if (i.q==0 && i.g==0 && i.t==1) { shown++;
contents += '<div style="width:100%; padding-bottom: 3px;" rel="managestore.php?action=additem&qty1=NUM&item1=IID&price1=&limit1=&ajax=1&pwd=a5fd9cf9770fe065b5347e9932b494cb" id="pircm_'+i.id+'"><b>Stock in Mall:</b> <a href="#" rel="1" class="small dojaxy">['+one+']</a>';
if (some) { contents += ' <a href="#" rel="?" class="small dojaxy">[some]</a> <a href="#" rel="'+i.n+'" class="small dojaxy">[all]</a>';}
contents += '</div>';
}
> restore hp
Restoring HP! Currently at 3 of 48 HP, 11 of 65 MP, current meat: 5445 ... Target HP = 34.
Restoring MP! Currently at 3 of 48 HP, 11 of 65 MP, current meat: 5445 ... Target MP = 20.
[stuff related to restoring MP]
_meatperhp => 3.5555556
Casting Cannelloni Cocoon 1 times...
You gain 45 hit points
Cannelloni Cocoon was successfully cast.
I have to be careful to manually restore my HP all the time if I have spleen I haven't used (because I'm farming equipment or feathers.)
Could UR be less Spleen greedy when you are in HC or through an option please.
Perhaps it could also give more priority to bird restores, as they are much easier to find than any other restore.
float bird_threshold = .10; // This means 10% usage minimum.
// Player can insist that birdform items will be fully exploited. At 0, the script will ALWAYS use a
// birdform item regardless of waste, but at 1.00, the script will only use the item if it is 100%
// without waste. (At .30 it will only require 30% usage.)
Restoring HP! Currently at 136 of 579 HP, 83 of 223 MP, current meat: 5636856 ... Target HP = 579.
_meatpermp => 4.3636365
_meatperhp => 0.6545455
Casting Lasagna Bandages 13 times...
You gain 260 hit points
Lasagna Bandages was successfully cast.
Restoring MP! Currently at 396 of 579 HP, 5 of 223 MP, current meat: 5636856 ... Target MP = 112.
Get thee to a nunnery!
You gain 183 hit points
You gain 218 Muscularity Points
Casting Lasagna Bandages 1 times...
You gain 11 hit points
Lasagna Bandages was successfully cast.