Thanks! That's the command I was after.
Here's another one... choiceadventure 788 doesn't have a "skip adventure" option built into mafia. I know skipping the adventure is choice 6. I can write a script to adventure in the bowling alley and pick choice 6. I have no idea how to use that code in farm.ash without breaking the script horribly. Is there a reason why I can only set "show in browser" or "waste an adventure" (I'm using r13510 which was current when I started writing this post assuming Warp hasn't bugged out on me))?
First, you can "set choiceAdventure788 = 6" to accomplish that. Second, if you skip it and adventure there again, you will get the same choice adventure again, until you go to another zone or get rid of the bowling ball (possibly by using it). There is no reason to automate walking away from that choice.