zarqon
Well-known member
1.6 Updates!
After making the last update, I got some more ideas. They are ideas of goodness which you will like. I shall present them in order, from least mindbogglingly terrific to most mindbogglingly terrific.
First, coming in at "well ok then" on the scale of terrificness, BatMan RE now knows that unknown monsters have raw stats of -1. It will only give you the handy form for editing unknown_ml in the event that any of the monster's stats are actually unknown.
Secondly -- and quite terrifically as well! -- the Actions Table looks nicer! Faint odd/even row differentiation, slightly reduced font and row size, a few other tweaks -- all of this should mean more information available more clearly.
Third, in a move critics are calling "so mindbogglingly terrific it boggles the mind!", BatMan has joined forces with Monster Manuel to create a Dynamic Duo of Monster Biffing! BatMan now enhances Monster Manuel's information with his own seemingly-incidental profferings of knowledge! These two pseudo-omniscient fonts of trivia working in tandem provide enough information between them to choke a camel!
The sweet deets: all Manuel's stats are displayed as usual, although mousing over the related icon now gives extra information. Additionally, the stat itself is displayed in a red-green gradient. For attack/defense, that gradient is hitchance, where green = good, and red = bad. For monster HP, it functions like you'd expect in any video game, green at full health and red at low health. A fourth stat is also displayed: monster value. Mousing over the meat icon will give a partial breakdown of the number.
In a move critics are hailing "the beginning of Manuel's dégringolade", Manuel has also granted his new partner BatMan permission to display this table even for users who only have half of the duo (the better half, it could be argued; certainly the batter half), but the stats used will be generally less accurate (though still pretty smart).
In a move critics are calling "The moment we've all been waiting for", this update post is now ending.
Enjoy!
@Veracity: Hmmm. I think things the way they are is fine; extract_items() parsing the "Found in this fight" message and not the KoL-supplied messages would be pretty difficult to account for since the Found items message doesn't always show. If it did always show, though, even during combat -- that might be something. For now I've already got BatBrain ignoring the Found items message, which ought to serve nicely.
After making the last update, I got some more ideas. They are ideas of goodness which you will like. I shall present them in order, from least mindbogglingly terrific to most mindbogglingly terrific.
First, coming in at "well ok then" on the scale of terrificness, BatMan RE now knows that unknown monsters have raw stats of -1. It will only give you the handy form for editing unknown_ml in the event that any of the monster's stats are actually unknown.
Secondly -- and quite terrifically as well! -- the Actions Table looks nicer! Faint odd/even row differentiation, slightly reduced font and row size, a few other tweaks -- all of this should mean more information available more clearly.
Third, in a move critics are calling "so mindbogglingly terrific it boggles the mind!", BatMan has joined forces with Monster Manuel to create a Dynamic Duo of Monster Biffing! BatMan now enhances Monster Manuel's information with his own seemingly-incidental profferings of knowledge! These two pseudo-omniscient fonts of trivia working in tandem provide enough information between them to choke a camel!
The sweet deets: all Manuel's stats are displayed as usual, although mousing over the related icon now gives extra information. Additionally, the stat itself is displayed in a red-green gradient. For attack/defense, that gradient is hitchance, where green = good, and red = bad. For monster HP, it functions like you'd expect in any video game, green at full health and red at low health. A fourth stat is also displayed: monster value. Mousing over the meat icon will give a partial breakdown of the number.
In a move critics are hailing "the beginning of Manuel's dégringolade", Manuel has also granted his new partner BatMan permission to display this table even for users who only have half of the duo (the better half, it could be argued; certainly the batter half), but the stats used will be generally less accurate (though still pretty smart).
In a move critics are calling "The moment we've all been waiting for", this update post is now ending.
Enjoy!
@Veracity: Hmmm. I think things the way they are is fine; extract_items() parsing the "Found in this fight" message and not the KoL-supplied messages would be pretty difficult to account for since the Found items message doesn't always show. If it did always show, though, even during combat -- that might be something. For now I've already got BatBrain ignoring the Found items message, which ought to serve nicely.