Remember that outfits cache once a day. If you want to actually regenerate your outfits, you'll have to either save a new Damage outfit manually
As I mentioned before, it seems that the script maximizes
after equipping the cached outfit, so I would manually save the outfit to Damage, for instance, it would switch to Damage
and then recalculate the modifier for the outfit and swap equipment. Here's an example from my log:
Code:
maximize spell dmg
equip hat Lens of Hatred
equip weapon Staff of Simmering Hatred
equip off-hand big bumboozer marble
equip pants Pantaloons of Hatred
equip acc1 Girdle of Hatred
equip acc2 Fuzzy Slippers of Hatred
equip acc3 stainless steel scarf
> Basement level 307: Monster
custom outfit Damage
equip hat Dinsey's brain
equip weapon scratch 'n' sniff sword
equip back sea shawl
equip pants sugar shorts
equip acc2 fossilized necklace
After maximizing for spell dmg, I would just save the outfit as "Damage". It would encounter monster, equip Damage, and then swap everything out with maximized stat - Myst in this case, thereby undoing the whole outfit save.
set the cached outfits value to false which will make the maximizer actually recalculate all of your cached outfits, which is a good choice if you buy new gear from the mall or create it manually and it wasn't originally included when the script first ran.
set _autoBasementOutfitCached=
I will test this when character is not drunk and let you know. I assume that there is no underscore in front of the variable, as running that command from CLI with =false doesn't seem to do anything. So guessing it would read:
Code:
set autoBasementOutfitCached=false
PS - Thanks a ton for walking me through all this stuff with patience. I'm not really a hotshot when it comes to CLI/ASH.