Absinthe from Green Pixie is only used for stats nowadays. Spending 6 turns to get a spleen item that gives you 4 turns is disappointing. Adding absinthe-for-stats to the script probably isn't worth doing.
Absinthe from Green Pixie is only used for stats nowadays. Spending 6 turns to get a spleen item that gives you 4 turns is disappointing. Adding absinthe-for-stats to the script probably isn't worth doing.
It will use the HeBo, put most other things you have to do yourself: tome/libram/grimoire summons, faxing, adding olfaction to your CCS...My other question, is whether the script will use all resources at its disposal, or are you limiting its usage?
This was actually a 9139 bug, which should have been fixed with 9140.
Level 2 Starting
BCC: We have not completed the stage [guild1].
BCC: We have completed the stage [spookyforest].
Level 3 Starting
BCC: We have completed the stage [guild2].
BCC: We have completed the stage [tavern].
Level 4 Starting
BCC: We have completed the stage [bats1].
BCC: We have completed the stage [meatcar].
BCC: We have completed the stage [bats2].
BCC: We have completed the stage [8bit].
As should be said again and again, this is awesome and thanks so much : )
I was wondering if a feature could be added though. I don't really know how all these scripts work from the coding end, so i don't know if it would be easy/hard/impossible, But could one add a "stop script" flag when you're down to 10 adventures or something instead of 0? I'd like to be able to run the script, and then have some adventures left to figure out food or daily activities, without having to watch out for not having an adventure for the barrels if i need it or something. Not a huge thing, but if there was a simple way to add this is, that would be awesome.
oh, in a semi-related vain, is there a way to put a stop before each boss so as to have the option of switching in an organ grinder for the badass pie? there might be something in mafia itself, i just don't know where/how.
Thanks so much for having this script available. it's already absolutely incredible. great job : D
EDIT: I realized i wasn't clear, but for the organ grinder, I was wondering at first if you could force the organ grinder for the boss adventure as well as the following 4 once a day. no matter what would otherwise be optimal for those turns, though if that can't be done, then merely to stop the script for you to manually do it.
I searched through the thread and must have missed it. How do I set a stage complete, specifically Level 2, guild1? (Running latest daily and BCA v0.20 in kitty core as db)
Code:Level 2 Starting BCC: We have not completed the stage [guild1]. BCC: We have completed the stage [spookyforest]. Level 3 Starting BCC: We have completed the stage [guild2]. BCC: We have completed the stage [tavern]. Level 4 Starting BCC: We have completed the stage [bats1]. BCC: We have completed the stage [meatcar]. BCC: We have completed the stage [bats2]. BCC: We have completed the stage [8bit].
I really have to add something to the relay for this. What's your class and do you know why it failed the guild1 stage?