Make.meat.fast

Decided to give this a try on a largely unused multi. Similar problem to asturia. Ran farm.ash with all default settings (simulate_farm = false). It ran for about 3 minutes, then for no apparent reason it logs in again and mafia crashes.

Here is my last CLI output (except for a few lines of the usual initializing session stuff):

Code:
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat-minus-ring
calculating impact of effect Wasabi Sinuses
calculating impact of effect Peeled Eyeball
Meat: 213 Items: 143 Combat modifier: -20 Can dive: false
Calculating for command 'maximize item drop;familiar Leprechaun;{Peeled Eyeballs}{Wasabi Sinuses};{-combat};'.
skipping maximize item drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat
calculating impact of effect Wasabi Sinuses
calculating impact of effect Peeled Eyeball
Meat: 213 Items: 143 Combat modifier: -25 Can dive: false
Calculating for command 'maximize item drop;familiar Leprechaun;{Wasabi Sinuses};'.
skipping maximize item drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of effect Wasabi Sinuses
Meat: 233 Items: 128 Combat modifier: -5 Can dive: false
Calculating for command 'maximize item drop;familiar Leprechaun;{Wasabi Sinuses};{+combat-minus-bait};'.
skipping maximize item drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat-minus-bait
calculating impact of effect Wasabi Sinuses
Meat: 233 Items: 128 Combat modifier: 10 Can dive: false
Calculating for command 'maximize item drop;familiar Leprechaun;{Wasabi Sinuses};{+combat};'.
skipping maximize item drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat
calculating impact of effect Wasabi Sinuses
Meat: 233 Items: 128 Combat modifier: 15 Can dive: false
Calculating for command 'maximize item drop;familiar Leprechaun;{Wasabi Sinuses};{-combat-minus-ring};'.
skipping maximize item drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat-minus-ring
calculating impact of effect Wasabi Sinuses
Meat: 233 Items: 128 Combat modifier: -20 Can dive: false
Calculating for command 'maximize item drop;familiar Leprechaun;{Wasabi Sinuses};{-combat};'.
skipping maximize item drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat
calculating impact of effect Wasabi Sinuses
Meat: 233 Items: 128 Combat modifier: -25 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;'.
Maximizing...
2420 combinations checked, best score 347.74963
Putting on plexiglass pith helmet...
Equipment changed.
Wielding meatspout staff...
Equipment changed.
Putting on porquoise necklace...
Equipment changed.
Putting on toy crazy train...
Equipment changed.
Putting Leper Leopard the Leprechaun back into terrarium...
Taking Tchaikovsky the Baby Gravy Fairy out of terrarium...
Outfits tested; considering skills, effects, and groups
Meat: 96 Items: 114 Combat modifier: -5 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{+combat-minus-bait};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat-minus-bait
Meat: 96 Items: 114 Combat modifier: 10 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{+combat};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat
Meat: 96 Items: 114 Combat modifier: 15 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{-combat-minus-ring};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat-minus-ring
Meat: 96 Items: 114 Combat modifier: -20 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{-combat};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat
Meat: 96 Items: 114 Combat modifier: -25 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{Peeled Eyeballs};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of effect Peeled Eyeballs
Meat: 76 Items: 129 Combat modifier: -5 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{Peeled Eyeballs};{+combat-minus-bait};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat-minus-bait
calculating impact of effect Peeled Eyeballs
Meat: 76 Items: 129 Combat modifier: 10 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{Peeled Eyeballs};{+combat};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat
calculating impact of effect Peeled Eyeballs
Meat: 76 Items: 129 Combat modifier: 15 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{Peeled Eyeballs};{-combat-minus-ring};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat-minus-ring
calculating impact of effect Peeled Eyeballs
Meat: 76 Items: 129 Combat modifier: -20 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{Peeled Eyeballs};{-combat};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat
calculating impact of effect Peeled Eyeballs
Meat: 76 Items: 129 Combat modifier: -25 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{Peeled Eyeballs}{Wasabi Sinuses};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of effect Wasabi Sinuses
calculating impact of effect Peeled Eyeball
Meat: 106 Items: 119 Combat modifier: -5 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{Peeled Eyeballs}{Wasabi Sinuses};{+combat-minus-bait};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat-minus-bait
calculating impact of effect Wasabi Sinuses
calculating impact of effect Peeled Eyeball
Meat: 106 Items: 119 Combat modifier: 10 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{Peeled Eyeballs}{Wasabi Sinuses};{+combat};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat
calculating impact of effect Wasabi Sinuses
calculating impact of effect Peeled Eyeball
Meat: 106 Items: 119 Combat modifier: 15 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{Peeled Eyeballs}{Wasabi Sinuses};{-combat-minus-ring};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat-minus-ring
calculating impact of effect Wasabi Sinuses
calculating impact of effect Peeled Eyeball
Meat: 106 Items: 119 Combat modifier: -20 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{Peeled Eyeballs}{Wasabi Sinuses};{-combat};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat
calculating impact of effect Wasabi Sinuses
calculating impact of effect Peeled Eyeball
Meat: 106 Items: 119 Combat modifier: -25 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{Wasabi Sinuses};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of effect Wasabi Sinuses
Meat: 126 Items: 104 Combat modifier: -5 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{Wasabi Sinuses};{+combat-minus-bait};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat-minus-bait
calculating impact of effect Wasabi Sinuses
Meat: 126 Items: 104 Combat modifier: 10 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{Wasabi Sinuses};{+combat};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat
calculating impact of effect Wasabi Sinuses
Meat: 126 Items: 104 Combat modifier: 15 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{Wasabi Sinuses};{-combat-minus-ring};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat-minus-ring
calculating impact of effect Wasabi Sinuses
Meat: 126 Items: 104 Combat modifier: -20 Can dive: false
Calculating for command 'maximize meat drop;familiar Baby Gravy Fairy;{Wasabi Sinuses};{-combat};'.
skipping maximize meat drop;familiar Baby Gravy Fairy; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat
calculating impact of effect Wasabi Sinuses
Meat: 126 Items: 104 Combat modifier: -25 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;'.
Maximizing...
776 combinations checked, best score 196.0
Putting Tchaikovsky the Baby Gravy Fairy back into terrarium...
Taking Leper Leopard the Leprechaun out of terrarium...
Outfits tested; considering skills, effects, and groups
Meat: 247 Items: 31 Combat modifier: -5 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{+combat-minus-bait};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat-minus-bait
Meat: 247 Items: 31 Combat modifier: 10 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{+combat};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat
Meat: 247 Items: 31 Combat modifier: 15 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{-combat-minus-ring};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat-minus-ring
Meat: 247 Items: 31 Combat modifier: -20 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{-combat};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat
Meat: 247 Items: 31 Combat modifier: -25 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{Peeled Eyeballs};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of effect Peeled Eyeballs
Meat: 227 Items: 46 Combat modifier: -5 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{Peeled Eyeballs};{+combat-minus-bait};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat-minus-bait
calculating impact of effect Peeled Eyeballs
Meat: 227 Items: 46 Combat modifier: 10 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{Peeled Eyeballs};{+combat};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat
calculating impact of effect Peeled Eyeballs
Meat: 227 Items: 46 Combat modifier: 15 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{Peeled Eyeballs};{-combat-minus-ring};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat-minus-ring
calculating impact of effect Peeled Eyeballs
Meat: 227 Items: 46 Combat modifier: -20 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{Peeled Eyeballs};{-combat};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat
calculating impact of effect Peeled Eyeballs
Meat: 227 Items: 46 Combat modifier: -25 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{Peeled Eyeballs}{Wasabi Sinuses};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of effect Wasabi Sinuses
calculating impact of effect Peeled Eyeball
Meat: 257 Items: 36 Combat modifier: -5 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{Peeled Eyeballs}{Wasabi Sinuses};{+combat-minus-bait};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat-minus-bait
calculating impact of effect Wasabi Sinuses
calculating impact of effect Peeled Eyeball
Meat: 257 Items: 36 Combat modifier: 10 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{Peeled Eyeballs}{Wasabi Sinuses};{+combat};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat
calculating impact of effect Wasabi Sinuses
calculating impact of effect Peeled Eyeball
Meat: 257 Items: 36 Combat modifier: 15 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{Peeled Eyeballs}{Wasabi Sinuses};{-combat-minus-ring};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat-minus-ring
calculating impact of effect Wasabi Sinuses
calculating impact of effect Peeled Eyeball
Meat: 257 Items: 36 Combat modifier: -20 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{Peeled Eyeballs}{Wasabi Sinuses};{-combat};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat
calculating impact of effect Wasabi Sinuses
calculating impact of effect Peeled Eyeball
Meat: 257 Items: 36 Combat modifier: -25 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{Wasabi Sinuses};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of effect Wasabi Sinuses
Meat: 277 Items: 21 Combat modifier: -5 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{Wasabi Sinuses};{+combat-minus-bait};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat-minus-bait
calculating impact of effect Wasabi Sinuses
Meat: 277 Items: 21 Combat modifier: 10 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{Wasabi Sinuses};{+combat};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group +combat
calculating impact of effect Wasabi Sinuses
Meat: 277 Items: 21 Combat modifier: 15 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{Wasabi Sinuses};{-combat-minus-ring};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat-minus-ring
calculating impact of effect Wasabi Sinuses
Meat: 277 Items: 21 Combat modifier: -20 Can dive: false
Calculating for command 'maximize meat drop;familiar Leprechaun;{Wasabi Sinuses};{-combat};'.
skipping maximize meat drop;familiar Leprechaun; same as the previous outfit/familiar
Outfits tested; considering skills, effects, and groups
calculating impact of group -combat
calculating impact of effect Wasabi Sinuses
Meat: 277 Items: 21 Combat modifier: -25 Can dive: false
Putting on original outfit and familiar.
Putting Leper Leopard the Leprechaun back into terrarium...
Taking Tchaikovsky the Baby Gravy Fairy out of terrarium...
Wielding octopus's spade...
Equipment changed.
Holding octopus's spade...
Equipment changed.
Putting on Knob Goblin elite pants...
Equipment changed.
Putting on Baron von Ratsworth's monocle...
Equipment changed.
Putting on lucky rabbit's foot...
Equipment changed.
Entering guild challenge area...
Completing guild tasks...
Guild store successfully unlocked.
Entering guild challenge area...
Completing guild tasks...
Guild store successfully unlocked.
You need 1 more Fernswarthy's key to continue.
You need a 'Fernswarthy's key' to adventure here.
Unknown location: Drunken Stupor
Please report this missing location here: http://kolmafia.us/showthread.php?t=2027
You don't have the 'frat boy ensemble' outfit.
Trying to resist stench...
Using 1 sonar-in-a-biscuit...
Finished using 1 sonar-in-a-biscuit.
Using 1 sonar-in-a-biscuit...
Finished using 1 sonar-in-a-biscuit.
Using 1 sonar-in-a-biscuit...
Finished using 1 sonar-in-a-biscuit.
This zone is no longer adventurable.
This zone is no longer adventurable.
You don't have the 'frat boy ensemble' outfit.
Unknown location: St. Sneaky Pete's Day Stupor
Please report this missing location here: http://kolmafia.us/showthread.php?t=2027
You don't have the 'dyspepsi-cola uniform' outfit.
This zone is no longer adventurable.
This zone is no longer adventurable.
This zone is no longer adventurable.
This zone is no longer adventurable.
You need 'Half-Astral' to be active to adventure here.
You need 1 more astral mushroom to continue.
You need a 'astral mushroom' to adventure here.
You need 'Half-Astral' to be active to adventure here.
You need 1 more astral mushroom to continue.
You need a 'astral mushroom' to adventure here.
You need 'Half-Astral' to be active to adventure here.
You need 1 more astral mushroom to continue.
You need a 'astral mushroom' to adventure here.
Entering guild challenge area...
Completing guild tasks...
Guild store successfully unlocked.
This zone is no longer adventurable.
This zone is no longer adventurable.
This zone is no longer adventurable.
You don't have the 'frat boy ensemble' outfit.
This zone is no longer adventurable.
You need 'Absinthe-Minded' to be active to adventure here.
You need 'Absinthe-Minded' to be active to adventure here.
You need 'Absinthe-Minded' to be active to adventure here.
This zone is no longer adventurable.
Validating login server (www3.kingdomofloathing.com)...
Redirected to www5.kingdomofloathing.com...
1,168 players online.
Sending login request...
Login reattempt in 1 minute, 15 seconds...
Login reattempt in 1 minute...
Login reattempt in 45 seconds...
Login reattempt in 30 seconds...
Login reattempt in 15 seconds...
Login reattempt in 10 seconds...
Login reattempt in 5 seconds...
Login reattempt in 4 seconds...
Login reattempt in 3 seconds...
Login reattempt in 2 seconds...
Login reattempt in 1 second...
Validating login server (www3.kingdomofloathing.com)...
1,167 players online.
Sending login request...
Here's my session log and debug report. I hope that they'll help.
 

Attachments

I'm stumped on this, since I've never seen the behavior myself. Maybe the connection is timing out because the long processing time is leaving it inactive while it calculates? Ideas welcome. There's a new version of it posted that will help a bit with debugging (at the start of the ascend.ash thread) - if you re-download ascend.zip it'll be in there.
 
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The connection couldn't have timed out; it only took 3 minutes. I'll try with the new ascend.zip though.
 
I've also noticed kolm sometimes randomly timing out during script operations, but I don't know what causes it or when it happens - I've always restarted mafia and it goes away. Anyway, the updated version will at least let me know what canadv call is making it puke. At least, I'm pretty sure it's a canadv call...
 
mmm, i've ran this script 3 or 4 times now and all is dandy, no log out problems, wish I knew how to help out with bugging issues.

So far it's picked the same zone each time to adventure. (I did close the slime tube (nobody was playing there anyway)

Thumbs up
 
yeah, it had a couple problems with trying to check slime tube, had to comment it out of canadv. It also decided beefy bats would be a good choice on one of my characters so i had to comment that one out as well.

It seems to work correctly other than minor problems with locations and that's mostly from canadv including everything possible
 
Asturia,

I'm really perplexed by what you're seeing. The updated version I put in ascend.zip had some extra print statements to help debug. You've been a big help so far in solving this so I hate to put it back on you, but I didn't see those extra print statements in the logs you posted. Is it possible you ran the old version by mistake?
 
Dj_d I will try again tomorrow and use the latest version. I'm going to download it just to make sure.
I will post a debug and session log then also.
 
Thanks - sorry to run you through hoops. Anyone else have an idea of what Asturia is seeing, I'm all ears.
 
New day, new results.
Just to make sure that it isn't my configuration, I ran it with a new installation of KoLmafia and the latest version of the script.
I'm running Windows 7 RC with Java 1.6 16

Same result unfortunately.
Here are the logs:
 

Attachments

That's just bizarre as hell.

I can only think this may have to do with canadv.ash. I think I read somewhere that canadv does not auto-update. As such you need to be sure you're running the latest version, which is 0.5 I think. When I downloaded ascend.zip I noticed that canadv.ash was not included in the zip file, but I already had it from when I was recently checking out Zarqon's Checklist.ash script.

I'm seeing some puzzling things when comparing the logs to my own successful one. Can you confirm that you have the latest canadv.ash? If you don't, that may be the source of the problem. If you do... the next step may be to turn mafia's own debugging on to see what we can find out. At the point that the script is bailing, it's presumedly looking for pirate fledges or swashbuckling outfit to equip in order to assess access to the area. Earlier though it used sonar-in-a-biscuits to assess access to the bat hole areas and I know I saw that in your prior logs as well. It should not be doing that, I don't think each attempt. For me, it didn't try to use the sonar-in-a-biscuits at all and checked out fine.

Edit: Bale's character and Asturia's are both Seal Clubbers, though Asturia's alt appears to be a TT... are there any non muscle class accounts experiencing the same problem?
 
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I think I found the problem.
After I have updated canadv.ash with the latest version, it seems to run fine now.

Dj_d maybe you can include the latest version in your zip file?
 
Ran it again today and I have a slight issue with its ability to act out its recommendations.

After its deliberations, the script decided that the optimal place to farm would be in the slime tube, against tier 3 slimes. I completely agree with this decision; tier 3 slimes produce medium slimy cysts which I already know sell well in the mall. It ate accordingly and then went to spend my adventures in the slime tube. Against tier 1 slimes.

Is there any way to remedy this? I have no objections to it using the slime tube as a location - Bale's chamois.ash will keep me on the straight and narrow there without problem. However, I don't think it should be a location if it is unable to work out how to actually use it well. Today was a total write off (I know I should have paid more attention, but RL time is an issue and I just flicked it on while doing other things). While I don't really mind this - I'm not a farmer at heart, more looking for something to do between hamster runs - it is a problem with the script. Today the castle would have been a vast improvement.

Hope I've explained what happened clearly enough. If you need more detail, or if there's a simply fix I have missed please say so!

Cheers,

Ben
 
Ran it again today and I have a slight issue with its ability to act out its recommendations.

After its deliberations, the script decided that the optimal place to farm would be in the slime tube, against tier 3 slimes. I completely agree with this decision; tier 3 slimes produce medium slimy cysts which I already know sell well in the mall. It ate accordingly and then went to spend my adventures in the slime tube. Against tier 1 slimes.

Is there any way to remedy this? I have no objections to it using the slime tube as a location - Bale's chamois.ash will keep me on the straight and narrow there without problem. However, I don't think it should be a location if it is unable to work out how to actually use it well. Today was a total write off (I know I should have paid more attention, but RL time is an issue and I just flicked it on while doing other things). While I don't really mind this - I'm not a farmer at heart, more looking for something to do between hamster runs - it is a problem with the script. Today the castle would have been a vast improvement.

Hope I've explained what happened clearly enough. If you need more detail, or if there's a simply fix I have missed please say so!

Cheers,

Ben

I personally would not like to have a farming script decide that the optimal location would be a clan dungeon, regardless of whether that may be true or not.

The script is using canadv to determine access to a location. Neither farm.ash, nor canadv.ash can make intuitive decisions based on the needs of my clan. I may, technically, be capable and able to adventure in a clan dungeon, but due to a specific sort of run occurring, I stay out because I simply know to do so. Or perhaps I know the instance is near completion and someone else has to spend turns in the area to obtain something they need, I choose to stay out of the area to allow them the best opportunity to meet that goal.

Furthermore, the Slime Tube and Hobopolis each require specific special handling. If it consulted Alhifar's script for Slime Tube, it would still be an epic fail for my Sauceror since I neither have the latest version of the script, nor do I have anything configured for her. Nor do I have urkels as a skill... and for my AT I don't have Cocoon, or any healing skills, so anything more than a few turns in the tube would be highly undesirable.

As for Hobopolis, there would be more special handling involved for elemental resistance vs item drop consideration. For my sauceror, at lv 30, I don't bother with resistance anymore and just load up item drop and use cocoon as needed. For my AT, I have to be a bit more careful and in lower levels, I dreaded Hobopolis altogether.

Anyhow /rant off, don't mind me ;)
 
@asturia: I run a modified version of canadv locally that I don't want to inflict upon the world, which is why I don't include it in the distribution. I'm absolutely delighted that you found the problem though, and just as happy that it wasn't in my code. ;)

Re: slime tube, the next version will auto-skip it. I can imagine doing something like "if simulating, tell you what's best; if executing, only act on non-clan areas". But simplicity is a virtue. I will probably just exclude those areas by default, and people can include them manually if they want (it will be a setting, so you can change it without it being reset every time you update).

Thanks for the feedback!
 
I have a Coffee Pixie and I noticed that you're checking against both the Pixie and a Leprechaun, you really only need to check the pixie because it's in all ways better then a standard Leprechaun. That could probably save a lot of processing if someone has a fairychaun.
 
I just saw a post in another thread that reminded me of something I meant to mention and forgot:

When looping thru locations with the script, the first location was:

0/101: 8-Bit Realm

and the last location was

Location 97/101: Typical Tavern

The final checked location number should match up with the total number of checked locations, shouldn't it?
 
Wow. Great script. I had to dig out the password from my mind. XD I had forgotten it, then it clicked. Anyways, I have been waiting an hour and 30 minutes, and the script has not spent a single adventure. :( For people who have school or are time limited, this might not be too great... I will release the results when it gets done... But waiting almost two hours is kind of ridiculous for a farming script... Thanks anyways.
 
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