I understand that Ancestral Recall has a 10/day limit.
I submitted take 2 of the bug report explaining how you can submit the URL via chat - which is part of "the native interface for KoL" - and thereby lose player resources in the form of 5 daily draws. No third party programs required.I's certainly implying a lack of care about loss of resources due to manipulation of urls (which of course we do a lot). However, it's missing the point that this could also presumably happen by just clicking twice ?
[493] Deck of Every Card
play IV - The Emperor (45)
Encounter: IV - The Emperor
Encounter: fratty The Emperor
Round 0: Veracity wins initiative!
Round 1: Veracity executes a macro!
Round 1: Veracity attacks!
Round 2: The Emperor takes 238 damage.
Round 2: Tubert runs in circles around your opponent, tangling him up in the nasty child leash and dealing 18 damage.
Round 2: The Emperor takes 18 damage.
Round 2: Veracity wins the fight!
You acquire an item: The Emperor's dry cleaning
You acquire an item: homoerotic frat-paddle
You acquire an item: homoerotic frat-paddle
You acquire an item: frilly skirt
After Battle: Tubert is so excited about Crimbo that he starts doing backflips. (+11 Stats)
After Battle: You gain 10 Muscleboundness
After Battle: You gain 7 Wizardliness
After Battle: You gain 29 Chutzpah
The "cheat" command is a synonym for the "play" command. options:
play random - play a random card (1 draw)
cheat phylum PHYLUM - cheat (5 draws) a fight with specified phylum
cheat stat STAT - cheat (5 draws) 500 substats of specified stat
cheat buff BUFF - cheat (5 draws) 20 turns of the specified buff, either by name
or by effect: muscle, mysticality, moxie, item drop (or items), initiative
cheat CARD - cheat (5 draws) the specified card name.
PHYLUM, STAT, BUFF, and CARD all use fuzzy matching.
Can you walk away from that screen?
I submitted take 2 of the bug report explaining how you can submit the URL via chat - which is part of "the native interface for KoL" - and thereby lose player resources in the form of 5 daily draws. No third party programs required.
That should eliminate the "this can't happen in the native interface, so it is unimportant" knee-jerk reaction, but, depending on who takes the report this time, perhaps losing player resources by doing something that is built-in to KoL will be seen as a bad thing.
I completely agree - but I was trying to eliminate the "this only happens if you use KoLmafia or Greasemonkey" argument. For amusement, I point you to this thread on G_D, where sausssage explains how to include the password hash in the URL that you submit via the /goto chat command - as well as this post where greycat (a known non-user of KoLmafia) shows how to craft a /cheat macro using that technique.Chat commands which require a macro containing a reference to the player's password hash are not dramatically different than URL manipulation using a third-party program, so bugs involving such chat commands are probably not going to be prioritized any differently than bugs that require mafia to reproduce.
play random; repeat 14How do I breakfast 15 random uses of deck of every card?
play random; repeat 14
For post-item-fights in the relay browser, just verifying... you do have the preference to run your afterAdventureScript after relay adventuring, right?