MAKE.MEAT.FAST (aka farm.ash)
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So I put together something different. It's an optimal farming script. Optimal farming script. It surveys the entire kingdom and all of your possessions to figure out what will make you the most meat. If something gets in demand - like briefcases did during last Crimbo - it automatically figures it out and farms accordingly. If farming the castle is best; great - it optimizes you for that as well.
It can take nearly an hour to run because it considers every combination of outfits, effects, familiars, and more. It evaluates every location in the kingdom, every monster in every location, and every item dropped by every monster. It considers combat rates, current mall prices, monster encounter rates, and more.
If you set "sim" to "true", it'll tell you its recommendations. If you set it to "false", it spends your adventures wherever it deems best, and mallsells or autosells the rest. It also eats and drinks the food that gives you the optimal return given your forecasted earnings.
There's still some stuff to do. Olfaction is calculated but not executed. Noncombats aren't factored in yet. Diving support isn't done. Rares of all flavors aren't factored in. And of course, you might not get the mall price that you were hoping for if prices drop before everything sells (although you can increase mall_markdown to mitigate the effects of this).
Now, the whole idea of this script is to find subtle pricing trends in the mall. If enough people use it the arbitrage opportunity goes away, of course. So this is going to become available as a part of the more limited distribution ascend.ash suite. A bonus for people who get it. But it probably deserves a thread of its own, so please post questions, comments, bug reports, etc here. You can get it by going to here, following the instructions, and running farm.ash from the zipfile.
And of course it's highly configurable. Be careful about adding skills/outfits/etc though - adding one outfit, for example, will roughly double execution time.
I'm eager to hear your feedback!
Oh, did I mention it's in beta? There are probably some horrific bugs; perhaps ones that make the whole idea untenable. I may scrap it and go back to castlefarming in a week.
I haven't found any, though; right now I'm just making meat fast.
BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA
This script is currently maintained by Winterbay. You may install this script by pasting the following into your CLI and pressing enter:
BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA
So I put together something different. It's an optimal farming script. Optimal farming script. It surveys the entire kingdom and all of your possessions to figure out what will make you the most meat. If something gets in demand - like briefcases did during last Crimbo - it automatically figures it out and farms accordingly. If farming the castle is best; great - it optimizes you for that as well.
It can take nearly an hour to run because it considers every combination of outfits, effects, familiars, and more. It evaluates every location in the kingdom, every monster in every location, and every item dropped by every monster. It considers combat rates, current mall prices, monster encounter rates, and more.
If you set "sim" to "true", it'll tell you its recommendations. If you set it to "false", it spends your adventures wherever it deems best, and mallsells or autosells the rest. It also eats and drinks the food that gives you the optimal return given your forecasted earnings.
There's still some stuff to do. Olfaction is calculated but not executed. Noncombats aren't factored in yet. Diving support isn't done. Rares of all flavors aren't factored in. And of course, you might not get the mall price that you were hoping for if prices drop before everything sells (although you can increase mall_markdown to mitigate the effects of this).
Now, the whole idea of this script is to find subtle pricing trends in the mall. If enough people use it the arbitrage opportunity goes away, of course. So this is going to become available as a part of the more limited distribution ascend.ash suite. A bonus for people who get it. But it probably deserves a thread of its own, so please post questions, comments, bug reports, etc here. You can get it by going to here, following the instructions, and running farm.ash from the zipfile.
And of course it's highly configurable. Be careful about adding skills/outfits/etc though - adding one outfit, for example, will roughly double execution time.
I'm eager to hear your feedback!
Oh, did I mention it's in beta? There are probably some horrific bugs; perhaps ones that make the whole idea untenable. I may scrap it and go back to castlefarming in a week.
I haven't found any, though; right now I'm just making meat fast.
BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA
This script is currently maintained by Winterbay. You may install this script by pasting the following into your CLI and pressing enter:
Code:
svn checkout https://svn.code.sf.net/p/winterbay-mafia/farm/code/
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