Think I fixed most of the bugs listed in the thread. Let me know if I missed any.
Thinking about this, perhaps some of these could just be an extension of the "Gain xxxx stats" section, along with suggestions to use orange snowcones, whatever color candy heart does that if you have them.
Perhaps there's no harm in a little duplication? In the "gain xxxx stats" box, perhaps add leaflet quest, orange snow cones, bonerdagon chest, mainstat clover adventures (if clovers), ML skills,
Hmm... I think for stuff like ML, the idea is you ask Modifier Maximizer for "exp", and it suggests stuff. It feels as though it will be much more helpful to you - there are a lot of ML sources. Though, "use orange snowcones" should be an in-run reminder, added.
I've found myself wishing for some of the same things. It might not be for everyone but would some way to configure where and how things appear in the Guide panel be something that interests you? I'm thinking of something along the lines of how Bale and CKB have structured CHIT.
The big customization I want to do is Florist Friar plants, but writing an interface for it sounds tricky.
I think it might be a good idea to split the Resources section up, though... maybe make an Item section. There's so many things there now.
Actually I have the first two drops, and enough skeleton keys that I don't have to care about getting the lockpicks. Perhaps it's worth only putting that warning before the first two cubeling drops drop ?
Ya, that's why it's an optional task. It's been asked for before, but I am risk-averse; if you use your own skeleton keys for the daily dungeon, you risk breaking them all before the tower. It feels as though this is an easy mistake to make if you're not paying attention?
And maybe a manageable list of items you can auto sell to get meat, I tend to keep my quest reqards (no tradeable) but auto sell nearly everything else I don't need to maintain meat during runs
I have no idea which of those are good either. It would be unfortunate to suggest autoselling something and then it turns out it saves 0.2 turns on Way of the Sneaky Bugbear path on a Tuesday.
Speaking of olfacting suggestions. For the Bridge part of the Baron's quest, Guide suggest olfaction +items. But I can't figure who I should be olfacting.
Ah, I don't remember. Maybe if you have the loadstone, you should olfact the wood monsters. But that's unclear and complicated... removed the suggestion for now.
When I run Guide, I get the error:
I think it'll be fixed if you upgrade to KoLmafia 16.3 or better? The script is designed to run on the latest point release.