bleary
Member
I will see if I can find a place to add this in.
Unfortunately, I don't have a slimeling to test it on so you will have to be the guinea pig
If you're interested in incorporating a patch, I can work it out and test it on my own and submit it later.
I'm thinking there ought to be a setting which is a threshold multiplier at which equipment is fed rather than autosold. So:
With a 10 lb slimeling, and MP worth 8.0...
A slimeling charge is worth 9.75 MP
Knob Goblin harem pants autosells for 27 but is worth 9.75 MP or 78.0 meat.
saucepan autosells for 1 but is worth 9.75 MP or 78.0 meat.
If the threshold is set around 10 to 20, the saucepan should get fed (worth 78x more as food) but the pants get autosold (worth only 2.9x as much when fed). Then again, how much someone might prefer MP over meat probably depends on where they are in their run and how much meat they already have. I suppose the weight of the slimeling factors this in somewhat, since at lower weights (earlier in the run) it produces less MP. With a 10lb slimeling, antique helmet autosells for 160 but is worth 195.0 MP or 1560.0 meat (less than 10x as much). And, at this stage of my run, I'd probably rather have the 160 meat. But then, I'm just level 6, so I'm not seeing too much antique stuff. Later, with a 15lb slimeling, the value climbs to 270.0 MP or 2160.0 meat (almost 14x as much) and it looks like a better deal. So I'd probably pick a threshold of around 13-15, but I imagine others would have different preferences.
I'll think about it some more and work on a little patch.