void change_to_familiar(string defaultfamiliar)
{
if( get_spleeners )
{
for i from 1 upto 5
{
if( get_property( "_tokenDrops" ).to_int() < i && have_familiar($familiar[Rogue Program] ) )
{
use_familiar( $familiar[Rogue Program] );
return;
}
else if (get_property( "_absintheDrops" ).to_int() < i && have_familiar($familiar[Green Pixie] ) )
{
use_familiar( $familiar[Green Pixie] );
return;
}
else if( get_property( "_aguaDrops" ).to_int() < i && have_familiar( $familiar[Baby Sandworm] ) )
{
use_familiar( $familiar[Baby Sandworm] );
return;
}
else if( get_property( "_gongDrops" ).to_int() < i && have_familiar( $familiar[Llama Lama] ) )
{
use_familiar( $familiar[Llama Lama] );
return;
}
}
}
// didn't return above
use_familiar( defaultfamiliar.to_familiar() );
}
I'm glad I read through more than just the first 3 pages (60 posts) and found this.Just curious, is this script capable of doing a whole Slime Tube run for me(Not a regular run, but a double nodule run or something like that). : )If not, can it be modified easily to do a whole run?
[5805] The Slime Tube
Encounter: clutching Slime groper
Strategy: item divine champagne popper, divine champagne popper
Round 0: pazsox wins initiative!
You acquire an effect: Coated in Slime (duration: 9 Adventures)
You lose 178 hit points
Round 1: pazsox executes a macro!
Round 1: pazsox uses the divine champagne popper and uses the divine champagne popper!
You're on your own, partner.
Click here to continue in the relay browser.
battleAction => custom combat script
Putting on outfit: slime level
Equipment changed.
Putting Lime Squeezer the Levitating Potato back into terrarium...
Taking Stupid RAT! the Purse Rat out of terrarium...
Requests complete.
Putting on outfit: slime level
Equipment changed.
Why do you say that the script won't do the outfit change to your "slime level" outfit?
I think the important question, in the bit of session log you posted, is to know why the combat ended with "You're on your own, partner.". Did you get to click on the link to see what the macro error was?
[5821] The Slime Tube
Encounter: massive Slime behemoth
Strategy: item divine champagne popper, divine champagne popper
Round 0: pazsox loses initiative!
You lose 597 hit points
You lose 60 hit points
Round 1: pazsox executes a macro!
Round 1: pazsox uses the divine champagne popper and uses the divine champagne popper!
Visit to The Slime Tube: The Slime Tube in progress...
[5821] The Slime Tube
Encounter: immense Slime colossus
Strategy: item divine champagne popper, divine champagne popper
Round 0: pazsox loses initiative!
You lose 597 hit points
You lose 63 hit points
Round 1: pazsox executes a macro!
Round 1: pazsox uses the divine champagne popper and uses the divine champagne popper!
You're on your own, partner.
Click here to continue in the relay browser.
If you were using 9652 or later, then mafia probably wasn't loading the Character Pane properly and never saw that you got Coated in Slime, breaking the script.
I'm feeling rather... dry. Let's go get slimy!
Putting on outfit: minml
You are already wearing "minml."
Resetting mind control device...
Mind control device reset.
battleAction => item tattered scrap of paper, tattered scrap of paper
Adventure 1 out of 1
Visit to Clan Basement: The Slime Tube in progress...
[260] The Slime Tube
Encounter: throbbing Slime pseudopod
Strategy: item tattered scrap of paper, tattered scrap of paper
Round 0: mad dudy wins initiative!
You acquire an effect: Coated in Slime (duration: 11 Adventures)
Round 1: mad dudy executes a macro!
Round 1: mad dudy casts ENTANGLING NOODLES!
Round 2: mad dudy uses the tattered scrap of paper and uses the tattered scrap of paper!
Round 3: mad dudy uses the tattered scrap of paper and uses the tattered scrap of paper!
Requests complete.
122 tattered scraps of paper left!
battleAction => skill awesome balls of fire
Covered in slime, adventuring normally in the tube!
Adventure 1 out of 1
Putting on outfit: maxml
Equipment changed.
Resetting mind control device...
Mind control device reset.
Visit to Clan Basement: The Slime Tube in progress...
[260] The Slime Tube
Encounter: menacing Slime blob
Strategy: skill awesome balls of fire
Round 0: mad dudy loses initiative!
Round 1: slime4 takes 2 damage.
Round 1: slime4 takes 4 damage.
Round 1: slime4 takes 3 damage.
You lose 81 hit points
Round 1: mad dudy executes a macro!
Round 1: mad dudy casts ENTANGLING NOODLES!
Round 2: mad dudy casts AWESOME BALLS OF FIRE!
Round 3: slime4 takes 379 damage.
Round 3: mad dudy casts AWESOME BALLS OF FIRE!
Round 4: slime4 takes 373 damage.
Round 4: slime4 takes 372 damage.
Round 4: mad dudy casts AWESOME BALLS OF FIRE!
Round 5: slime4 takes 376 damage.
Round 5: slime4 takes 378 damage.
Round 5: slime4 takes 369 damage.
Round 5: mad dudy wins the fight!
After Battle: item does a little fairy dance.
You gain 75 Strongness
You gain 179 Magicalness
You gain 59 Chutzpah
## Set use_tatter_like to true to use a tatter to escape from combat, or to false to simply kill the slime and use an adventure.
## Set which_tatter to which tatter-like item to use to escape from combats