bumcheekcity
Active member
Check added in 0.11.
Yeh I know that it dont buff me over and over, or I would be completly out of meat! =DWhy not? Done in 0.11.
The Level 12 thing should be sorted, and it doesn't buff you a zillion times, it just prints a lot of stuff to the CLI. Not to worry about.
1) The script won't do that. It's just a little too much hassle for marginal benefit. Particularly a marginal benefit I don't see because I have a sandworm. You could always get a sandworm
2) Using tomes and librams will be outside the scope of the script. Sugar shirts must be made manually, but will be automatically equipped by the maximizer.
3) Yes. Have you had meat problems? I've always been swimming in it by the end of ascensions.
4) Don't apologise. Fixed in 0.11.
5) Should be fixed in 0.11.
Checking the session, the goal was substat 50, so I manually ran the rest of the adventures in the temple, since that was where it was running, trying to get to substat 50. Ended up at 32 moxie and level 6 but penniless due to making tomato schnaps and eating purchased moxie weeds. Have to be more careful tomorrow about them weeds.******************
Ascending Starting
******************
Level 1 Starting
BCC: We have completed the stage [knob].
BCC: We have completed the stage [pantry].
Level 2 Starting
BCC: We have completed the stage [guild1].
BCC: We have completed the stage [spookyforest].
Level 3 Starting
BCC: We have completed the stage [guild2].
Checking for item Rock and Roll Legend, which it turns out I have 0 of.
Checking for item Squeezebox of the Ages, which it turns out I have 0 of.
Checking for item The Trickster's Trikitixa, which it turns out I have 0 of.
BCC: Getting the AT Epic Weapon
Checking for item stolen accordion, which it turns out I have 0 of.
You can't get a stolen acc from the hermit today.
Level 13 Starting
There is some error and you don't appear to be able to access the lair...
Checking prerequisites...
You haven't been given the quest to fight the Sorceress!
Council of Loathing
We still need you to neutralize the Goblin King, Adventurer.
You have already completed the level 4 quest.
You have already completed the level 4 quest=
Guessing what you want to set is BaleCC_SrInHC to true. That will make CC automate the semirares for you even in HC. Unless that's not what you want, and you want it to just pick between the two locations, in which case you can force that by hacking apart your (personal) copy of CC to only allow the locations you actually want it to pull for SRs, and THEN set BaleCC_SrinHC to true. Since it'll only have 2-3 options total, it should pick from the ones you want it to, and rotate between them.
Yesterday I managed to blow up my wand while trying to get a ring of conflict. When I restarted the script it went to get a Dead Mimic and then went on to adventuring like normal. Today when it started it looked for a wand, then for a dead mimic since I didn't have a wand and used it. Since it was less than 3 days it generated a lot of potions but nothing else so the script now tries to get a new mimic. Is it possible to set the script to only use a mimic if it will gain a wand?
I don't even know if mafia tracks the explosion...
Ehhm yeh that's silly of me =SThat's the boss bat, not goblin king.
Goblin king is level 5.
The script might check for completion/progress of level 5 quest first, because the harem veil from it gives "free" stench protection for guano junction. Why it would want to kill the king instead of just having the veil, I dont know.
ashq set_property("bcasc_stage_knobking", "0");
boolean bcascEpicWeapons() {
if ([COLOR="red"]my_class() == $class[Accordion Thief] && [/COLOR]my_basestat(my_primestat()) > 10 && i_a("Rock and Roll Legend") == 0 && i_a("Squeezebox of the Ages") == 0 && i_a("The Trickster's Trikitixa") == 0) {
If mafia tracks the explosions, I can do this. If not, it's a limitation of KoL and/or Mafia that I can't workaround. Easily.
(get_property("lastZapperWand").to_int() == my_ascensions())
Feature. Every class SHOULD have an R+R.
boolean require_rock_and_roll_legend() {
float n = 0;
if (have_skill($skill[ The Moxious Madrigal ])) n += 0.1 + (0.1 * to_float(my_primestat() == $stat[Moxie]));
if (have_skill($skill[ The Magical Mojomuscular Melody ])) n += 0.1 + (0.3 * to_float(my_primestat() == $stat[Mysticality]));
if (have_skill($skill[ Cletus's Canticle of Celerity ])) n += 0.1;
if (have_skill($skill[ The Power Ballad of the Arrowsmith ])) n += (0.5 * to_float(my_primestat() == $stat[Muscle]));
if (have_skill($skill[ The Polka of Plenty ])) n += 0.1;
if (have_skill($skill[ Jackasses' Symphony of Destruction ])) n += 0.2;
if (have_skill($skill[ Fat Leon's Phat Loot Lyric ])) n += 0.8;
if (have_skill($skill[ Brawnee's Anthem of Absorption ])) n += 0.1;
if (have_skill($skill[ The Psalm of Pointiness ])) n += 0.1;
if (have_skill($skill[ Stevedave's Shanty of Superiority ])) n += 0.2;
if (have_skill($skill[ Aloysius' Antiphon of Aptitude ])) n += 0.2;
if (have_skill($skill[ The Ode to Booze ])) n += 0.6;
if (have_skill($skill[ The Sonata of Sneakiness ])) n += 0.5;
if (have_skill($skill[ Ur-Kel's Aria of Annoyance ])) n += 0.4;
if (have_skill($skill[ Dirge of Dreadfulness ])) n += 0.1;
if (have_skill($skill[ Inigo's Incantation of Inspiration ])) n+= 0.7;
return (n >= 1.0);
}