magical mystery juice: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Entangling Noodles: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Saucy Salve: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Stealth Mistletoe: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Lasagna Bandages: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: wussiness potion: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: cast: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: inkwell: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Tom's of the Spanish Main Toothpaste: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: handful of sawdust: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Doc Galaktik's Homeopathic Elixir: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: spider web: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: procrastination potion: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: disease: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: pool torpedo: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Evaluating the attack but not performing it took 6.50 seconds.
Round 1: Arbos executes a macro!
WHAM: Verbosity of 10 or more is set. Data files for debugging have been generated. Aborting.
You're on your own, partner.