Some changes commited in r16626 to Deep Machine Tunnel actions
Stuff done :
No longer log familiar damage actions, as it looked silly only logging (some) familiar damage actions.
Doesn't show hp and mp gain/loss actions, as we can't tell how much. This means we don't get the weird non-items found as items.
Don't log substat gain, as we can't tell how much.
Log full stat gain as 1 gained, as we can tell at least one was gained.
Hopefully it detects Nanorhino buff gained (untested).
Stuff to do is mainly checks for successful use of limited skills/items so we can set appropriate variables. Looks like this should be possible.
The other option I could have done is to log substats, hp/mp gain/loss, damage to/from opponent, but not say how much. Am happy to take feedback on whether "You gain unknown HP" is more useful than nothing in the logs!