bumcheekcend.ash - A zero setup semi-automated ascension script!

Speaking of epic weapons, my script seem to refuse to do the Legendary weapon, squeezebox of the ages, this run and I am just above lvl9 atm.
 
Is there any way to force this to temporarily not use clovers? This way it could be used for a BM leadin run.

As was mentioned, there are settings at the top of the script. However, I'm planning on moving the settings over to my server, so you can login and change them easily.
 
However, I'm planning on moving the settings over to my server, so you can login and change them easily.
Can I suggest that you provide a Relay Script to configure it, just as Bale does for OCD? That is a heck of a lot more convenient and fast than "logging in" to somebody's server, which may or may not be accessible.
 
Adventuring safely at the Barrr seem to not include the pirates that get embarassed, which killed me every time.
Once I put on Moxious Madigral it was no problem.
 
Code:
Level 9 Starting
BCC:     Doing the guild tests to open the store.

[612] Guild     Challenge
BCC: Doing the guild tests to open the     store.

[613] Guild Challenge
Checking     for item giant pinky ring, which it turns out I have 1 of.
Checking     for item bridge, which it turns out I have 0 of.
Checking     for item abridged dictionary, which it turns out I have 0 of.
Searching     for "abridged dictionary"...
Purchasing abridged dictionary     (1 @ 1,000)...
You acquire an item: abridged dictionary
You spent     1,000 Meat
Purchases complete.
BCC: Using the     dictionary.
Untinkering abridged dictionary...
untinker *     abridged dictionary
untinker * abridged dictionary
Successfully     untinkered abridged dictionary
For some reason we     haven't bridged the chasm.
It seems the script don't know how to handle the Untinker quest to get the screwdriver. Playing as Muscle-sign. When I went to the Untinkerer the script had not even accepted the quest.
KoLMafia also say that I have two Abridged dictionaries in the Session Results-list but the game say that have only one. The Uninkerer can only untinker one at least and after untinkering the one I had, the session results show a net of 0 abridged dictionaries (as in it is not mentioned at all).

EDIT1: I am now halfway through lvl9, with the Orc Chasm cleared, but the script have not even started the Goatlet.

EDIT2:
Code:
I need 85 base moxie
BCC:     Attempting to get clovers to level with.
You     can't get a ten-leaf clover from the hermit today.
Conditions     list cleared.
Checking for familiar 'slimeling'     where x=1
Checking for familiar 'baby gravy     fairy' where x=2
Condition set: dance card
dance card
Resetting     mind control device...
Mind control device reset.

Request 1 of     111 (Manor2: Haunted Ballroom) in progress...
You     can't get to that area.
It still dont know how to open the Ballroom. Or at least it dont want to do it. The 2nd floor of the manor is open though. Just the Bedroom that is in the way atm.

EDIT3: Why not let the script prep the GmoB while it need me to level up but do not have enough stats to take me to the Ballroom?
 
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For the second time when I reach level 10 during an ascension the script made 2 Star Hat's for me. Probably partly cause combat keeps breaking when I get low on HP, so I have to restart the script a few times in this area.

Code:
 > ******************
 > Ascending Starting
 > ******************
 > Level 1 Starting
 Ect
 > Level 10 Starting
 > Checking for item star hat, which it turns out I have 1 of.
 > Checking for item star crossbow, which it turns out I have 0 of.

Draw 5 stars with 3 lines
You acquire an item: star hat
 > Checking for item star hat, which it turns out I have 2 of.
 > Checking for item star crossbow, which it turns out I have 0 of.
mcd 0
 > Checking for familiar 'jumpsuited hound dog' where x=1
 > BCC: Getting the Star Crossbow
 > BCC: Need items!
 > Checking for item Knob Goblin elite helm, which it turns out I have 1 of.
 > Checking for item Knob Goblin elite polearm, which it turns out I have 1 of.
 > Checking for item Knob Goblin elite pants, which it turns out I have 1 of.
 > BCC: We should set the MCD if we can.
 > BCC: We CAN set the MCD.
 
I think
PHP:
cli_execute("make star hat")
on line 1624 should be
PHP:
retrieve_item( 1, $item[ star hat ]);
Same goes for the crossbow and the key.
 
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Yes. It will not make a second one if you already have one. "Make" means "make it, damnit". "retrieve_item" is like "acquire" and means "make sure I have one in inventory, making it, if necessary."

Each has their use, but in the context of your script, retrieve_item is correct and make is incorrect.
 
Quick fix: In bUMRATS_lairitems, you should remove the special character from "meleegraTM pills" and just write "meleegra pills". It incorrectly thought I didn't have any.
 
I know. And the fix you suggested will stop it from making a second star hat. I explained how and why it worked.
 
I fixed a few issues with the script and have just attached my modified version of 0.10 here. If you like these changes, please incorporate any and all of them into your script. They made my day 1 go a lot more smoothly.

The changes are:
* Check toot and use the letter.
* Remember to talk to the untinker before getting the meatcar parts.
* Don't mark the guild tests as being done if they haven't been done.
* Don't worry about safe moxie in the starting areas.
* Adventure in the haunted pantry during levelMe when still level 1.
* "goal set +XXX moxie" doesn't appear to work, so always use "goal set XXX moxie" instead.

As for the last one, I'm not sure if that's a mafia bug or if that's an accepted way to specify that goal. The log always just spat out "Substats needed: 0/0/0" as if I already had what was being asked for, so it was almost like it was interpreting it as the absolute version. This is Mafia at r8779, if that makes any difference.

If there's a better way to hand back changes, please let me know. :)
 

Attachments

I am unable to replicate the bug with the HeBo and the tan gnat, although you aren't the first to report it. If anyone has any ideas, let me know.


Happened again...

Code:
[706] Palindome
Encounter: Taco Cat
Strategy:     C:\game\kol\ccs\Lightwolf.ccs [default]
Round 0: lightwolf wins     initiative!
(unable to macrofy due to combat filter)
BCC:     We are trying to use the HeBoulder, but this is not the right monster, so     I'm attacking.
Round 1: lightwolf attacks!
BCC:     We are trying to use the HeBoulder, but this is not the right monster, so     I'm attacking.
Round 2: lightwolf attacks!
BCC:     We are trying to use the HeBoulder, but this is not the right monster, so     I'm attacking.
Round 3: lightwolf attacks!
BCC:     We are trying to use the HeBoulder, but this is not the right monster, so     I'm attacking.
Round 4: lightwolf attacks!
BCC:     We are trying to use the HeBoulder, but this is not the right monster, so     I'm attacking.
Round 5: lightwolf attacks!
BCC:     We are trying to use the HeBoulder, but this is not the right monster, so     I'm attacking.
Round 6: lightwolf attacks!
BCC:     We are trying to use the HeBoulder, but this is not the right monster, so     I'm attacking.
Round 7: lightwolf attacks!
BCC:     We are using the hebo against the right monster.
Round 8:     lightwolf casts POINT AT YOUR OPPONENT!
You acquire an effect:     Everything Looks Yellow (duration: 150 Adventures)
You gain 13 hit     points
You gain 12 Mojo Points
You gain 163 Meat
You acquire an     item: taco shell
You acquire an item: catgut
You acquire an item:     cat appendix

I Looked at the code but can't see why it would go wrong.

Its curious why it only ever get's a false positive on rounds where the 'Yellow Eye' is active though.
 
The He-Bo has ray-eye messages which include the word "hippy", so they're showing up as a false positive. Changing the check from "hippy" to "y hippy" should allow one to continue to use the ray for the hippies, so (hopefully) fixed in 0.11.
 
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