Ok. So I got the molybdenum hammer in the relay browser.
It looks like I had to let the batwinged gremlin attack me first. So I unequipped my weapon. I turned off the auto attack. I ditched my familiar. I shrugged any buff that gave damage. I had to figure out how to pass an attack round without attacking the gremlin. The turtle totem was out since it does 1 point of damage. On a whim, I used the hand mirror and got 7 turns of bad luck when it broke. Luckily though, the first batwinged gremlin that I did this on whipped out the hammer, so I used the magnet and voila!
I am sure that there are other items that deal no damage, but since I had 2 mirrors, and they do not directly do damage, I chose it.
Mystery not solved, just worked around.
I put a weapon back on and equipped a grinning turtle familiar. This set up worked with Wossname.ash for the wrench on the first turn and the screwdriver after a few turns.
It looks like I had to let the batwinged gremlin attack me first. So I unequipped my weapon. I turned off the auto attack. I ditched my familiar. I shrugged any buff that gave damage. I had to figure out how to pass an attack round without attacking the gremlin. The turtle totem was out since it does 1 point of damage. On a whim, I used the hand mirror and got 7 turns of bad luck when it broke. Luckily though, the first batwinged gremlin that I did this on whipped out the hammer, so I used the magnet and voila!
I am sure that there are other items that deal no damage, but since I had 2 mirrors, and they do not directly do damage, I chose it.
Mystery not solved, just worked around.
I put a weapon back on and equipped a grinning turtle familiar. This set up worked with Wossname.ash for the wrench on the first turn and the screwdriver after a few turns.
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