Round 1: Theraze tries to steal an item!
You acquire an item: ballroom blintz
Round 2: "Evaluating target... Target judged: ungroovy" Gog intones solemnly, then blasts your opponent with a laser beam for 25 damage.
Round 2: zombie waltzers takes 25 damage.
You snatched a ballroom blintz (43 μ)!
Revised monster value: 871.63
You snatched a ballroom blintz (43 μ)!
Revised monster value: 871.63
Round 2: Theraze executes a macro!
Round 2: Theraze attacks!
Skill 4014 is Saucy Salve. Either SS tries to use it at some point without checking if you have it permed, either it doesn't check whether you have enough MP to cast it in the generated macro.
SmartStasis.ash line 153 said:if (have_skill($skill[saucy salve]) && my_hp() < m_dpr(0,0) || min(hpgoal - my_hp(),12)*meatperhp > mp_cost($skill[saucy salve])*meatpermp)
@Bale: Surely you can't be serious!
float attack = my_buffedstat(weapon_type(equipped_item($slot[weapon])));
float attack;
if(weapon_type(equipped_item($slot[weapon])) != $stat[mysticality])
attack = my_buffedstat(weapon_type(equipped_item($slot[weapon])));
else
attack = my_buffedstat($stat[muscle]);
SpamAttack: Monster HP is 13.0
Expected damage give: 13.0, Monster damage per round: 0.22000003, Rounds to kill: 1.0, Hit chance: 0.97727275
SpamAttack: Monster HP is 13.0
Expected damage given: 2.6646972, Monster damage per round: 0.22000003, Rounds to kill: 5.0, Hit chance: 0.1861472
@Winterbay: Ooh. I hadn't realized mysticality would ever be a weapon_type. Does current_hit_stat() return the correct stat? That might be an easier way to do it.
> ash current_hit_stat()
Returned: Muscle
> ash weapon_type(equipped_item($slot[weapon]))
Returned: Mysticality
autoOlfact: monster spooky gravy fairy warlock
Request 1 of 5 (MusSign: Spooky Gravy Barrow) in progress...
[5917] Spooky Gravy Barrow
Encounter: spooky gravy fairy warlock
Strategy: C:\My Dropbox\KolMafia\ccs\default.ccs [default]
Round 0: bale wins initiative!
Round 1: Tumeric produces a tubular red firecracker labeled M-61, lights the long fuse, and tosses it behind your opponent.
Checking for updates (running BatBrain ver. 0.8.3)...
_version_batbrain => 0.8.3
You have a current version of BatBrain.
map_pluralMonsters.txt => 2011-02-28T13:05:11-06:00, checked 20110418
You have the latest pluralMonsters.txt. Will not check again today.
map_batfactors.txt => 2011-04-14T21:19:50-05:00, checked 20110418
You have the latest batfactors.txt. Will not check again today.
Checking for updates (running SmartStasis ver. 3.1)...
_version_SS => 3.1
You have a current version of SmartStasis.
map_use_for_items.txt => 2009-12-31T23:06:36-06:00, checked 20110418
You have the latest use_for_items.txt. Will not check again today.
Round 1: bale executes a macro!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
Round 2: bale executes a macro!
Round 2: bale casts CONSUME BURROWGRUB!
KoLmafia thinks it is round 3 but KoL thinks it is round 2
You gain 30 hit points
You gain 15 Mojo Points
Round 3: bale executes a macro!
Round 3: bale casts CONSUME BURROWGRUB!
KoLmafia thinks it is round 4 but KoL thinks it is round 3
You gain 30 hit points
You gain 15 Mojo Points
Round 4: Tumeric gives your opponent a sullen glance, and sighs dramatically, rolling her eyes. His feelings are hurt, causing 1 damage.
Round 4: spooky gravy fairy warlock takes 1 damage.
Round 4: bale executes a macro!
Round 4: bale casts CONSUME BURROWGRUB!
KoLmafia thinks it is round 5 but KoL thinks it is round 4
You gain 30 hit points
You gain 15 Mojo Points
Round 5: spooky gravy fairy warlock takes 91 damage.
Round 5: bale wins the fight!
After Battle: Tumeric lights a miniature Catherine wheel and dances in the shower of sparks. How cute!
Your familiar gains a pound: Tumeric, the 2 lb. Spooky Gravy Fairy
After Battle: Tumeric takes a drag on her clove cigarette while gesturing disdainfully at some stuff your opponent dropped.
You acquire an item: spooky mushroom
You gain 6 Muscleboundness
You gain 6 Magicalness
You gain 6 Chutzpah
[2580] The Purple Light District
Encounter: Grabby Nicky Thompson
Strategy: G:\KoLMafia-Otto\ccs\Smart_TT.ccs [hobo]
Round 0: tragus loses initiative!
Round 1: Nereis virens produces a tubular red firecracker labeled M-88, lights the long fuse, and tosses it behind your opponent.
Round 1: sleaze hobo takes 2 damage.
Round 1: sleaze hobo takes 4 damage.
Round 1: sleaze hobo takes 4 damage.
You lose 4 hit points
Factoring in Scarysauce: (6) damage, retal
Monster value: 2332.5
Profit per round: ActionProfitDamageOtherbase; Baby Sandworm (0μ)-3.72μ--
Round 1: tragus executes a macro!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
Round 2: tragus executes a macro!
KoLmafia thinks it is round 3 but KoL thinks it is round 1
Round 3: tragus executes a macro!
KoLmafia thinks it is round 4 but KoL thinks it is round 1
Round 4: tragus executes a macro!
KoLmafia thinks it is round 5 but KoL thinks it is round 1
Round 5: tragus executes a macro!
KoLmafia thinks it is round 6 but KoL thinks it is round 1
Round 6: tragus executes a macro!
>Too many, or zero, matches for skill, "Ask Richard for a Bandage", macro aborted.
[ hobo ]
consult SmartStasis.ash
skill entangling noodles
item divine noisemaker
skill head + knee + shield combo
bbb_adjust_choiceadvs false
bbb_famitems false
bbb_miniboss_items 2
bbb_turtlegear true
bbb_turtles 1
bbb_vampire_hearts 4
BatMan_baseSubstatValue 5.0
BatMan_macrofy false
BatMan_profitforstasis 15.0