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Variable USE_PUTTY is already defined (NCF Combat - Bountyhunt.ash, line 3)
Since you imported NCF Bountyhunting.ash (which also contains that variable) there is no need to restate it
Another thing is that mafia doesn't seem to detect "NFCputtyfarm.CCS", that is until i create a new CCS named that; after that it finds the things and adds it automatically
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Also, in NFC_Bountyhunting.ash, shoudln't
be
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Also you could change these lines
To
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Why doesn't it do a putty loop? It uses the spooky putty sheet on the spooky putty monster, then repeats until it is out of putties.
Since you imported NCF Bountyhunting.ash (which also contains that variable) there is no need to restate it
Another thing is that mafia doesn't seem to detect "NFCputtyfarm.CCS", that is until i create a new CCS named that; after that it finds the things and adds it automatically
=====================================================
Also, in NFC_Bountyhunting.ash, shoudln't
PHP:
set_property("customCombatScript", "bountyhunting");
PHP:
set_property("customCombatScript", "ncfbountyhunt");
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Also you could change these lines
PHP:
if(loc == $location[ laboratory ])
{
USE_PUTTY = false;
}
else
if(loc == $location[ ninja snowmen ])
{
USE_PUTTY = false;
}
else
if(loc == $location[ frat house ])
{
USE_PUTTY = false;
}
else
if(loc == $location[ goatlet ])
{
USE_PUTTY = false;
}
PHP:
if(loc == $location[ laboratory ] || loc == $location[ ninja snowmen ] || loc == $location[ frat house ] || loc == $location[ goatlet ])
{
USE_PUTTY = false;
}
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Why doesn't it do a putty loop? It uses the spooky putty sheet on the spooky putty monster, then repeats until it is out of putties.
Last edited: