It's worth noting that if you were in any other clan, I'd consider this a feature that I should take care of on my own; but you're one of us.
void campground() {
// If the player is in Hardcore Nation it is time to send a "Please brick me" announcement!
int my_clan;
matcher clan = create_matcher("whichclan\=(\\d+)", visit_url("showplayer.php?who="+ to_string(my_id())));
if(clan.find())
my_clan = clan.group(1).to_int();
if(my_clan == 41543)
chat_clan(now_to_string("MM/dd/yyyy hh:mm aaa") + " - Welcome Back to the Kingdom of Loathing. Noob.");
// Put up the tent... after a suitable bricking window.
if(vars["newLife_UseNewbieTent"] == "true" && item_amount($item[Newbiesport™ tent]) > 0) {
if(my_clan == 41543) {
vprint("We need to give all rivals... Um, I mean clannies a chance for bricking!", "olive", 2);
wait(60);
}
use(1, $item[Newbiesport™ tent]);
}
}
[18:01]
Players in channel clan:*Bale (1*total)
[18:01] Multi: Testing...
[18:01]
Players in channel clan:*Bale, Multi (2*total)
[18:02]
Players in channel clan:*Bale, Multi (2*total)
[18:03]
Players in channel clan:*Bale (1*total)
import "newLife.ash";
boolean sugar = true; //for below
void main() {
if (in_bad_moon()) abort("No automatic setup for Bad Moon; you're on your own!");
//do stuff from Bale's script
new_ascension();
//fix Bale's choice adv. 'mistakes'
set_choice(182, 1, "Fantasy Airship, Lack of an Encounter: Combat");
if (in_muscle_sign()) { change_mcd(10); }
else if (in_mysticality_sign()) { change_mcd(11); }
if (sugar) {
//use tomes
use_skill(2, $skill[Summon Sugar Sheets]);
use_skill(1, $skill[Summon Stickers]);
use_familiar($familiar[He-Boulder]);
cli_execute("make 1 sugar shirt; make 1 sugar shield; equip sugar shirt; equip sugar shield");
}
}
Choice adventure #182, airship lack of an encounter: shouldn't this be set to combat for HC folks or lucrecore folks? I find it helpful for getting the metallic A (and obviously it'd be nice if on a hunt). This one's really marginal either way, but if you're going to make one decision vs. the other, I think the option that helps with an NS-required option seems safer. But to each their own.
I forget that there are people who aren't running lots of ML... Perhaps a have_skill() check?
PHP:if (in_bad_moon()) abort("No automatic setup for Bad Moon; you're on your own!");
This is the Fantasy Airship change that StDoodle just suggested where your preference is based on your permanent skills.
How about a buggedbear? That can be +20 ML in HC too, right?