New Content - Implemented Dreadsylvania

Veracity

Developer
Staff member
I submitted a bug report requesting a change to item descriptions.

Effect descriptions have an HTML comment that gives the effectid.
Item descriptions do not have a comment that gives the itemid

If they did, all we'd need is the descid for an item - which is easy to get and to verify that it refers to the correct item - to get everything there is to know about an item. For now, we need both numbers - and the Wiki is chock full of pages with a known descid and an unknown itemid. (Or even an unknown descid - which is pure laziness on the part of the person who made the page, since the text on the page is cut and pasted from the item description).
 

Cool12309

Member
I can't stand those who copy and paste the thing with no formatting and don't even give a description link for us to use. But yea, Item ID in the HTML would be nice.

Just a side-note, we'd still need the plural, so unless they add that (unlikely), we won't know everything about an item.
 

Bale

Minion
Looking at item #6423...
Unknown item found: Tales of Dread (6423, 885005203)
--------------------
6423 Tales of Dread 885005203 book3.gif usable 0
# Tales of Dread
--------------------
 

Veracity

Developer
Staff member
Tales of Dread (6423, 885005203)
Heh. Thanks. That's the first item I am saving up for, myself. Short of looting Kreuggerands in the dungeons of other clans, it'll take me a couple of days to get it. But, now that I have all my pencils, I am done putting turns into clans other than my home clan. Less complicated that way.

Revision 12371 has every Dreadsylvania item I currently have the info for. More boss loot or Terrified Eagle Inn data is always appreciated. :)
 

Bale

Minion
That's the first item I am saving up for, myself.

:) I wanted to get the sweater first, to farm more Krueggerands, but I figured it's best to get the book so that I will get all the stories long before I think of ceasing my time in Dreadsylvania. Best not to get desperate for a last hard to find story. (There seems to be exactly one story dropped by each monster and sometimes one or more monsters get permanently banished so I'm glad to make it easy on myself.)
 

Bale

Minion
Unknown item found: dreadful sweater (6431, 794701101)
--------------------
6431 dreadful sweater 794701101 dv_freddysweater.gif shirt 0
dreadful sweater 200 Mys: 200
# dreadful sweater: Lets you find 5% more Krueggerands
dreadful sweater HP Regen Min: 10, HP Regen Max: 20, MP Regen Min: 10, MP Regen Max: 20
--------------------
You acquire an item: dreadful sweater
 

lostcalpolydude

Developer
Staff member
It takes an average of 18000 turns per player to get all of the boss outfit drops, and I don't know if that's enough to cover all of the skills, so I'm not in too much of a hurry to get Tales of Dread. Sweater added in 12372.
 

Crowther

Active member
Looking at item #6440...
Unknown item found: Covers-Your-Head (6440, 294652787)
--------------------
6440 Covers-Your-Head 294652787 bb_hat.gif hat 0
Covers-Your-Head 300 Mox: 250
Covers-Your-Head Moxie: +250, Maximum HP: +100, Maximum MP: +100, Initiative: +50, Class: "Disco Bandit"
 

Darzil

Developer
New Skills :

Skill 92 - Club Earth, Combat Skill, 50 MP cost (SC+TT)
Skill 93 - Carbohydrate Cudgel, Combat Skill, 30 MP cost (SC+PM)
Skill 94 - Splattersmash, Combat Skill, 25 MP cost (SC+SA)
Skill 95 - Grab a Cold One, Non-combat Skill, 30 MP cost (SC+DB) - Summon beer?
Skill 96 - Song of the North, Non-combat Skill, 100 MP cost (SC+AT) - gives 10 turns of Song of the North, self buff, +100% weapon damage, +50 Cold damage
Skill 97 - Turtleini, Combat Skill, 35 MP cost (TT+PM)
Skill 98 - Sauceshell, Combat Skill, 30 MP cost (TT+SA) - blocks one blow and deals hot damage to attacker. Once/combat cast.
Skill 99 - Conspiratorial Whispers, Combat Skill, 25 MP cost (TT+DB)
Skill 100 - Song of Slowness, Non-combat skill, 100 MP cost (TT+AT) - gives 10 turns of Song of Slowness, self buff, +50% initiative
Skill 101 - Spaghetti Breakfast, Non-combat skill, 30 MP cost (PM+SA) - Summon food?
SKill 102 - Shadow Noodles, Combat skill, 30 MP cost (PM+DB) - Stun and delevel.
Skill 103 - Song of Starch, Non-combat skill, 100 MP cost (PM+AT) - gives 10 turns of Song of Starch, self buff, +50% max HP.
Skill 104 - Splashdance, Combat skill, 30 MP cost (SA+DB) - Heal that takes no rounds.
Skill 105 - Song of Sauce, Non-combat skill, 100 MP cost (SA+AT) - gives 10 turns of Song of Sauce, self buff, +100% spell damage, +50 hot damage, +50 damage to hot spells.
Skill 106 - Song of Bravado, Non-combat skill, 100 MP cost (DB+AT) - gives 10 turns of Song of Bravado, self buff, +15% Muscle, +15% Myst, +15% Mox
 

Rinn

Developer
I started adding monsters but I ran out of time, here's a diff if someone wants to continue it. This is pretty much untested.
 

Attachments

  • dreadmon.diff
    3 KB · Views: 30

Fluxxdog

Active member
Code:
Unknown item found: Mayor Ghost's khakis (6464, 870625180)
--------------------
6464 Mayor Ghost's khakis 870625180 mg_pants.gif pants 0
Mayor Ghost's khakis 300 Mys: 250
Mayor Ghost's khakis Spooky Spell Damage: +100, Sleaze Resistance: +5, Cold Resistance: +1, Class: "Pastamancer"
 

Veracity

Developer
Staff member
I don't know if that's enough to cover all of the skills.
You need to get 5 skull capacitors. Which is to say, kill 5 super skeleton or super vampire, since I believe that both of them always drop a capacitor.

18,000 turns at 3,000 turns per instance is 6 instances. So, you are obviously assuming 3 instances for each boss. The only thing you have to do to "cover all the skills" is make sure that five of the six Castle bosses are Hard Mode bosses.

Well, and if you are running in a shared dungeon rather than a personal dungeon, make sure that all the skull capacitors are distributed to you. :)
 

Crowther

Active member
I started adding monsters but I ran out of time, here's a diff if someone wants to continue it. This is pretty much untested.
Cool. I started looking into doing that, but only got as far as figuring out what to do. The ghosts need to be marked physically immune (Phys: 100). I see there are no boss monsters. Is something else missing?
 

Veracity

Developer
Staff member
An observation about monsters and item drops:

Code:
Hot Bugbear	warm fur
Cold Bugbear	snowstick
Spooky Bugbear	eerie fetish
Stench Bugbear	stinkwater
Sleaze Bugbear	dubious loincloth
Hot Werewolf	accidental mutton
Cold Werewolf	drafty drawers
Spooky Werewolf	wolfskull mask
Stench Werewolf	guts necklace
Sleaze Werewolf	groping claw
Hot Ghost	vengeful spirit
Cold Ghost	BOOtonniere
Spooky Ghost	ghost thread
Stench Ghost	bag of unfinished business
Sleaze Ghost	transparent pants
Hot Zombie	hothammer
Cold Zombie	Thriller Ice
Spooky Zombie	grandfather watch
Stench Zombie	muddy skirt
Sleaze Zombie	antique spyglass
Hot Vampire	vial of hot blood
Cold Vampire	remorseless knife
Spooky Vampire	intimidating coiffure
Stench Vampire	cod cape
Sleaze Vampire	blood sausage
Hot Skeleton	frying brainpan
Cold Skeleton	old ball and chain
Spooky Skeleton	old dry bone
Stench Skeleton	tailbone shield
Sleaze Skeleton	tonguebone
Werewolves have a chance of dropping Mark of the Werewolf. Ditto for other monsters and corresponding Marks.
All monsters have a chance of dropping a Freddy Krueggerand
Items dropped by Sleaze monsters pulverize into sleaze clusters. Ditto for other elements.
 

Veracity

Developer
Staff member
Choice 758
Encounter: End of the Path
1 Enter the clearing
2 Clear Out

Choice 759
Encounter: You're About to Fight City Hall
1 I'm ready
2 I can't fight City Hall

Choice 760
Encounter: Holding Court
1 Approach the throne
2 Begone from the throne
 
Code:
Looking at item #6479...
Unknown item found: Unkillable Skeleton's sawsword (6479, 364869957)
--------------------
6479 Unkillable Skeleton's sawsword 364869957 sk_sword.gif weapon 0
Unkillable Skeleton's sawsword 300 Mus: 100 2-handed sword
# Unkillable Skeleton's sawsword: +100 Damage vs. Skeletons
# Unkillable Skeleton's sawsword: +50 Damage vs. Zombies
# Unkillable Skeleton's sawsword: +50 Damage vs. Vampires
# Unkillable Skeleton's sawsword: +50 Damage vs. Werewolves
# Unkillable Skeleton's sawsword: +50 Damage vs. Ghosts
# Unkillable Skeleton's sawsword: +50 Damage vs. Bugbears
-
Code:
Unknown item found: Thunkula's drinking cap (6469, 890136862)
--------------------
6469 Thunkula's drinking cap 890136862 dr_hat.gif hat 0
Thunkula's drinking cap 300 Mys: 250
Thunkula's drinking cap Mysticality Percent: +50, Maximum MP: +250, MP Regen Min: 20, MP Regen Max: 40, Class: "Sauceror"
--------------------
 

Veracity

Developer
Staff member
When visiting the Map, as of revision 12379, we parse it to note where you have used ghost pencils. The settings are booleans.
This is mapping between setting and shortcut:

"ghostPencil1" = "The Cabin"
"ghostPencil2" = "The Tallest Tree"
"ghostPencil3" = "The Burrows"
"ghostPencil4" = "The Village Square"
"ghostPencil5" = "Skid Row"
"ghostPencil6" = "The Old Duke's Estate"
"ghostPencil7" = "The Great Hall"
"ghostPencil8" = "The Tower"
"ghostPencil9" = "The Dungeons"
 

Yendor

Member
Unknown item found: Great Wolf's left paw (6448, 767546909)
--------------------
6448 Great Wolf's left paw 767546909 ww_leftclaw.gif offhand 0
Great Wolf's left paw 300 Mus: 250
Great Wolf's left paw Critical Hit Percent: +10, Spooky Damage: +10, Stench Damage: +10, Hot Damage: +10, Cold Damage: +10, Sleaze Damage: +10, Never Fumble, Class: "Seal Clubber"
--------------------

Unknown item found: zombie mariachi hat (6454, 694432828)
--------------------
6454 zombie mariachi hat 694432828 zh_hat.gif hat 0
zombie mariachi hat 300 Mox: 250
zombie mariachi hat Moxie Percent: +50, Maximum HP: +150, Maximum MP: +150, Initiative: +40, Class: "Accordion Thief"
--------------------

Unknown item found: zombie mariachi pants (6456, 593943883)
--------------------
6456 zombie mariachi pants 593943883 zh_pants.gif pants 0
zombie mariachi pants 300 Mox: 250
zombie mariachi pants Stench Damage: +50, Spooky Resistance: +5, Hot Resistance: +1, Class: "Accordion Thief"
--------------------
 
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