Are there any boss ghosts yet?
Depends what you consider to be a boss. Protector Spectre, Unknown <class>, Mayor Ghost... But yeah, probably.
Are there any boss ghosts yet?
If I read that right, then the proton thingy could be considered to be "+0 damage against ghosts" and not something new. I hadn't realized ghosts were not all physically immune.
Depends what you consider to be a boss. Protector Spectre, Unknown <class>, Mayor Ghost... But yeah, probably.
Isn't it already +25 damage against ghosts?
My fault for that sidetrack.Isn't it already +25 damage against ghosts?
I believe Elizabeth is a boss ghost as well. I know she can't be copied (which isn't exactly the same). I didn't look for shot/trap.Hidden city protectors (all 4 spirits and the spectre) at least drop 1 psycho blob on defeat (but the shoot/trap skills are not available).
It did not occur to me to look for shoot/trap; I thought those were only for the "paranormal activity detected" ghosts, which have a special drop obtainable only after you trap them.
Turn-Ons: sunbathing, world peace, mold
Turn-Offs: pool sharks, ice cream, welts, phantoms
...
WHAM: We are going to 2-shot with Northern Explosion and Northern Explosion.
Round 3: Crowther executes a macro!
Round 3: Crowther casts NORTHERN EXPLOSION!
Round 4: Fun-Guy Playmate takes 2 damage.
Round 4: Fun-Guy Playmate takes 1 damage.
Round 4: Fun-Guy Playmate takes 1 damage.
Round 4: You lose 6 hit points
Round 4: Crowther casts NORTHERN EXPLOSION!
Round 5: Fun-Guy Playmate takes 2 damage.
Round 5: Fun-Guy Playmate takes 1 damage.
Round 5: Fun-Guy Playmate takes 2 damage.
...
WHAM: Northern Explosion: 196.79 potential damage (raw damage: 196.79) and a hitchance of 100.00%.
Turn-Ons: beaches, unicorns, volleyball
Turn-Offs: pool sharks, slingshots, liquid nitrogen, minions, rattling chains
...
WHAM: We are going to 2-shot with Fearful Fettucini and Saucegeyser.
Round 5: Crowther executes a macro!
Round 5: Crowther casts FEARFUL FETTUCINI!
Round 6: Fun-Guy Playmate takes 2 damage.
Round 6: Fun-Guy Playmate takes 3 damage.
Round 6: You lose 13 hit points
Round 6: Crowther casts SAUCEGEYSER!
Round 7: Fun-Guy Playmate takes 2 damage.
Round 7: Fun-Guy Playmate takes 3 damage.
Round 7: You lose 13 hit points
setmatt("res","2 cold"); break;
Someone mentioned a while back that they saw problems at the Fun-Guy Mansion.
This is why I like Yellow Rays (from my Crimbo Shrub, these days):I got 12 frat warrior outfit pieces before I got the beer helmet (something like 50 turns all told).
Yeah, numberology 51I am sure that more optimal ascenders do this differently - and Normal ascenders probably just ignore the first outfit and pull the second one - but MY life is easy with this scheme.
I wonder when this event will be over. I have 2 more HC NA runs to finish (or at least start) before it goes out of style, in order to fully upgrade my bobblehead. Although, I've heard rumors you will be able to upgrade (if not obtain) one in subsequent runs. Rumors, but no official confirmation, hence my desire to finish up sooner.
Right.Although, you can't Calculate the Universe in Nuclear Autumn, right?