BatMan RE r29 Update
"Solvin' Problems"
Problem: The turncount varies on final page load depending on how fast the fetched content loads, making the new happenings tracking fail.
Solution: Plant a "turncount" var in the page when loading and submit that along with the AJAX data, so BatMan RE can adjust its turncount if the flag differs from the ASH function's result.
Problem: The fortune cookie countdown is weird. Sometimes it matches the charpane, sometimes it doesn't, making it entirely unreliable. How is that even helpful?
Solution: Thanks to the previous solution, the counter is now correct.
Problem: Nightstands are annoying because I can't keep clicking through them. I have to go from spamming a key to clicking a link at the bottom of the fight to open the nightstand, to selecting a choice, back to spamming a key.
Solution: Specifically for nightstands, add a Quick Menu item to open them after the fight. You can now continue mouse-free.
Problem: Crimbomega has factoids.
Solution: No, he doesn't.
Problem: The Adventure Again box does not do any of the following:
- Allow specifying the location in post data.
- On the Road to the White Citadel, display the number of burnouts defeated, and provide a link to create an opium grenade when helpful.
- In the Haunted Kitchen, display the total number of drawers opened so far.
- In the Hidden Bowling Alley, give a link to buy a bowl of scorpions when helpful.
- Make the factoid bullets under each monster link to Factroid!
Solution: Make it do all that.
Problem: 134 -92
Solution: Life, the Universe, and Everything.
Problem: A matter or situation regarded as unwelcome or harmful and needing to be dealt with and overcome.
Solution: A liquid mixture in which the minor component (the solute) is uniformly distributed within the major component (the solvent).
Problem: Nothing else was updated in this update but I want to keep typing stuff here.
Solution: Go do something else.
Okay.