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<Center><div id="results"><!--faaaaaaart--><table width=95% cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Results:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><span class='guts'>You open the valve just a little, and a rat trickles out of it and scurries away. After a few seconds, another one emerges. That seems like a reasonable rate of flow, though what you're basing that estimation on is a mystery.<p>You should probably go tell Bart you've fixed his lack-of-rat problem.</span></td></tr></table></center></td></tr><tr><td height=4></td></tr></table></div><table width=95% cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Adventure Again:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><center><p><a href="cellar.php?action=explore&whichspot=17">Explore Next Unexplored Square</a><p><a href="cellar.php">Adventure Again (The Typical Tavern Cellar)</a><p><a href="tavern.php">Go back to The Typical Tavern</a></center></center></td></tr></table></center></td></tr><tr><td height=4></td></tr></table></center><!--faaaaaaart--><script>top.charpane.location.href="charpane.php";</script>
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Veracity the Adventurer was a male accordion thief. Yes, that was my last class, but no, I was most certainly not male.
When did you see that? Was it before Veracity fixed the acquisition code, but after launch of Ed? It wouldn't have worked during that time.
A lot more than that. The <You> the Adventurer image can be one of the new class avatars or the classic one (I've seen both new style and classic used on my ed ascensions). So that's 24 male images and 24 female ones. I haven't seen a female image so far, and from other reports that the avatar always seems to be male I assume that's a kol bug.Twelve images, not six. There are two different genders and they have their own images.
That's a factor of 25 actually, and it's because mafia assumed things give 1 adventure until someone fills in better data.For some reason the mummified beef haunch shows up as having a adv/spleen hit of 0.2. This is only off by a factor of 125.
Some quick checking shows me that there's classavXY.gif, where X is is 1-6 and Y is a-d, and _f is added on for female.
I looked at that code in AdventureRequest.translateGenericType where we go from image.gif to monster, when I added the secret spelunky monster. I had a few thoughts:Some quick checking shows me that there's classavXY.gif, where X is is 1-6 and Y is a-d, and _f is added on for female. Even if other classes show up, I'm guessing that startsWith( "classav" ) will work here for all 24, 48, or whatever number of images. It would be nice to get a single check that the same image is used for that fight. I should be able to check that later today, if I don't forget and if no one else beats me to it.
sleaze bugbear dvsleazebear1.gif,dvsleazebear2.gif,dvsleazebear3,...
if ( KoLAdventure.lastLocationName != null &&
KoLAdventure.lastLocationName.startsWith( "Fernswarthy's Basement" ) )
{
return BasementRequest.basementMonster;
}
String encounter = ConsequenceManager.disambiguateMonster( encounterToCheck, responseText );
if ( MonsterDatabase.findMonster( encounter, false ) != null )
{
return encounter;
}
// For monsters that have a randomly-generated name, identify them by the image they use instead
Revision 15497 adds support for multiple images for monsters; you can list just one, or a comma-seperated list of multiple images. The first one listed is deemed to be the "standard" one - the one that Manuel will show you - but all of them are entered into the image -> MonsterData map.MonsterDatabase.findMonster( encounter, false ) is a lookup in a Map that goes from monster name (a string) -> MonsterData.
MonsterDatabase.findMonsterByImage( image ) is a lookup in a Map that goes from monster image (a string) -> MonsterData
If the image -> MonsterData map had ALL the images in it...
If the image -> MonsterData map had ALL the images in it, seems like we could use ONLY that mechanism and do a single string lookup. Yes, we'd have to do the regexp match to get the image, but we could eliminate the whole ConsequenceManager stuff, which is also time consuming.
It occurs to me as I turn off the rat faucet (someone should add default value 1 for choiceAdventure1000), that there isn't a link back to [Bart].