The choices available in a noncombat can change completely, though maybe those noncombats have the same name with different numbers.
They are standard choice adventures in that a given choice option always has the same option number. Just as with the rare hotdog unlock options, there are various conditions that determine whether you are offered this or that option.
Here's my map of choice adventures, along with option numbers. At top-level, "5" is always "Use a ghost pencil" and "6" is always "exit this choice". Even deeper in a chain of choices, "6" is "exit this choice" - which pops you back up a level. There are some that I don't really know, since I haven't been there - the Tinker shack, for example, since I am not a Moxie class character, or the Gallows, since I never happened to try it yet.
Given this, I think we can enter all the spoilers. Now, making it possible to automate through by goal, say, is a lot harder: some of the goal items are 1/instance or 10/instance, some are behind locks, which may or may not already be unlocked, some are class-specific, some depend on having other items in your inventory, and so on.
There are also undoubtedly choice options that haven't appeared on the Wiki, yet. For example, I would guess that the shepherd's pie (made from 4 other items you can get from these NCs) is made via a choice - somewhere - that appears if you happen to have all the required items. That's a guess. SOMEBODY knows.
clan_dreadsylvania.php?action=forceloc&loc=1
The Cabin in the Dreadsylvanian Woods (choice 721)
- (1) The Kitchen in the Woods (choice 722)
-- (1) Spice rack -> dread tarragon
-- (2) Flour mill (Muscle only) (with old dry bone) -> bone flour
-- (3) Disposal -> remove stench monsters
-- (6) Back out
- (2) What Lies Beneath (the Cabin) (choice 723)
-- (1) newspapers -> 5-7 Freddy Krueggerands
-- (2) diary -> Bored Stiff (100 adventures)-> +100 Spooky Damage
-- (3) lockbox (with replica key) -> Dreadsylvania Auditor's badge (once per instance)
-- (4) Stick a wax banana into the lock -> complicated lock impression
-- (6) Climb back up
- (3) Where it's Attic (locked) (choice 724)
-- (1) Turn off the music box (AT only) -> intricate music box parts & remove spooky monsters
-- (2) Check out the wolfsbane -> fewer werewolves
-- (3) Poke around in the rafters -> fewer vampires
-- (4) Look through the photo albums -> +X Moxie substats
- (5) Use a ghost pencil
- (6) Leave
clan_dreadsylvania.php?action=forceloc&loc=2
Tallest Tree in the Forest (choice 725)
- (1) Top of the Tree, Ma! (Muscle class only) (choice 726)
-- (1) stomp on the fruit branch (drops fruit to clannie)
-- (2) kick the nest -> remove sleaze monsters
-- (3) grab the shiny thing -> moon-amber (once per instance)
-- (6) Climb back down
- (2) All Along the Watchtower (locked) (choice 727)
-- (1) Wind up the siren -> fewer ghosts
-- (2) Raid the footlocker -> 7-11 Freddy Krueggerands
-- (3) Lift the weights -> +X Muscle substats
-- (6) Leave the tower
- (3) Treebasing (choice 728)
-- (1) Staring Upwards... (choice 761)
--- (1) Keep staring upwards
--- (clannie drops fruit) -> blood kiwi
--- (2) Stop staring upwards
-- (2) Stand near the base looking downward -> Dreadsylvanian seed pod
-- (6) Abandon the base
- (5) Use a ghost pencil
- (6) Leave (ha ha)
clan_dreadsylvania.php?action=forceloc&loc=3
Below the Roots (choice 729)
- (1) Hot Coals (choice 730)
-- (1) pull the cork -> remove hot monsters
-- (2) play in the fire -> Dragged Through the Coals (100 adventures) -> +100 Hot Damage
-- (6) Leave the fire behind
- (2) The Heart of the Matter (choice 731)
-- (1) Read the heart a story -> remove cold monsters
-- (2) Listen to the Heart -> +X Mysticality substats
-- (3) Drink some of the Green stuff -> Nature's Bounty (100 adventures) ->
-- (6) Go straight back from the heart
- (3) Once Midden, Twice Shy (choice 732)
-- (1) Smash the eggs -> fewer bugbears
-- (2) Dig through the garbage -> 5-6 Freddy Krueggerands
-- (6) Flee the scene
- (5) Use a ghost pencil
- (6) Go back the way you came
clan_dreadsylvania.php?action=forceloc&loc=4
Dreadsylvanian Village Square (choice 733)
- (1) Fright School (locked) (choice 734)
-- (1) Clean the erasers -> fewer ghosts
-- (2) Rummage through the teacher's desk -> ghost pencil
-- (3) Read the carvings on the students' desks -> +X Mysticality substats
-- (6) Quit school
- (2) Smith, Black as Night (choice 735)
-- (1) Stoke the furnace -> remove hot monsters
-- (2) Dig through the till -> 5-6 Freddy Krueggerands
-- (6) Fade from the blacksmith's
- (3) Gallows (choice 736)
-- (1) Paint the noose pink -> remove spooky monsters
-- (2) Hello Gallows (choice xxx)
--- (1) Keep standing
--- (clannie pulls lever) -> Dreadsylvanian clockwork key
--- (2) Stop standing
-- (3) Stand around gawking (stays in choice)
-- (4) Pull the lever
-- (6) Stop hanging out here
- (5) Use a ghost pencil
- (6) Leave
clan_dreadsylvania.php?action=forceloc&loc=5
The Even More Dreadful Part of Town (choice 737)
- (1) A Dreadful Smell (choice 738)
-- (1) Unclog the grate -> remove stench monsters
-- (2) Slosh in the muck -> Sewer-Drenched (100 adventures)
-- (6) Climb back out
- (2) Eight, Nine, Tenement (choice 740)
-- (1) Drive out the rats -> fewer skeletons
-- (2) Paint over the graffiti -> remove sleaze monsters
-- (3) Move bricks around -> +X Muscle substats
-- (6) Leave
- The Tinker's. Damn. (Moxie class only) (choice 739)
-- (1) Rummage through the shelves -> 5-6 Freddy Krueggerands
-- (?) Make a key using the wax lock impression -> replica key
-- (?) Polish the moon-amber -> polished moon-amber
-- (?) Assemble a clockwork bird -> intricate music box part (3) + Dreadsylvanian clockwork key -> unwound mechanical songbird
-- (?) Look through the boxes -> length of old fuse (3)
-- (6) Leave
- (5) Use a ghost pencil
- (6) Leave
clan_dreadsylvania.php?action=forceloc&loc=6
The Old Duke's Estate (choice 741)
- (1) The Plot Thickens (choice 742)
-- (1) Close the gates -> fewer zombies
-- (2) Rob some graves -> 5-6 Freddy Krueggerands
-- (3) Read some tombstones -> Fifty Ways to Bereave Your Lover (100 adventures)
-- (6) Leave
- (2) No Quarter (choice 743)
-- (1) Turn off the ovens -> remove hot monsters
-- (2) Look through the cabinets -> +X Moxie substats
-- (6) Take off
- (3) The Master Suite -- Sweet! (locked) (choice 744)
-- (1) Blow the whistle -> fewer werewolves
-- (2) Check out the nightstand -> eau de mort
-- (3) Mess with the loom -> ?
-- (6) Leave the suite
- (5) Use a ghost pencil
- (6) Leave
clan_dreadsylvania.php?action=forceloc&loc=7
This Hall is Really Great (choice 745)
- (1) The Belle of the Ballroom (locked) (choice 746)
-- (1) Play the organ -> fewer vampires
-- (2) Trip the light fantastic -> +X Moxie substats
-- (6) Bail
- (2) Cold Storage (choice 747)
-- (1) Turn down the freezer -> remove cold monsters
-- (2) Hang out in the freezer -> Staying Frosty (100 adventures)
-- (6) Get out of the kitchen
- (3) Dining In (the Castle) (choice 748)
-- (1) Grab the Roast -> dreadful roast
-- (2) Clear the dishes -> remove stench monsters
-- (3) Levitate up to the rafters -> wax banana
-- (6) No thanks, I'll eat somewhere else
- (5) Use a ghost pencil
- (6) Great haul ass out of there
clan_dreadsylvania.php?action=forceloc&loc=8
Tower Most Tall (choice 749)
- Working in the Lab, Late One Night (locked) (choice 750)
-- (1) Turn on the lamp -> fewer bugbears
-- (2) Examine the brains in jars -> fewer zombies
-- (3) Approach the Machine -> ?
-- (?) Use the still (with blood kiwi and eau de mort) -> bloody kiwitini
-- (6) Leave the lab
- Among the Quaint and Curious Tomes. (Mysticality class only) (choice 751)
-- (1) Read "Bone-Dissolving Incantations: A Treatise" -> fewer skeletons
-- (2) Read "Amazing Ancient Mystical Secrets" -> +X Mysticality substats
-- (3) Read "Enchanted Jewelry, Then and Now" -> learn to craft moon-amber necklace
-- (6) Read the exit sign and follow it
- In The Boudoir (choice 752)
-- (1) Shut the parrot up -> remove sleaze monsters
-- (2) Check the dresser -> 5-6 Freddy Krueggerands
-- (3) Turn on the magic fingers -> Magically Fingered (100 adventures)
-- (6) Bid adieu to the bedroom
- (5) Use a ghost pencil
- (6) Leave
clan_dreadsylvania.php?action=forceloc&loc=9
The Dreadsylvanian Dungeon (choice 753)
- (1) Live from Dungeon Prison (choice 754)
-- (1) Flush the toilet -> remove spooky monsters
-- (2) Do some pushups -> +X Muscle substats
-- (3) Take a nap -> +X MP
-- (6) Escape
- (2) The Hot Bowels (choice 755)
-- (1) Let off some steam -> remove hot monsters
-- (2) Check in the incinerator -> 5-6 Freddy Krueggerands
-- (3) Relax in the furnace -> +X/Y/Z Muscle/Mysticality/Moxie substats
-- (6) Be too cool for this room
- (3) Among the Fungus (choice 756)
-- (1) Break off some choice bits -> stinking agaricus
-- (2) Roll around in it -> Spore-wreathed (100 adventures)
-- (6) Leave the shroom
- (5) Use a ghost pencil
- (6) Leave